What questions would you like the Devs to answered

Post » Fri May 27, 2011 6:20 pm

And how do skills factor into those one-hit kills? What's the point in leveling up my marksman skill if I can just work the system (even with an aiming wobble) to get headshots all the time? Unbalancing. Very unbalancing.

Not to get too far of topic but:
1: Not being able to aim over a great distance (more than 10 meters) precisely enough to ensure a headshot.
2: Headshots don't necessarily have to be lethal but should have a severe impact.
3: Arrows flying further and having more impact on high skill.
4: The head is actually a lot harder to hit than you think, especially with a heavy weapon...

But that should be taken to somewhere else, this is for questions to the devs after all.
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Rebekah Rebekah Nicole
 
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Post » Fri May 27, 2011 7:50 pm

In no particular order....


Will the player be able to visually customize weapons/armor/clothes/body/stronghold?

Have the dev's learned anything about the dialogue systems in Bioware's Mass Effect and Dragon Age that they are going to apply in TESV?

Will the player be able to have a more lasting impact on the world based on their choices then they were able to have in Morrowind, Oblivion, and even Fallout 3?

Will the Main Quest explore more morally grey areas instead of the cliche good vs. evil that existed in Oblivion and Fallout 3?

Will romance be more included in TESV than it was in Oblivion and Fallout (where there were just small allusions)?

Will six still be relatively taboo in TESV except a few minor allusions/references (i.e. Oblivion & Morrowind)?

Will children be present in TESV and will they be invincible?

Will TESV touch on other subjects that have been relatively taboo to the video game industry?

Will TESV be made with a specific ESRB rating in mind?


Thats all I can think of at the moment that no one I saw asked.
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Lyndsey Bird
 
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Post » Fri May 27, 2011 7:43 am

Will we be able to do Guild missions forever? Like in Daggerfall, it never ended, or will we have a main story for each Guild and then we can't do anything after that, like Oblivion?
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Adam Porter
 
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Post » Fri May 27, 2011 2:53 pm

Just got Arena and Dagger fall working agian, how about the camping and medical skills. Will we be able to use them agian? This way we don't heal instantly for one hour of rest as in Oblvion. Also can we drop our money onto a table again? I loved how in Morrowind I could have piles of gold on my table and it would look nice.

Speaking of money, can we have a weight of money? This way carrying all that money would weigh us down and we don't travel with an automated band cards, and can't buy everything we want when we saved Gazzilion gold coins or septims. Would we be able to go to a bank and get paper notes like in Daggerfall?

Would we be able to kill somoene again and start living in their houses like in Morrowind.

Also what new feature would be added that wasn't in any TES game before?

Now with the new TES book coming out, will we have floating cities like we had in Morrowind with the Prison cell over Vivec?
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IsAiah AkA figgy
 
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Post » Fri May 27, 2011 4:55 am

Speaking of money, can we have a weight of money? This way carrying all that money would weigh us down and we don't travel with an automated band cards, and can't buy everything we want when we saved Gazzilion gold coins or septims. Would we be able to go to a bank and get paper notes like in Daggerfall?


I wouldn't buy the game if money had weight.

(Not literally, I would of course buy the game. I would just be very very angry!)
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Tessa Mullins
 
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Post » Fri May 27, 2011 2:10 pm

I wouldn't buy the game if money had weight.

(Not literally, I would of course buy the game. I would just be very very angry!)

Even if the money weighed very little and they actually made NONE insane prices on items?
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Katie Pollard
 
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Post » Fri May 27, 2011 2:08 pm

I wouldn't buy the game if money had weight.

(Not literally, I would of course buy the game. I would just be very very angry!)

Letters of credit a la Daggerfall, which actually (Vehk Forbid) add rational thinking to moneyz as well as being a pretty damned cool gameplay mechanic that can tie into a range of things, from merchant shopkeepers, to quest rewards, to inter-city financial politics. Also, So to avoid the complete and terrible cliche where the character carries around their massive fortune everywhere with them in public, contained in that convenient magical infinite bag of holding that somehow only accepts gold coins in its nondimensional pocket of anti-reality storage.

Solved.
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luis dejesus
 
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Post » Fri May 27, 2011 5:01 pm

Even if the money weighed very little and they actually made NONE insane prices on items?


I like it

Letters of credit a la Daggerfall, which actually (Vehk Forbid) add rational thinking to moneyz as well as being a pretty damned cool gameplay mechanic that can tie into a range of things, from merchant shopkeepers, to quest rewards, to inter-city financial politics. Also, So to avoid the complete and terrible cliche where the character carries around their massive fortune everywhere with them in public, contained in that convenient magical infinite bag of holding that somehow only accepts gold coins in its nondimensional pocket of anti-reality storage.

Solved.


I like it


I would also like the addition of silver pieces as there are many silver mines in cyrodiil at least and gold is often to valueble for coins of lesser worth.
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Jenna Fields
 
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Post » Fri May 27, 2011 5:47 am

Two questions only.

