What problems?

Post » Wed Sep 01, 2010 8:53 am

I'm seeing a lot of "I'm trading this in because it has problems" general summary of the topics here... what problems are people complaining about exactly?

I'm wondering because I can't seem to find any that would make someone want to trade it in just like that when its only been a week hahah.
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emily grieve
 
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Post » Wed Sep 01, 2010 5:03 pm

I personally find it to have a lot of balance issues in terms of weapon damage, weapon ammo, and level design, to name a few.
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Joey Avelar
 
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Post » Wed Sep 01, 2010 6:39 pm

It's mostly the lack of gaming experience and the inability to see this as a different FPS.

Seriously, you can't compare Brink to CoD or Halo. It's more L4D or Team Fortress 2 than anything else.

Objective-based team combat!

Brink is a really good game. Not great. But really good. There are a ton of unique characteristics in this game that makes me appreciate the hard work the developers put in the title.
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Scott Clemmons
 
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Post » Wed Sep 01, 2010 5:22 pm

I personally find it to have a lot of balance issues in terms of weapon damage, weapon ammo, and level design, to name a few.


That's a generalized and very common statement for every online game I've ever played. People always...ALWAYS...claim balance issues. I swear it's all folks know how to say when describing why they dislike a game. I actually saw people complaining that Fat Princess has balance issues...seriously! FP is a game where both sides are nearly exact mirror images of each other and still people claim it has balance issues. I'm pretty positive the term "balance issues" is just another way of saying "I svck at it".
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Adam
 
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Post » Wed Sep 01, 2010 8:30 am

I'm pretty positive the term "balance issues" is just another way of saying "I svck at it".


Absolutely! Being an avid Rock Band/Guitar Hero player, I hear a LOT of people complaining about the game when it really just comes down to their own incompetence.

*response to deleted post removed*
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Tiffany Holmes
 
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Post » Wed Sep 01, 2010 12:21 pm

It's mostly the lack of gaming experience and the inability to see this as a different FPS.

Seriously, you can't compare Brink to CoD or Halo. It's more L4D or Team Fortress 2 than anything else.

Objective-based team combat!

Brink is a really good game. Not great. But really good. There are a ton of unique characteristics in this game that makes me appreciate the hard work the developers put in the title.


Yeah I'm sure that's the problem, not the terrible lag issues, map imbalance, lack of lobby/decent matchmaking, lack of content....

Yup, probably just noobs who can't grasp the concept of this game. Yup that's the problem. Ohwait.
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Bellismydesi
 
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Post » Thu Sep 02, 2010 12:15 am

I expect both teams to have a decent and fair shot at doing their job, on some maps this really isn't the case. It's not about making the game easy for offense, it's about balance.

Name calling is not needed. This wasn't an "experiment" it was a full on new multiplayer game. If they wanted it to be a little test, then they should have marketed it as such, and adjusted the price accordingly. Assassin's Creed was a decent game, but more importantly a complete game. They did improve it with new releases, but they had a solid game to build on, Brink does not have that luxury. 8 maps for a multiplayer game is extremely weak. Having no lobbies basically makes this multiplayer game harder to play with multiple people ( mainly friends ).

So I'm supposed to wait for Brink 2, and then give them more money on the off chance that it is actually complete...kind of how this game is supposed to be? Do you understand how stupid that sounds?

The fact is, Brink is missing a lot of features, and is basically unplayable currently.


To me it's a fine game. To a perfectionist who takes their time to look over every aspect of the game, it may not.
I really don't care on half of the issues on the game. I'm coping with them while other people complain about how 'unplayable' it is.

So, in the end, if you don't like this game, then trade in your copy and go play something else.
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SiLa
 
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Post » Wed Sep 01, 2010 2:30 pm

I'm seeing a lot of "I'm trading this in because it has problems" general summary of the topics here... what problems are people complaining about exactly?

I'm wondering because I can't seem to find any that would make someone want to trade it in just like that when its only been a week hahah.


I'm not trading it in yet but the AI is totally fragged.
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kyle pinchen
 
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Post » Wed Sep 01, 2010 11:44 am

Did you watch last night's episode of South Park? There are always going to be some people who will be consistently be angry or just find reasons to be angry.

