What do people REALLY think about fast travel?

Post » Sat May 28, 2011 7:18 pm

The point I'm trying to prove here is that there's an obvious answer - just have both.


And if not, I must get a mod for it...
Seriously though, more options is always good in a RPG, especially one as massive and epic as TES.
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lisa nuttall
 
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Post » Sat May 28, 2011 2:08 pm

My fun is more fun than your fun, so my fun should be the only fun allowed.

What a strange little community we have. :dance:
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trisha punch
 
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Post » Sat May 28, 2011 10:51 am

After some interesting discussion in the "Why Oblivion fast travel svcks" thread (a.k.a., the most misleadingly named thread on the forum) I'm curious about doing a poll that might clear up a few common misconceptions. I think certain people on these forums haven't been as successful at representing themselves as what they actually believe about fast travel as they could have. This, hopefully, is a chance to show everyone that both sides of the "fast travel debate" don't actually disagree on anything. We shall resolve this debate through SCIENCE!

Please choose the answer that fits best. If you don't think any of the answers fit, you are outside the target of this survey.

This is not a thread for discussing the merits of any particular kind of fast travel. We have no shortage of those. Rather, this thread is for questioning whether we need to argue about fast travel at all.

I was going to [censored] about the lack of "other" but then I read your post.
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Erika Ellsworth
 
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Post » Sat May 28, 2011 2:43 pm

I appreciate this poll as it is just trying to get across what people actually want so there is no misconceptions as there usually are in fast-travel threads.

The only thing I don't like is that it is only letting us choose between Morrowind, Oblivion, or both. I am more for Morrowinds, but only because I think it was the closest to what I would like to see. So I would like to see an "other" option.
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JD FROM HELL
 
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Post » Sun May 29, 2011 2:20 am

I appreciate this poll as it is just trying to get across what people actually want so there is no misconceptions as there usually are in fast-travel threads.

The only thing I don't like is that it is only letting us choose between Morrowind, Oblivion, or both. I am more for Morrowinds, but only because I think it was the closest to what I would like to see. So I would like to see an "other" option.


What would that "other" be so we can get it on the table and discuss it.
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christelle047
 
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Post » Sun May 29, 2011 1:17 am

I like to think Bethesda knows there's a pretty decent percentage of supporters for either oblivions or morrowinds fast travel, so i still like to believe they'll put in both, but people that want morrowind's travel exactly as it was are just being narrow minded. That Morrowind system needs to evolve in order to make sense in the vastly improved world of skyrim.

The problem of this sentence is considering the factor that what happen in translating from Morrowind to Oblivion. Simple as put it, everything considering "redundant" is thus remove. Why have teleporting spellings or any traveling agencies (carriage system, shipping system, and mage service) if a universal "click and bam, ya there" traveling system exist. It doesn't help that Oblivion does have the ability to even use all the function of Morrowind's system where all the stuff for that system is right in the game via scripting and presentation of ships and mage guilds (which was added in a "DLC").

In other words, Oblivion could have both "system".
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Andrew Lang
 
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Post » Sun May 29, 2011 12:10 am

This isn't rocket science- the poll asks "what would you prefer," and people vote for (put on your thinking caps, folks-) what they prefer.

The only problem is the presence of people around here with the idea firmly lodged in their noggins that opinions or preferences somehow lose validity if not accompanied by a 6-page doctoral dissertation regarding the benefits, liabilities, and other elements of said opinion or preference. The poll asks "Would you rather have..." and that's what people vote- what they'd rather have. Then along come people demanding explanations for opinions, which only makes them look like they've got a superiority complex, or people yelling it's just disgruntled Morrowind fans "butthurt" over Oblivion "improving" things when the alleged improvement is far from proven or factual, and around the circle it goes again.


You're deliberately ignoring the point. Since, obviously, nobody is going to vote for having only the system they don't want to use, voting for only one system as opposed to voting for both effectively amounts to saying, "I think people who want to use the other system shouldn't be allowed to." That's not just an opinion, that's a judgment passed on others, and they have a right to an explanation.
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Sierra Ritsuka
 
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Post » Sat May 28, 2011 3:56 pm

This isn't rocket science- the poll asks "what would you prefer," and people vote for (put on your thinking caps, folks-) what they prefer.