1. Are you looking into the possibility of eventually moving to id tech 5 or some future iteration of it, considering the possible benefits of working with "in-house" technology?

I don't personally care what they use. But the fact is that id tech 5 is part of the umbrella now, and as a potential customer, I'd like to know if a major shift in the underpinnings might be in the works, and if so, what direction to watch for "upgrade guidelines".

2. What internal game systems are you most eager to "retune or reimagine" to deliver the best possible experience to the audience, and why?

Because it'd be "very interesting" to hear the answer. And because I could think of five hostile ways to ask the same thing, but my real life speechcraft is higher than my in-game skill. When I use it (about as often as in-game: when I first meet someone and never again).
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phillip crookes
 
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Post » Fri May 27, 2011 11:44 am

Id ask:

is level-scaling still in?
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Aman Bhattal
 
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Post » Fri May 27, 2011 8:32 pm

Hey Dev
Can we become werewolf in TES V
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Lovingly
 
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Post » Fri May 27, 2011 1:15 pm

What engine will TESV use?

What technological improvements will it have over Oblivion?

What graphical improvements will it have over Oblivion?

What gameplay improvements will it have over Oblivion?

Will there be changes to the combat and magic system?

I just want more of everything in one game.

Rather than Bethesda as a whole working together to make one realy good game, They've gone the greedy route and split their team into 4 so that they can make even more crapy games. Thats one thing that scares me. Because TES has such a large fan base they can churn out any crap with TESV on its name and we'll buy it, no matter how bad it is. The Question is "When do game developement companies stop caring about making good games and care more about how much money they can get from it?" So many game companies do this now, Like Ubisoft, they bought the Far Cry name, slapped it on a piece of [censored] that has nothing to do with Far Cry, Rushed the game for Xmas, and only brought out 2 patches which failed to fix up its many bugs, and now they wont even support it any more.

The question is. Is this what bethesda is turning into?

What plans do Bethesda have for making future games?
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Cameron Garrod
 
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Post » Fri May 27, 2011 6:53 am

Could you please cite WHERE you got the idea that Bethesda has split into 4 teams???
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SexyPimpAss
 
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Post » Fri May 27, 2011 5:12 pm

As someone mentioned on the forums here, how about releaseing Arena and Daggerfall to the consoles?

Would we be able to get hair cuts in TES just like in Fallout 3. I like how I can change how I look for something different from time to time in the game.
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Riky Carrasco
 
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Post » Fri May 27, 2011 8:40 am

The questions I really care about:

- Is the game worked upon right now ? Or has Fallout taken over and TES is moved whereever ?

- Will the rulesystem finally be fixed in such a way that one has a control over what your character actually develops into ? Meaning, can I finally stop monitoring all my skills just to make sure I can still reach a 100 everywhere, instead choose the skills I really want to use as major and then just play the game ?

- Will the rulesystem finally be fixed in such a way that an Orc or Nord will stay stronger than a Breton if all are optimized for being Warrior ? That starter stats will keep having a meaning outside of just the beginning of the game ?

- Also, will the rulesystem finally be fixed to have some limitations in your character ? For example, not everyone can just learn each and every spell effect, but you would have to choose. Or one could have feats such as in D&D to individualize your character with specific advantages.

- Also, will the rulesystem finally feature some initial configuration of the character, meaning something more varied than just giving +10 on two stats, which doesnt have a lasting effect anyway ?

- Will the rulesystem finally be fixed to have races and birthsigns balanced in comparison to each other ?

- Also, will the rulesystem finally be fixed to have a magic system that isnt hopelessly overpowered and you can evade everything with Chameleon, being completely immune to melee damage with Reflect Damage, being completely immune to Magic with Magic Resistance, Magic Reflect, or Magic Absorption ?

- Or in short: are you thinking about a Rulesystem that contains Player Control over the Character development, Variance and Choices in possible character builds, and Balance, at least in its setup in principle ?
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MatthewJontully
 
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Post » Fri May 27, 2011 8:48 pm

Allow me to provide you an answer in the form of a question to the developers:


Is there going to be a return of RP-friendly, believable, and immersive travel methods such as sea-transport, caravans, Mages Guild teleportation, Mark/Recall spells, Intervention spells, and the like, and will they continue to provide a cost to travel, whether that be money or skill training/spell-points?

A word comes to mind... Owned.

I would like to ask:

Can we have original game ideas instead of clich?'d crap? I would love to see a few great houses around from Morrowind, and Guars. Why the hell did they remove them? They had a huge fanbase. There also needs to be flying enemies, like cliff racers, but don't spawn them everywhere like crazy to the point of absolute annoyance. Saying that, I don't want to have only recycled stuff, no matter how awesome it was from past games, you need original enemies in a game.

Will you use level scaling? I personaly would like unimportant bandits in random caves to be scaled (although certain regions should have different leveled enemies), but the powerful Daedric army that smites massive towns to not be filled with scamps at level 1. Also, NEVER add Daedric to the leveled list. It should be a rare item that you'll never likely get again (Weapons should be less rare than armour).