Of course there are problems with this game, but I agree with the OP that this just comes with the territory of being an early adopter. Give it time.
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Tyrel
 
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Post » Wed Sep 01, 2010 7:38 pm

To me it's a fine game. To a perfectionist who takes their time to look over every aspect of the game, it may not.
I really don't care on half of the issues on the game. I'm coping with them while other people complain about how 'unplayable' it is.

So, in the end, if you don't like this game, then trade in your copy and go play something else.


It has nothing to do with being a perfectionist. It has to do with the lack of quality that was delivered. I like the gameplay (when I can find a playable room), but it shouldn't be this hard to enjoy a game.

Just because you want to ignore all of the huge issues that are currently hindering this game, don't knock people who are unhappy with them. (especially since most people SHOULD be unhappy)

I am going to wait it out and see what type of fixes they bring to the table, but I really don't expect most people to want to do the same.
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Bitter End
 
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Post » Wed Sep 01, 2010 4:49 pm

Did you watch last night's episode of South Park? There are always going to be some people who will be consistently be angry or just find reasons to be angry.

Of course there are problems with this game, but I agree with the OP that this just comes with the territory of being an early adopter. Give it time.


Thank you for noticing what I have noticed. :P
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Bigze Stacks
 
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Post » Wed Sep 01, 2010 11:36 pm

If it's on pc, it is great fun. I have no crippling problems other than refuel is unplayable as the sound dies after a couple seconds of gameplay.

Sure it has glitches, all games do post release, people make it out to be the end of the world. I agree that the game was released in a state that resembled a beta more than a finished game, but most of the severe issues were killed in the patch that came out a few days post-release. People talking about taking it back are amusing, as they do not wish to enjoy the game because they are annoyed at the state of its release.

As to the balance issues, I agree the balance isn't perfect, but for the most part it is a lot better than most shooters. The only annoyance I find with balance is that splash damage apparently went back on their claim that there would be no sniper rifles in the game, yet there is a one hit kill sniper that has no scope sway or travel time to make sniping the least bit difficult. As far as the map balance, it's more an issue of a bad team not being able to get out of their spawn, which svcks for them, but two equally capable teams will have a good game on any map.

So ya. Give it a chance and you'll love it, at least if you liked the idea of the game pre-release. And people who say it's unplayable? That's funny, I've put a little over 60 hours in. So.... I think your idea of unplayable isn't quite literal. And people who have problems with the number of maps? Well, each map is unique experience from each side, which is unusual in a shooter. And how many maps does the battlefield series typically have at release? How about COD? Around 10... and most of which are very similar. Brink's maps are unique and are also quite different playing each side. Furthermore, they have announced a free dlc package with more maps for june.


If you're going to complain, please make sense when you do.
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Trevi
 
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Post » Wed Sep 01, 2010 6:38 pm

Thank you for noticing what I have noticed. :P


Don't let those people get to you. A prohibitive majority of a game's player base never posts on forums. I only take a look at them to get updates on patches.
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Haley Cooper
 
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Post » Wed Sep 01, 2010 10:14 pm

If it's on pc it is great fun. I have no crippling problems other than refuel is unplayable as the sound dies after a couple seconds of gameplay.

Sure it has glitches, all games do post release, people make it out to be the end of the world. I agree that the game was released in a state that resembled a beta more than a finished game, but most of the severe issues were killed in the patch that came out a few days post-release. People talking about taking it back are amusing, as they do not wish to enjoy the game because they are annoyed at the state of its release.

As to the balance issues, I agree the balance isn't perfect, but for the most part it is a lot better than most shooters. The only annoyance I find with balance is that splash damage apparently went back on their claim that there would be no sniper rifles in the game, yet there is a one hit kill sniper that has no scope sway or travel time to make sniping the least bit difficult. As far as the map balance, it's more an issue of a bad team not being able to get out of their spawn, which svcks for them, but two equally capable teams will have a good game on any map.

So ya. Give it a chance and you'll love it, at least if you liked the idea of the game pre-release. And people who say it's unplayable? That's funny, I've put a little over 60 hours in. So.... I think your idea of unplayable isn't quite literal. And people who have problems with the number of maps? Well, each map is unique experience from each side, which is unusual in a shooter. And how many maps does the battlefield series typically have at release? How about COD? Around 10... and most of which are very similar. Brink's maps are unique and are also quite different playing each side. Furthermore, they have announced a free dlc package with more maps for june.


If you're going to complain, please make sense when you do.


You can only comment on the PC playability, which is much better than it is on consoles. It is basically unplayable on 360 right now, so no it's not funny. At all.