The only problem is the presence of people around here with the idea firmly lodged in their noggins that opinions or preferences somehow lose validity if not accompanied by a 6-page doctoral dissertation regarding the benefits, liabilities, and other elements of said opinion or preference. The poll asks "Would you rather have..." and that's what people vote- what they'd rather have. Then along come people demanding explanations for opinions, which only makes them look like they've got a superiority complex, or people yelling it's just disgruntled Morrowind fans "butthurt" over Oblivion "improving" things when the alleged improvement is far from proven or factual, and around the circle it goes again.


No need to be snarky. Of course people will vote for what they prefer. And I never insinuated that a preference loses "validity if not accompanied by a 6-page" justification, and I never insinuated that one option was better than another.

The point, rather, was that there is something about the revealed preferences which calls for explanation: why would someone choose just X over both X & Y, when both X & Y gives them X anyway? The obvious question is: what is it about having Y in addition to having X that somehow makes it worse, by their lights, than having just X? But while that question is kinda obvious, the answer is not.
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Michelle Chau
 
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Post » Sat May 28, 2011 12:14 pm

As for fast travel discouraging making landscapes interesting, that is wild speculation with no basis. Oblivion's landscape was interesting and beautiful. I'm not getting where people think that Morrowind's landscape was so interesting when it's no more interesting than Oblivion's and it's on older tech.


The issue isn't whether or not Oblivion's landscape was interesting and beautiful. The issue is whether some people think that Oblivion style fast travel discourages making the landscape interesting (interesting by their own lights).

In other words, the point of this thread isn't about the virtues and vices of one fast travel system or another. It's about what fast travel systems people prefer, and about their possible reasons for their preferences. Which is not to say that their preferences, and their reasons for their preferences, are beyond reproach. It's just that they're different questions, and considerations used to justify an answer to one are not necessarily also considerations which count in favour of an answer to the other.
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Vickey Martinez
 
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Post » Sat May 28, 2011 12:33 pm

Basically, the two fast travel systems live on different tracks. It's not an either/or situation - whether we have one is a factor independent of whether we have the other. So the people who vote for only one system actually think the mere existence of the other system in the game is a negative. That's an unusual thing to think - "both" is leading, and the people who support that option have made their reasons for it clear in the thread. But we don't really know why people would choose to vote for just one. Knowing that would be a step towards finding out what the best combination of fast travel systems for Skyrim would be.
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Adam Porter
 
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Post » Sat May 28, 2011 6:43 pm

Well, they may be coming at this under the belief that adding X takes away Y. So to them, adding another fast travel method means we miss out on another dungeon, or something to that effect.

Only Oblivion + something extra.
Only Morrowind + something extra.
Oblivion + Morrowind, no extras.
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LuBiE LoU
 
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Post » Sat May 28, 2011 5:31 pm

The issue isn't whether or not Oblivion's landscape was interesting and beautiful. The issue is whether some people think that Oblivion style fast travel discourages making the landscape interesting (interesting by their own lights).

In other words, the point of this thread isn't about the virtues and vices of one fast travel system or another. It's about what fast travel systems people prefer, and about their possible reasons for their preferences. Which is not to say that their preferences, and their reasons for their preferences, are beyond reproach. It's just that they're different questions, and considerations used to justify an answer to one are not necessarily also considerations which count in favour of an answer to the other.


That's the point of this thread, not of that mini discussion that we were talking about in this thread. It was claimed earlier that fast travel made quests less imaginative, which was wrong seeing as quests got better from Morrowind, which isn't an opinion but a quantifiable fact (except for the people that like to constantly do fetch quests) and this part I responded to claimed that fast travel made them slack on making more interesting landscape, which is their opinion whether which one was more interesting but is also quantifiable whether or not Oblivion's landscape was interesting, which it was. So yes, this thread is about peoples preference on fast travel but wild claims that fast travel somehow ruined the quality of quests and environment are not under the protection of preference of fast travel and thus are open to dispute and it's a fact that quests got better in Oblivion and that Oblivion's landscaped didn't get worse than Morrowind but it's opinion whether or not it got better.
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Aaron Clark
 
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Post » Sat May 28, 2011 12:56 pm

Well, they may be coming at this under the belief that adding X takes away Y. So to them, adding another fast travel method means we miss out on another dungeon, or something to that effect.

Only Oblivion + something extra.
Only Morrowind + something extra.
Oblivion + Morrowind, no extras.