Will you concentrate on graphics like every other game out there, or will you concentrate on good content in the creation of a great game, and be unique in the fact that the game is awesome? Or will you concentrate on both without doing less on each?

Will you insult the fanbase in the form of a dumb cat?

Will you ignore lore outright and make jokes of serious lore?

Will there be anything about Dwarves or Akavir? (Although Dwarves should remain a mystery - I'd love if you could work in a way to be almost discovering a huge secret, but have it slip away from you)

Will you get back good looking armour?

Can the races (Not just beast races) have different bodies? I think Orcs should look more bigger and brutish, kinda like the ones in WoW.

Can we use Lutes and other musical instruments? I think if you could implement something like Ocarina of Time, t'would be awesome

:poke:
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Trista Jim
 
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Post » Fri May 27, 2011 7:09 pm

Will we ever receive any delicious fishy sticks? I've searched Cyrodiil and Vvardenfel over for this delicious masterpiece, but have been met with only cruel hints to their existance. Did the secret of its creation sink into the seas? Did M'aiq eat the last one in Cyrodiil? Will Im Leet and Rolf teh Uber's quest be in vain!? Please, this search has gone on for years and I am still hungry!

PS. Could you include the delicious sauce I licked off the pages of the Capn's guide? That would be great :goodjob:
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Tamara Primo
 
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Post » Fri May 27, 2011 10:16 am

Can we have original game ideas instead of clich?'d crap? I would love to see a few great houses around from Morrowind, and Guars. Why the hell did they remove them? They had a huge fanbase. There also needs to be flying enemies, like cliff racers, but don't spawn them everywhere like crazy to the point of absolute annoyance. Saying that, I don't want to have only recycled stuff, no matter how awesome it was from past games, you need original enemies in a game.

Well a good reason we didn't see any of those in Oblivion is because they are native to Vvradenfell only, the great houses have no power outside of Morrowind. The creatures are native to Morrowind too and it's even unlike they can live outside their native environment.
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Ricky Rayner
 
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Post » Fri May 27, 2011 6:38 pm

Well a good reason we didn't see any of those in Oblivion is because they are native to Vvradenfell only, the great houses have no power outside of Morrowind. The creatures are native to Morrowind too and it's even unlike they can live outside their native environment.

Exactly....
This is why I detest 'Morrowinders'. They think the Summation of The Elder Scrolls universe is contained on one island to the east. :banghead:
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Jack Walker
 
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Post » Fri May 27, 2011 3:09 pm

Well a good reason we didn't see any of those in Oblivion is because they are native to Vvradenfell only, the great houses have no power outside of Morrowind. The creatures are native to Morrowind too and it's even unlike they can live outside their native environment.

I doubt that every single left out creature in Morrowind was native to Morrowind only. But this still doesn't give good reasoning to why there was no unique creatures that wheren't recycled. Also, I would think that there could be morrowind house architechture outside of Morrowind. Say, a noble that belongs to a house leave Morrowind? A temporary house was set up elsewhere during a war and just happened to stay there? When Morrowinders first left Morrowind they may have set up a City somewhere out of the border, thinking thyey could claim it as thier own? The list goes on. But tbh, I don't care if there isn't great houses there. Just as long as it isn't crappy cliche buildings.

Exactly....
This is why I detest 'Morrowinders'. They think the Summation of The Elder Scrolls universe is contained on one island to the east. :banghead:

By all means, don't have a single thing from Morrowind in the next game. Just don't used any Cliche stuff used in every other RPG out there. The stuff from morrowind is the uniqueness I am using as an example. Morrowind was so awesome because it was so different to every other game out there. If I wanted a cliche hack n slash, I'd go to the bargain bin in the game shop.

EDIT: This is off topic, and I'm not gonna argue anymore.
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Robert Garcia
 
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Post » Fri May 27, 2011 11:51 am

The question I have is:
When exactly will be TESV be released?

(But I doubt they can get the EXACT day and time)
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Poetic Vice
 
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Post » Fri May 27, 2011 12:18 pm

Will this be another game that is rated Mature, but is dumbed down enough that small children can play it through? If so, why?
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StunnaLiike FiiFii
 
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Post » Fri May 27, 2011 3:33 pm

Will this be another game that is rated Mature, but is dumbed down enough that small children can play it through? If so, why?

wow, intelligent question. Never thought about Oblivion that way.
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Jessica Lloyd
 
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Post » Fri May 27, 2011 1:30 pm

Is TESV going to be another inspired by [insert block buster epic here] video game?

What lore factors made Skyrim (assuming all the links are true) the choice provence for TESV? In other words, why did you decide it was necessary to feature Skyrim and not another provence?

Who's your favorite video game development company?

Does your toast fall butter-side up or down?
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Kerri Lee
 
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Post » Fri May 27, 2011 12:36 pm

-Is the person responsible for removing the fantastic stuff like levitation still in your employment?
-If so, why?
-Is this same person involved with TES V?
-If so, why?
-Should I expect to see more of the old fantastic stuff on the chopping block in the future?
-If so, why?
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Austin Suggs
 
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