What race and type of character will you create?

Post » Sun Jan 02, 2011 4:20 pm

Stealth-Assasin Argonian named Jack
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Roy Harris
 
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Post » Sun Jan 02, 2011 8:05 pm

I will do something similar to what I had in Oblivion just to kind of be like my character travelled from Cyrodiil to Skyrim and started a new journey.

six: Male
Race: Redguard
Description: Dual wielding swords most likely with the use of bows. Not a Ranger or assassin type character but more of a warrior nature. He will also use Heavy armor or Light depending on if we can roll or not and the use of Healing and Protection magic.
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NO suckers In Here
 
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Post » Sun Jan 02, 2011 8:01 am

I have generally gravitated towards stealth characters, meaning usually a Bosmer, but I should try something different in Skyrim. Either a straight up Nord warrior, or a straight up spellcaster, either Breton or High Elf I guess.
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abi
 
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Post » Sun Jan 02, 2011 7:10 pm

1. A fat (if that's possible) Argonian warrior that dual wields swords and uses a bow.

Name: Hides-His-Fear
Alignment: Good
Factions/Quests: Main quest, Fighters Guild
<-- Picture :P

2. An Argonian stealthy assassin that uses daggers and poison.

Name: Strikes-From-Shadow
Alignment: Evil/Neutral
Factions/Quests: Assassins, Thieves
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Ysabelle
 
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Post » Sun Jan 02, 2011 5:45 pm

A really really confused Redguard wondering what he's doing associating with all these crazy nords.
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Emily Rose
 
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Post » Sun Jan 02, 2011 9:25 am

On first run-through...probably Nord Warrior jsut because its Skyrim afterall.
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Naomi Ward
 
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Post » Mon Jan 03, 2011 12:56 am

Nord Berserker first. Dual wield axes all the way :hubbahubba:
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Francesca
 
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Post » Sun Jan 02, 2011 7:52 pm

Dunmer Mage
Nord Warrior
Dunmer Assassin
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Josh Sabatini
 
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Post » Mon Jan 03, 2011 1:02 am

Argonian assassin
Argonian mage
Nord warrior
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Nick Jase Mason
 
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Post » Sun Jan 02, 2011 12:54 pm

Hmm. Probably end up being a Wood Elf/Bosmer again. If the customize options are really good, he'll obviously have some Imperial in his Bloodline.

Then a Dunmer Spellshadow (MageAssassin)...maybe a Breton assassin.

Finally either a Nord Berserker or an Orc Mercenary.

The only thing that could flip the races is if the Beast races look a lot cooler. Then maybe a Khajiit and definitely an Orc (well, more likely anyhow).
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Lily
 
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Post » Sun Jan 02, 2011 2:09 pm

Breton Spellsword (light armor, sword&spell, dual-sword, dual-spell, destruction, alteration)
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Kate Norris
 
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Post » Sun Jan 02, 2011 5:50 pm

I plan to play as a Madmartigan (from Willow) type of character. A brash, and sometimes arrogant, drifter that seems to find himself in troublesome spots. Whether thats owing a barkeep coins he doesn't have for the 3 day binge at the local tavern or fleeing from six giants he just stole a treasure from. The last person anyone would expect to step up and become a hero. Though he appears to only want to help himself, at times his actions/choices often end up affecting others in a positive way - especially the less fortunate ones. One sure thing about this character that no one ever suspected is that he is one of the best swordsmen in the region. As a character he is flawed, but throughout the course of the game he will begin to mature and finally understand what he is truly destined for. Now if he could just hang onto a sword long enough to do good before pawning it off for mead and other earthly delights...
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Frank Firefly
 
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Post » Sun Jan 02, 2011 9:25 pm

A pale dead like argonian with scars on him.. Cloaked... a Dark Wizard.... :violin:
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Cool Man Sam
 
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Post » Sun Jan 02, 2011 1:49 pm

A pale dead like argonian with scars on him.. Cloaked... a Dark Wizard.... :violin:


so... an emo wizard?


jk
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Penny Courture
 
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Post » Mon Jan 03, 2011 1:48 am

I shall play an Altmer mage, a Dummer bard and maybe a Bosmer coward.
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Georgine Lee
 
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Post » Sun Jan 02, 2011 1:12 pm

A descendant of my current character, a redguard archer named lissa, or perhaps a reincarnation of her.
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Abel Vazquez
 
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Post » Sun Jan 02, 2011 11:22 pm

A Breton priest who uses mainly magic and staffs.

A Nordic battlemage who specializes in swords and touch-based spells.