Cod/Battlefield also have full campaigns that are not multiplayer maps with bots on them. As well as the SAME or MORE amount of MP maps that Brink has. As well as more ranks for MP, and in my opinion, Battlefield Bad Company 2 has a better class system, which would have fit perfectly with this game.

The problem with this game having such a sloppy release is that it was a brand new game. If the next CoD game comes out and has lag issues for the first few weeks, it won't matter because millions of people will still buy it, and will still be around for months after. This game needed to have a near flawless release (at the very least a much better one than this), as well as a good amount of content to back it up.

Please stop making it out like this game is perfect and people are complaining because they can't run around and "new player tube!!!1" everyone.
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Davorah Katz
 
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Post » Wed Sep 01, 2010 1:02 pm

  • Multi-player lag makes the game completely pointless for some people
  • Single Player BOTS make the game completely pointless for some people (after a certain level)
  • The difficulty settings are irrelevant
  • Side objectives don't really have any bearing on the outcome of the game
  • The gaming experience is shorter than some Xbox Live Arcarde games
  • The story was hyped up to be a major part of the game but it's very disposable for many


The game has a very very small offering considering it's distributed by Bethesda. Had it been an xbox live arcade game maybe people wouldn't have expected as much perhaps?
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dean Cutler
 
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Post » Wed Sep 01, 2010 11:21 am

  • Multi-player lag makes the game completely pointless for some people
  • Single Player BOTS make the game completely pointless for some people (after a certain level)
  • The difficulty settings are irrelevant
  • Side objectives don't really have any bearing on the outcome of the game
  • The gaming experience is shorter than some Xbox Live Arcarde games
  • The story was hyped up to be a major part of the game but it's very disposable for many


The game has a very very small offering considering it's distributed by Bethesda. Had it been an xbox live arcade game maybe people wouldn't have expected as much perhaps?


That's a good way to sum everything up. I think the game industry needs to introduce some sort of price scaling based on content. This game should have been $15-$20. (I luckily only payed $30 due to having some games to trade in).

I'm glad some people are enjoying it, but Brink is seriously lackluster, and what's worse is that it was pushed back (once or twice I can't really remember). Things could have been much worse if it released on time.
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Britney Lopez
 
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Post » Wed Sep 01, 2010 12:30 pm

You can only comment on the PC playability, which is much better than it is on consoles. It is basically unplayable on 360 right now, so no it's not funny. At all.

Then sell it and get it for pc.

Cod/Battlefield also have full campaigns that are not multiplayer maps with bots on them. As well as the SAME or MORE amount of MP maps that Brink has. As well as more ranks for MP, and in my opinion, Battlefield Bad Company 2 has a better class system, which would have fit perfectly with this game.

Full campaigns in both those games you play once then go play multiplayer, they honestly don't matter as far as re-playability goes. Ranks? Can you not play a game for just the fun, or, if you're more competitive, for the purpose of being good at it and kicking ass in scrims? I've played BC2 extensively, and the class system is much less diverse. In Brink, each class plays differently. In BC2, they simply have a different item for that one hotkey.

The problem with this game having such a sloppy release is that it was a brand new game. If the next CoD game comes out and has lag issues for the first few weeks, it won't matter because millions of people will still buy it, and will still be around for months after. This game needed to have a near flawless release (at the very least a much better one than this), as well as a good amount of content to back it up.


The next CoD will not have issues, because it will be a reskinned version of the last one. Brink has a new engine, new mechanics, a large number of new concepts, which allows persons who possess patience to forgive for the time being. Also, this is not the fault of the developer, they would have loved to make the game perfect. The publisher is responsible for the early release.

I don't understand the people talking about the lack of content as a tragedy, it has 8 maps that play as several maps as the attackers progress. The maps are a lot more varied than CoD....

Please stop making it out like this game is perfect and people are complaining because they can't run around and "new player tube!!!1" everyone.


I'm not making it out to be perfect, I'm annoyed by the buggy release like everyone else, but I'm not refusing to enjoy the game as a result. If you stopped complaining and actually played for a while, you might enjoy it.

The story was hyped up to be a major part of the game but it's very disposable for many


I do agree with this, I noticed that they even seemed to have some story going for container city, as seen in one of the gameplay trailers, but for some unthinkable reason cut it out before release??? Quite disappointing, especially since the ARK was a unique idea with some fairly well developed and intriguing back story.

