So at what point am I stuck with the Institute?

Post » Sun Nov 29, 2015 11:15 pm

Just a quick question, hoping somebody knows for sure. Can't seem to find a solid answer from searching the web.

So far I've only joined the Railroad (forced to, in order to gain access into the Institute), and the Insitute, who I have been working for. I've already made enemies with the Brotherhood of Steel, and have no problem with that.

However, I am now at the quest "End of the Line", and have told Desdemona about my orders, though I haven't gone through with them, nor have I told her I was still on the side of the Railroad.

I have no interest in going any further with the Railroad, but at this point, I'd prefer not to wipe them out either. So my question is, since I've progressed this far with the Institute, am I still able to go to Preston Garvey and join the Minutemen? ( I have done no quests for the Minutemen so far. I helped them in Concord, but never talked to Garvey again in Sanctuary.)

I still have a pending quest to meet Garvey in Sanctuary, so I assume I can still join the Minutemen and do the side-quest rescue missions and what not. But will I still be able to finish the Main Quest with the Minutemen if I choose to? Or am I too far along with the Institute now to do that?

User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Sun Nov 29, 2015 1:52 pm

Spoilers ahead

I worked for the institute up until they had a direct issue with the minutemen. its at the point where you get the quest "A house divided". I made a save and then finished the story on the minutemen side then went back to the save and am finishing the institute side now. not sure how much further you can go after that though

User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Sun Nov 29, 2015 4:21 pm

Hmm.. I've already completed that quest for the Institute and the Minutemen didn't come up. Although as I said, I have not done any quests for the Minutemen at all. So I'm guessing their involvement wasn't even an option.

User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Mon Nov 30, 2015 12:44 am

The Minutemen are not opposed to any faction (they usually just follow your lead) so I think it might be possible to join them even after the MQ has ended, yet alone before.

Yep, if the Minutemen have not been restored, then the Gunners appear instead.

User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Sun Nov 29, 2015 1:34 pm

I assume this as well, though I am not wondering if I'll still be able to join them but rather if I can go join them now, and still be able to finish the Main Quest with their ending instead of the Institute's ending.

User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Sun Nov 29, 2015 5:06 pm

I think you can. They seem to have been designed with the same purpose as Yes-Man in FO:NV in the way that they serve as a failsafe if you somehow make other factions hostile or decide you don't like your chosen faction.

User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Sun Nov 29, 2015 11:26 am

A House Divided has nothing to do with the Minutemen. I think what you're thinking of is Pinned. Pinned is where if you decide to side completely with the Minutemen, you will become an enemy of the Institute. You can also side with the Institute with this quest and still be fine for the Minutemen ending. You would just need to shoot up some Institute-aligned characters afterwards. I'm not really sure what the exact latest point is where you can do stuff but still not be forced into the Institute ending, but it's pretty hard to be forced into the Institute ending on accident. I would have to test this, but if you destroy the BoS under the Institute's command, you are stuck to the Institute ending. I just know that even if you start shooting up the Institute after killing the Brotherhood of Steel, the Institute ending is still available. I haven't check to see if there's any way to get the Minutemen to help me at this point. Though to get to that point, you would have had to kill the Railroad. Theoretically what you could do is play with the Institute up to the point where the Institute tells you to kill the Railroad. Make sure to have the RR quest "Underground Undercover" up to date at this point. The objective on that quest should be "Continue working with Father". Warn Desdemona of the Institute's plans. Go back to the Institute and either walk around until a random synth walks up to you with some interesting news or go to your room. Do whatever is said in your room. Then you can work with the Railroad up to a quest called "The ___________ Option". Anger the Institute somehow at this point. Your cover is blown so the usual turn of events should occur at this point.

The usual turn of events for the Minutemen ending is you become enemies with the Institute through any of various means, you talk to the Railroad if you had a quest to be undercover, then they'll direct you towards your Minutemen since you blew your cover. I'm assuming the Railroad portion is skipped if you haven't been doing the Railroad quests. Will you have to eventually kill the Railroad if you take this path? To be honest, I'm not 100% sure since I'm playing through this ending now. I've played through the Institute and Railroad endings so far. But if you're forced to kill the Railroad when taking this path, then there's no way to get to the end without killing them, though I don't see what reason the Minutemen would have for killing the Minutemen off.