Then probably a Khajiit stealther with dual-wielding swords.
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Pumpkin
 
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Post » Sun Jan 02, 2011 12:06 pm

I have a few I want to make.

Argonian: Marksman, Short Blades, and Sneak
Imperial: Sneak, Daggers, Marksman. He's going to be the Sam Fisher of the ES world
Nord Warrior: Basically the guy from the trailer and pics.
Dunmer Mage.
And finally a Bosmer serial killer.
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Jonathan Egan
 
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Post » Mon Jan 03, 2011 2:35 am

Breton baby adopted by an veteran Nord warrior trained as a fighter with Breton racial abilities.

So what I'll do is in the CS I"ll duplicate the breton race, have all of the breton abilities change the height to that new PC race to that of a Nord and import my face with facegen.

My Face, Nord Body, Breton Race characteristics.

Sword and Shield style,

Atronoch Birth Sign.
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Logan Greenwood
 
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Post » Sun Jan 02, 2011 10:42 pm

Argonian all round character eventually but probably starting as a battlemage
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Josh Dagreat
 
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Post » Sun Jan 02, 2011 2:33 pm

Big freakin Nord with long hair and a beard with his trusty sword and shield...and an extra battle axe just in case :D
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Lisa
 
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Post » Mon Jan 03, 2011 12:27 am

Khajiit thief, Argonian thief, Nord paladin.
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Stephanie Valentine
 
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Post » Sun Jan 02, 2011 4:28 pm

I will probably create a character for each of the three interaction archetypes Combat, Magic and Stealth.


Playthrough 1 - "Voldur":

Male Nord
Role: Warrior and explorer
Weapons: Anything that lies around.
Armor: Medium and heavy armor preferred.
Magic: Rarely used, except Dragon Shouts.
Birthsign: The Lady, The Warrior or The Ritual

Personality: Proud and with deeply rooted values, Voldur can sometimes act before he thinks. But he's fairly intelligent and his heart is made of gold. He's got a very dark past, however, and this is why he's in prison. It is also the reason why he would now give his life to save Skyrim from the malice of Alduin, the Dragon God.

This will be my number one Dovahkiin, the chosen one that I will roleplay as much as possible. Main idea here is to see how non-magic melee combat works in the game and how well roleplaying is supported in Skyrim.


Playthrough 2 - "Rhuja":

Male Khajiit
Role: Rogue / assassin / hunter
Weapons: Bows, daggers and some spells
Armor: Light and/or unarmored
Magic: Illusions and transmutations
Birthsign: The Thief, The Shadow or The Lover

Personality: Sociopathic murderer and profiteer. He trusts nobody, and although he isn't sadistic by nature, he gladly uses people like pawns to get his way - even if it causes great torment or even death. In short, if I were Rhuja IRL, then Mother Theresa would want me dead.

With Rhuja, I will be testing to what extent stealth can be utilized and how much I can eff up the people of the world without destabilizing the game experience. E.g. what consequences lie in store for murder, theft and pitting people against eachother. How playable an evil character can be. That sort of thing.


Playthrough 3 - "Tika":

Female Breton or Altmer
Role: Spellcaster / monk
Weapons: Spells, staves and hands
Armor: Unarmored
Magic: All schools - especially destruction (favoring Shock effects, thus making her an excellent against other mages)
Birthsign: The Atronach

Personality: Neutral but decisive, and with the impeccable ability to piss off rocks. Tika has rather bad vision, so she's specialized in casting cascades of low-magnitude spells at random, instead of charging up a single spell for one big blast. She's also an Atronach (no not the creature but the sign, haha), so that's a reason behind her conservative spell use, as well. Tika is rather absent-minded, the typical mage-persona, while at the same time fighting for animal rights, peace, politics and that beauty should come from within. Which is kinda odd, since she spends a LOT of time in front of the mirror. She's drop dead gorgeous!

For this character I will test the diversity and flexibility of the magic system, whether or not magic can be used exclusively throughout the game and how fun it actually is. I will also test out the Hand-to-hand system and anything that I didn't get to test with either Voldur or Rhuja.
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Emmanuel Morales
 
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Post » Sun Jan 02, 2011 12:58 pm

Create an Imperial Knight whos name is: Tiber Septim (re-incarnate)! :gun:
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Becky Cox
 
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Post » Mon Jan 03, 2011 4:05 am

Nord - Light armor, one handed hatchet, acrobatics/athletics?, alchemy, security, speech craft/mercantile?, marksman.

Imperial - speech craft/mercantile?, alchemy, restoration, one handed, athletics/acrobatics, sneak, (something else?)
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Robert Devlin
 
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