The game has a very very small offering considering it's distributed by Bethesda.

Bethesda is the publisher, which determined it was best to release before it was ready.


Side objectives don't really have any bearing on the outcome of the game


Wrong. Command posts are enormously helpful for either team. Stuff like opening the side door in container city is pretty useless, but if you have a team that's largely heavy body types, even those can be useful.
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Melanie Steinberg
 
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Post » Wed Sep 01, 2010 8:08 pm

Can't sell it and get it on PC, my PC isn't able to run it well. Think McFly, think!

Maybe you play the Cod/BF campaigns once and never again, maybe you don't play them at all, but they are still there and developed well. As opposed to Brink which is the same game with bots.

When I refer to the class system in BFBC2 I mean the ability to level up different classes, while being able to switch freely to what my team needs. In brink, your spend points on a character, in a certain class, and that is what you play. Currently I am a level 10ish character, with all of my points into the soldier class, sometimes we need an engineer, but I hate switching to one due to the lack of abilities. It is basically a team based game where you are penalized for switching classes to help your team.

I could care less if the next CoD has issues or not, I was really just using it as an example. I don't care that this is a new game, it's still inexcusable to have this many issues and lack of content at launch. Period.

8 maps for a multiplayer only game is incredibly lame no matter how you try to defend it.

I am trying to play the game, it's very laggy for me, so it's currently more of a headache to try and play.

Also I don't really care about ranks, but some people do, and it can add more replay value for some.
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Fanny Rouyé
 
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Post » Wed Sep 01, 2010 12:54 pm

Can't sell it and get it on PC, my PC isn't able to run it well. Think McFly, think!

Maybe you play the Cod/BF campaigns once and never again, maybe you don't play them at all, but they are still there and developed well. As opposed to Brink which is the same game with bots.

When I refer to the class system in BFBC2 I mean the ability to level up different classes, while being able to switch freely to what my team needs. In brink, your spend points on a character, in a certain class, and that is what you play. Currently I am a level 10ish character, with all of my points into the soldier class, sometimes we need an engineer, but I hate switching to one due to the lack of abilities. It is basically a team based game where you are penalized for switching classes to help your team.

I could care less if the next CoD has issues or not, I was really just using it as an example. I don't care that this is a new game, it's still inexcusable to have this many issues and lack of content at launch. Period.

8 maps for a multiplayer only game is incredibly lame no matter how you try to defend it.

I am trying to play the game, it's very laggy for me, so it's currently more of a headache to try and play.

Also I don't really care about ranks, but some people do, and it can add more replay value for some.


Cause 10 Similar maps is better than 8 unique maps *cough* sarcasm *cough*. As far as the campaign goes I was more disappointed with the lack of any real story than a whole set of unique areas. Still, not a game breaker.

I can kind of agree with your comment about the inability to have all classes being effective. But changing this would result in high level players being superior to lower level players in every way.

As far as ranks go: This game is a throwback to older shooters, like counterstrike and quake, where there were no ranks whatsoever. A large part of the purpose of bring was to break that chain of CoD following games, and that's what's awesome about it: It's actually different.

And inexcusable is a funny word, because you've already bought the game. So not forgiving the publisher means what? Putting the game on your shelf and never touching it again? Cause all you're doing is preventing yourself from enjoying it, now if you're chill or once they've got everything nice and patched if you're going to complain about lag all the time. Inexcusable is a kind of impotent stand isn't it?
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Claudia Cook
 
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Post » Wed Sep 01, 2010 11:05 am

i got to say this game is fantastic, but like all games it has its flaws. I personally want to have a different experience every time i play so my problems with brink go like this

-Single player and multi player are the exact same thing, only difference is AI is replaced with smarter people

-too little maps (thankfully DLC can solve this)

-disappointed in the campaign shortness

-rank cap, is terrible we need to be able to consistently be able to rank up, just so pros can play pros not for more talent points but because pros playing for one year will still be the same rank of people who played for 1 week and just to have a feeling of achievement and not see those experience points go to waste

now i love the game, the parkour, the custimaztion, the ability to pull of sick kills, it's great but it has a feeling of shortness and no different experiances
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ladyflames
 
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Post » Wed Sep 01, 2010 10:01 am

Cause 10 Similar maps is better than 8 unique maps *cough* sarcasm *cough*. As far as the campaign goes I was more disappointed with the lack of any real story than a whole set of unique areas. Still, not a game breaker.