True, but they honestly wouldn't need to spend much time developing the travel system.
The players would be mostly happy with the alternative being as simple as Morrowinds (those that want an alternative, and I mean most not all)
So it might detract 30 minutes of development time, thats a devoted guy working through his lunch break.

If we want them spending more time on the game, I'd get rid of their gym before I start cutting out of the game. Seriously, their gym had a lot of people not working...
*cracks whip*
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Austin England
 
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Post » Sat May 28, 2011 1:59 pm

the only reason someone might vote for just one is that they feel they might be tempted to use the other system. i dont follow that logic but apparently some people do. if both systems are in more than likely the travel map would be toggleable (or a mod will disable it) and that should stop any abuse. its no different than playing hardcoe mode in new vegas. i could at anytime disable it and make it the game a tad bit easier but i never did. people that want easy risk free travel with no cost can use the map travel system and people who want more of cost/risk and realism could use the in game travel methods.

most other games of this type out there right now DONT use oblivions system and in fact make you walk to zone triggers and use pedestals or npcs for travel or they have random encounters via travelling the map like DAO had.
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Ezekiel Macallister
 
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Post » Sun May 29, 2011 2:14 am

That's the point of this thread, not of that mini discussion that we were talking about in this thread. It was claimed earlier that fast travel made quests less imaginative, which was wrong seeing as quests got better from Morrowind, which isn't an opinion but a quantifiable fact (except for the people that like to constantly do fetch quests) and this part I responded to claimed that fast travel made them slack on making more interesting landscape, which is their opinion whether which one was more interesting but is also quantifiable whether or not Oblivion's landscape was interesting, which it was. So yes, this thread is about peoples preference on fast travel but wild claims that fast travel somehow ruined the quality of quests and environment are not under the protection of preference of fast travel and thus are open to dispute and it's a fact that quests got better in Oblivion and that Oblivion's landscaped didn't get worse than Morrowind but it's opinion whether or not it got better.

Good luck quantifying how much better the quests got, which in some degree they did. The compass was probably the biggest detractor there, for me at least.
And better is a good word for Oblivions landscapes, but Morrowinds were far more interesting.

Im surprised so many people are voting for only Morrowind style. Thats a bit ridiculous, why not let everyone be happy and give us an option...
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Jesus Sanchez
 
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Post » Sat May 28, 2011 7:59 pm

I like Morrowind's. Only because it's believable. Oblivion's was okay (bit like Daggerfall's). I want both, but would prefer Morrowind's.
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RObert loVes MOmmy
 
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Post » Sat May 28, 2011 10:44 pm

That's the point of this thread, not of that mini discussion that we were talking about in this thread. It was claimed earlier that fast travel made quests less imaginative, which was wrong seeing as quests got better from Morrowind, which isn't an opinion but a quantifiable fact (except for the people that like to constantly do fetch quests) and this part I responded to claimed that fast travel made them slack on making more interesting landscape, which is their opinion whether which one was more interesting but is also quantifiable whether or not Oblivion's landscape was interesting, which it was. So yes, this thread is about peoples preference on fast travel but wild claims that fast travel somehow ruined the quality of quests and environment are not under the protection of preference of fast travel and thus are open to dispute and it's a fact that quests got better in Oblivion and that Oblivion's landscaped didn't get worse than Morrowind but it's opinion whether or not it got better.


Okay, I'll bite- how is the clearly subjective quality of quests a quantifiable fact anywhere outside your fevered imagination?

*grabs popcorn* This oughta be good...
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sam westover
 
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Post » Sun May 29, 2011 1:56 am

What would that "other" be so we can get it on the table and discuss it.

I suppose it's more along the lines of variations of each, but there are a plethora of other options. Some games have had a real-time Morrowind like system, where you like actually see your character flying on the back of something, or riding a carriage. There are some games that have a system where you can mark specific places that you want to be able to travel back to (kind of like Mark&Recall, but with more than 1 place, and it's permanent). Some where you have an Oblivion like system, but you have to work up to it, you don't just get it right from the start, like a magic ability rather than a walk simulator. Mounts as well (Morrowind didn't have them, then again mounts aren't fast travel, but they are integral to the travel system). Daggerfalls system where you have negative effects to the walk simulator (including other simulators as well).

That's all I can think of right now, but I'm sure there are a ton of more systems that people can think of.
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Tessa Mullins
 
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Post » Sat May 28, 2011 8:12 pm

Okay, I'll bite- how is the clearly subjective quality of quests a quantifiable fact anywhere outside your fevered imagination?

