Depending on the character, they'll all have different situations in which they can fast travel. Calacirya fast travels only
from cities, but her destination can be anything she wants. Ezra travels
between cities and walks the rest of the way. In their Cyrodiil, fast travel is a caravan or Silt Strider ride, or something. Soraya doesn't fast travel at all, because in her world fast travel is a form of magic, which won't be unlocked to her until she's a powerful enough mage - I've set the limit at level 23. After that, she'll be able to fast travel.
Calacirya has maxed out her Blade skill (113), but refuses to touch a sword after she started to feel bad for all the people she had killed with her trusty Ebony Blade. This has roots in me getting bored of one-hit killing everything from liches to mudcrabs. She now uses only archery, and is quickly maxing that out as well (it was +-85 to start with...). She'll move on to only using Destruction next, this time because she seeks challenges.
Ezra uses only a bow, because she's not good enough at anything else for it to be a useful offensive skill. She's actively training her Destruction skill to be a useful weapon skill, but won't hesitate to pick up a sword if her bow fails her.
Soraya is a pure mage and doesn't like killing, but not because she's not capable. She's as pacifistic as a character can be in Cyrodiil, and will prefer a powerful Calm spell over fighting. She will kill if she absolutely has to (to save her own life), but not for any other reasons.
I play dead is dead on all my characters, because otherwise the game is too easy. I do things to make the game harder for me.
In short, personal rules differ from character to character. DiD is probably the only rule that's completely universal to all my characters.