I can kind of agree with your comment about the inability to have all classes being effective. But changing this would result in high level players being superior to lower level players in every way.

As far as ranks go: This game is a throwback to older shooters, like counterstrike and quake, where there were no ranks whatsoever. A large part of the purpose of bring was to break that chain of CoD following games, and that's what's awesome about it: It's actually different.

And inexcusable is a funny word, because you've already bought the game. So not forgiving the publisher means what? Putting the game on your shelf and never touching it again? Cause all you're doing is preventing yourself from enjoying it, now if you're chill or once they've got everything nice and patched if you're going to complain about lag all the time. Inexcusable is a kind of impotent stand isn't it?


The maps in CoD fit the games needs, and are similar. The maps in Brink are unique to the game because of how it is supposed to work, but they are all similar as well. The fact that there are only 8 for a multiplayer only game that took (3 years to develop? I may be wrong on this) is still bad.

Isn't the same thing happening already in Brink? If I am level 20 and have no points into engineer, but I switch classes because we need it, I am still inferior regardless if I am level 20 or not. The point is, if I was able to accumulate XP for all class types by playing them, eventually they would all be maxed and I could switch without penalizing my team. Even if I was able to level up 4 characters that are all maxed in different classes, I am still unable to swap characters in mid game, so it still is lame. Just comes down to a design mistake really.

The state of the game is inexcusable, but they have said they are working on a patch and are giving out free DLC, so I will wait until then to see if the game is better or not. I am not preventing myself from enjoying it now, because the lag (which is not my fault) makes it impossible to enjoy no matter how hard I try. So if they fix the game, then I will gladly play it, but if they don't then I will bring it back and spend my time somewhere else.
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OJY
 
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Post » Wed Sep 01, 2010 1:21 pm

I'm sorry but after Splash Damage was so confident in releasing the game a week early I can't excuse them nor place blame on Bethesda. I know distributors do this frequently but Splash Damage swore up and down they had it nailed even after the many many questions about it.

In regards to Command Posts I haven't seen a command post capture swing a battle or stop an objective from potentially being capped. It takes man power away from rushing the main objective on offense.

"Open that door"
"Okay"
"The closed the door again"
"DOLT!"

"build some steps"
"okay"
"the blew up your steps"
"DOLT!"
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Greg Swan
 
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Post » Wed Sep 01, 2010 4:24 pm

Also of note: Some maps have several different maps. Reactor, resort, shipyard, container city(sort of, not a separate map but neither team has any reason to be there until the crane part) So when you think about it, Brink does in fact have a comparable number of maps to other games.

All console multiplayer games lag for the first few months until they figure out a way to make the peer to peer match hosting actually work... This should have been expected.

The week early release was simply to avoid L.A. Noire. It was necessary from a business perspective. However, this decision was likely made by Bethesda as well. And if you don't recognize the value of having 2 extra health or supply pips then you need to play the game some more. ---Two peeps shooting at each other. One has an unbuffed health command post the other doesnt. They shoot each other in the chest until one dies. Guess who dies first? Oh, the one without the command post--- yes it makes a massive difference.
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Lilit Ager
 
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Post » Wed Sep 01, 2010 10:48 pm

I don't know why people try to use THIS game to crap on CoD but you have bad taste if you think there is even remotely any comparison quality wise. 2 different tiers of games.

This was an attempt at a creating a new IP that fell very short of expectations. Potential is not a thing to rank games on. A good idea on paper doesn't mean it was translated to the finished product.

CoD and BFBC are established IPs that succeeded in creating their niche. Regardless of things that may be wrong or things people are tired of seeing rehashed there was a standard that was successfully set.

Brink DOES NOT do that. It doesn't WORK for it to even try to do that.
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Michelle Chau
 
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Post » Wed Sep 01, 2010 11:11 am

If you think the lag that people are experiencing currently is an excusable amount for a game on launch, you must be one of the lucky ones who isn't experiencing it. Go to youtube and see. If the whole games justification for existence hangs on the multi-player and that is broken you've messed up big time. If the single player is meager and actually a broken bot version of multi-player guess what? You're the Toyota of Game Developers. It's recall time. Why do you think Splash Damage had to give DLC slated to be for pay away for free. It's them acknowledging "Hey... we screwed up BIG TIME, and we have to do damage control".
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Gemma Flanagan
 
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