*grabs popcorn* This oughta be good...


Well, as I said before, I gave an example between two typical quests from both games that I could remember from my "fevered imagination". The typical quest for Morrowind would be "Go fetch that dwemer artifact from shady dwemer ruin". So you travel there and grab it and walk back. Now the typical quest in Oblivion had multiple objectives in one and they tended to also have multiple layers to them as you went along. An example of a typical quest in Oblivion that didn't have the multiple layers to them but the multiple objectives would be the quest to bring the apocalypse to the khajiit village. Sheogorath wants you to make the khajiit villagers think it's the apocalypse so you are to find out the signs of this apocalypse and make them happen. So you talk to everyone and you find out the first sign. It's a plague of rats. Well when you were talking to the villagers, you will remember that the inn keeper had a cheese collection and one of them was a very smelly cheese. So you have to go steal it and put it in the cooking pot so the smell will spread across the country side and attract tons of rats. First sign done. Then you found out the second sign, which is the death of livestock. You find some rat poison the villagers were using and put it in the food trough for the sheep and they die. Second sign, but the khajiit aren't convinced yet and they won't tell you the last sign. Well sheogorath knows the last sign and said leave it to him. So then flaming dogs start raining from the sky and hurray, the quest is complete while the Khajiit villagers are thinking the world is ending and you head back for your reward.

How it's quantified? The Morrowind quest had ONE objective and a very straight forward objective at that. The Oblivion quest had three objectives with multiple actions you had to do to complete each objective, not to mention the mountains of dialogue involved in the quest and the interesting puzzle solving you had to do and the clever things that Sheogorath said as well. It's quantifiable. One objective for Morrowind, 3 objectives with sub objectives for Oblivion.

Gotta love my fevered mind....
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SEXY QUEEN
 
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Post » Sat May 28, 2011 3:30 pm

I suppose it's more along the lines of variations of each, but there are a plethora of other options. Some games have had a real-time Morrowind like system, where you like actually see your character flying on the back of something, or riding a carriage. There are some games that have a system where you can mark specific places that you want to be able to travel back to (kind of like Mark&Recall, but with more than 1 place, and it's permanent). Some where you have an Oblivion like system, but you have to work up to it, you don't just get it right from the start, like a magic ability rather than a walk simulator. Mounts as well (Morrowind didn't have them, then again mounts aren't fast travel, but they are integral to the travel system). Daggerfalls system where you have negative effects to the walk simulator (including other simulators as well).

That's all I can think of right now, but I'm sure there are a ton of more systems that people can think of.


I'm good with the real time travel network if you can skip it like in RDR if your in a hurry. As for mark and recall, meh. It would just turn into a gimmick to escape combat or exploit encumbrance or any myriad of other things. Daggerfall's system really didn't have a real downside other than having to pay for travel supplies. The travel options really didn't affect me. I would just choose cautious and wait a little longer and heal to full.
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Amanda savory
 
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Post » Sat May 28, 2011 10:53 am

That's the point of this thread, not of that mini discussion that we were talking about in this thread. It was claimed earlier that fast travel made quests less imaginative, which was wrong seeing as quests got better from Morrowind, which isn't an opinion but a quantifiable fact (except for the people that like to constantly do fetch quests) and this part I responded to claimed that fast travel made them slack on making more interesting landscape, which is their opinion whether which one was more interesting but is also quantifiable whether or not Oblivion's landscape was interesting, which it was. So yes, this thread is about peoples preference on fast travel but wild claims that fast travel somehow ruined the quality of quests and environment are not under the protection of preference of fast travel and thus are open to dispute and it's a fact that quests got better in Oblivion and that Oblivion's landscaped didn't get worse than Morrowind but it's opinion whether or not it got better.


Since you are refeing to me Again, let me try to clear this up . I wrote Three times - that i wasn't refering to morrowind!. Yet you were so set on forming your opinion that you seem to miss or neglect entirely these words ,
Now comparing morrowind quests to OB's was totally irellevant in forming my opinion , as to why fast travel lead's to lazy design and fetch quest's... Since morrowind also has fast travel aswel !!!. , but it was based on my own experience and from a standpoint of No fast travel.

I hope that has made thing's clearer, i needed to get that off my chest.

thank you and have good day.
:)
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Frank Firefly
 
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