I kind of wrote a lot of this out of order, so hope it helps. It's a bit complicated and there are a lot of theoretical possible combinations. I wanted to prevent things from being "super" spoilery, though that probably already happened. Sorry that I didn't have any definitive answers. In short, you can go through without killing the Railroad by helping the Institute up to the point where they tell you to kill the Railroad and helping the Railroad up to the point (either that or right before) where you get "The ____________ Option" with the Railroad. Then you can lose the Railroad's favor by losing your cover in the Institute however you like.

User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

Post » Sun Nov 29, 2015 6:09 pm

I don't think there is anything forcing you into an ending, just stuff forcing you out of it. For example, you can get the BoS ending and still defect to the Minutemen and destroy the BoS. Maybe someone should load up the Institute save, shoot some scientists and check if Minutemen will help you destroy them?

User avatar
Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Sun Nov 29, 2015 9:05 pm

I'll test this out later, but reaching that far in the Institute path requires killing off the Railroad, which OP prefers not to do.

User avatar
Rusty Billiot
 
Posts: 3431
Joined: Sat Sep 22, 2007 10:22 pm

Post » Mon Nov 30, 2015 12:48 am

I know, this is just related to my curiosity.

User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Sun Nov 29, 2015 11:15 pm

Just tested it. I shot up the Institute right before turning in the final quest and then left. Talked to Sturges and Preston and got nothing except for the expected end game dialogue with Preston about the Institute winning. I was still able to fast travel back to the Institute. Everyone was still hostile.

Ending spoiler warning, not sure how to do spoiler tags on this forum.

Ran back to Father, shot him and completed the final quest. Just in case you didn't know, you can kill Father in the Institute ending when you're supposed to speak with him and still get the quest completed without the Institute caring, unless you already made them hostile like I did. I think it's hilarious, but it does make sense why you're able to. Shot my way to a small elevator shaft in the Director's area, then fast traveled out of there after using the elevator. Talked to Sturges and Preston, no reaction. My character did say "I have something to ask you" to Preston which I'm not sure is irregular or only occurs when he wants to ask for help with the Institute. But no dialogue options were available to do anything with the Institute. I tried "How are you feeling?" with no results.

TL;DR No, you can't get a quest to kill the Institute with the Minutemen after you demolished the BoS using the Institute.

EDIT:

Sorry to derail this. Hopefully we sufficiently answered OP's question though. While we're on the topic, is it possible to keep both Deacon and Danse if you side with the Minutemen? It seems that killing off the BoS is optional with the Minutemen ending. I started going down the Minutemen path with a save that was already hostile against the BoS, so I won't know at the end of my playthrough. I'm thinking that my main save will have the BoS ending when I do it next, but it's probably worth considering how valuable having 2 companions is.

User avatar
Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Sun Nov 29, 2015 9:09 am

Hm, yet it still looks like Beth actually thought of implementing it.

All in all, thanks for the testing. BTW, did you do the quest Sturges gives you (the one where you hack their terminals)?

User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Sun Nov 29, 2015 2:22 pm

Ah ok then, I guess that narrows it down. I appreciate the research

User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Sun Nov 29, 2015 10:35 am

The one around when you built the Signal Interceptor? Yup, I did. I gave the tape with the data to him, but asked him to give it back so I could give it to the Brotherhood. I clearly remember that he said that he made a copy for himself though, so Sturges definitely still has the resources to break into the Institute. It just seems like it's not implemented. Read my edit real quick in my previous response and answer if you know the answer btw.

User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Sun Nov 29, 2015 6:50 pm

I am pretty sure you can't have Danse. Even though he is kicked out of the BoS, he still becomes hostile if you become their enemy. Seems people tested this one thoroughly.

Generally, all faction companions get hostile only when you become that faction's enemy, but seemingly stay friendly if you are neutral with the. At best, you could save them by sending them to a settlement you don't intend to visit XP (well, not sure about Deacon... I read on wiki that you can meet him acting as a farmer, Diamond City guard and a caravan guard... so maybe he can attack you anywhere).

But all in all, as long as you don't fight the BoS, Deacon and Danse should be friendly with the Minuteman General as The minutemen just destroy the Institute and deastroying the other two is optional.

User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Sun Nov 29, 2015 2:41 pm

The Minutemen aren't a separate faction as such though. They are YOU, your faction. They will go along with whatever you decide to do. As long as you keep helping the settlements they couldn't care less whether you're friends with the Institute or BOS or Railroad. Infact, no-one cares, aside from Travis lol
User avatar
Sara Lee
 
Posts: 3448
Joined: Mon Sep 25, 2006 1:40 pm


Return to Fallout 4