I just agreed to help Jenna protect her farm from bandits tonight. QUEST ACCEPTED
oh darn it,
I forgot to help protect Jenna's farm from the Bandits last night. Her farm got sacked and she got abducted. QUEST FAILED.
But wait!
Jenna is being held captive in a nearby Bandit hideout now, so I should go save her! QUEST ACCEPTED
OH NO!
They killed Jenna before i got her out of the hideout QUEST FAILED
Well I might as well bring her unique amulet to her family so they know she's dead QUEST ACCEPTED
I brought it to her family and they thanked me for telling them the bad news, they gave me her dagger (+rise in disposition with family) QUEST COMPLETED
I could of completed any one of those quests, but the quest i did finish was like the... consolation quest (which would usually give you the worst reward).
IMO something like this should happen:
you bring Jenna's amulet to her family. you have the option to:
-Tell them you were protecting her, but you failed (they may or may not reward you... just for trying)
-Tell them you killed her (just to be mean, or to be truthful. lowers disposition significantly)
-Tell them a lie of Jenna's heroic death (depends on Speechcraft or something. Success gives you the reward)
-Bring the amulet and say nothing (just finishes the quest. No reward.)
-Or you can just sell the amulet. <-Edit
Do you think we will have something like this in Skyrim? there's no way of knowing but I hope so. It would make questing feel much more real IMO.
I don't know why anyone would be against it, and it doesn't seem too hard for Bethesda to implement