What Regions Have We Not Visited in TES Series? Do you think

Post » Mon May 07, 2012 9:41 am

I played a little of Morrowind, all of Oblivion (Cyrodiil), and I'm now in Skyrim. What regions has the series not taken us. I understand TES I: Arena was in all of Tamriel but besides that what regions have not had a game? Just finished the UESP wiki and about the other continents. Awesome. Do we know any more details? I wan tto meet the Tigers who are turning into dragons. Do you think we will ever get to go to those continents? I'm not yet ready to get into other planets or other domensions, but if you have anything interesting feel free.
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SexyPimpAss
 
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Post » Sun May 06, 2012 10:29 pm

I understand your excitement, I used to feel that way. Let http://www.uesp.net/wiki/Oblivion:Report:_Disaster_at_Ionith in game book tickle your imagination for a bit.
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Jennie Skeletons
 
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Post » Mon May 07, 2012 8:47 am

We've had High Rock (TES II: Daggerfall), Hammerfell (TES II: Daggerfall and Redguard), Skyrim (TES V: Skyrim), part of the province of Morrowind, specifically the isle of Vvardenfell and the city of Mournhold (TES III: Morrowind), and Cyrodiil (TES IV: Oblivion).

The remaining provinces are Summerset Isle, Valenwood, Elsweyr, Black Marsh, and mainland Morrowind. So basically all of the south; most of the interesting places lol.

Outside of Tamriel on other continents, there's Yokuda to the west (the ruined/partially sunken home of the Redguards), Pyadonea to the south (an archipelago that is the home of Sea Elves), and to the far east, the large continent of Akavir. I'd be surprised if we ever had a game in one of those, considering how foreign they are to the established setting.
Oh, what about Thras? The Sload's place? Is that still around or... is it like underwater or something? I can't recall.

edit: Forgot about Atmora to the north, but it's a frozen wasteland I believe.
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Hearts
 
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Post » Mon May 07, 2012 12:27 am

We've had High Rock (TES II: Daggerfall), Hammerfell (TES II: Daggerfall and Redguard), Skyrim (TES V: Skyrim), part of the province of Morrowind, specifically the isle of Vvardenfell and the city of Mournhold (TES III: Morrowind), and Cyrodiil (TES IV: Oblivion).

The remaining provinces are Summerset Isle, Valenwood, Elsweyr, Black Marsh, and mainland Morrowind. So basically all of the south; most of the interesting places lol.

Outside of Tamriel on other continents, there's Yokuda to the west (the ruined/partially sunken home of the Redguards), Pyadonea to the south (an archipelago that is the home of Sea Elves), and to the far east, the large continent of Akavir. I'd be surprised if we ever had a game in one of those, considering how foreign they are to the established setting.
Oh, what about Thras? The Sload's place? Is that still around or... is it like underwater or something? I can't recall.

edit: Forgot about Atmora to the north, but it's a frozen wasteland I believe.

Thras sunk, but the Sload being all sload-like straight up didn't give a fudge and resurrected the place.
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brian adkins
 
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Post » Sun May 06, 2012 7:57 pm

Thank you. Im in the middle of reading but how did the expedition force reach akavir in 6 weeks? Its 4200 miles away.
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Melanie
 
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Post » Mon May 07, 2012 6:29 am

Thank you. Im in the middle of reading but how did the expedition force reach akavir in 6 weeks? Its 4200 miles away.
Oh, we had a thread with some number-crunching on this subject a while back... damn, my memory is poor.
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victoria gillis
 
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Post » Sun May 06, 2012 5:57 pm

Oh, we had a thread with some number-crunching on this subject a while back... damn, my memory is poor.

I found a map saying it was 4200 mile sand the book posted before said 6 weeks. What numbers were crunched? Could the mages or dwarven steam tech helped?
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yessenia hermosillo
 
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Post » Mon May 07, 2012 12:05 am

I found a map saying it was 4200 mile sand the book posted before said 6 weeks. What numbers were crunched? Could the mages or dwarven steam tech helped?

4200 miles, is only a 100 miles a day. That's about 4 to 5 knots an hour on average, which is a pretty feasible sailing speed even for ships like the Empire would likely have had. Of course they must have had some luck not to encounter any mayor storms and what not. As for the regions, I've been wanting to visit Summerset pretty much since I've heard about TES IV and was absolutely convinced they were going to make it take place there, so I'm still hoping we will visit that region soon. The southern half of the continent has to be visited eventually...
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Philip Lyon
 
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Post » Sun May 06, 2012 8:18 pm

4200 miles, is only a 100 miles a day. That's about 4 to 5 knots an hour on average, which is a pretty feasible sailing speed even for ships like the Empire would likely have had. Of course they must have had some luck not to encounter any mayor storms and what not. As for the regions, I've been wanting to visit Summerset pretty much since I've heard about TES IV and was absolutely convinced they were going to make it take place there, so I'm still hoping we will visit that region soon. The southern half of the continent has to be visited eventually...

It took Columbus many months to travel 3,000 miles from Spain to the Americas. Thats my comparison.
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Miranda Taylor
 
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Post » Mon May 07, 2012 2:06 am

4200 miles, is only a 100 miles a day. That's about 4 to 5 knots an hour on average, which is a pretty feasible sailing speed even for ships like the Empire would likely have had. Of course they must have had some luck not to encounter any mayor storms and what not. As for the regions, I've been wanting to visit Summerset pretty much since I've heard about TES IV and was absolutely convinced they were going to make it take place there, so I'm still hoping we will visit that region soon. The southern half of the continent has to be visited eventually...

The Altmer, or more specifically the Tholmar and Aldmeri Dominion, have been given a prominant role in the current situation of TES universe. I'd be surprised if the next game wasn't set in the Summerset Isles.
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Michelle Smith
 
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Post » Mon May 07, 2012 2:47 am

It took Columbus many months to travel 3,000 miles from Spain to the Americas. Thats my comparison.

Well small difference is that he had no idea what he was doing while this "road" had been sailed before, so it's possible that people knew of the best way to sail. Also, perhaps more important it's possible that mages helped by constantly keeping the wind in the sails. Still it's an absurd speed to travel such a distance but not impossible, even with conventional means. You just have to be lucky.

The Altmer, or more specifically the Tholmar and Aldmeri Dominion, have been given a prominant role in the current situation of TES universe. I'd be surprised if the next game wasn't set in the Summerset Isles.


I hope so, but with the Thalmor it's going to be hard to have a character being anything else then an Altmer or possibly Bosmer and still be important. Why in heavens name would a Nord or a Dunmer or something like that ever be succesful in the Summerset Isles. Still renaming the place to Alinor does make sense if you look purely at a naming convention kind of thing. Tes VI: Alinor sounds a lot better then TES VI: Summerset Isle
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Keeley Stevens
 
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Post » Mon May 07, 2012 3:35 am

I hope so, but with the Thalmor it's going to be hard to have a character being anything else then an Altmer or possibly Bosmer and still be important. Why in heavens name would a Nord or a Dunmer or something like that ever be succesful in the Summerset Isles. Still renaming the place to Alinor does make sense if you look purely at a naming convention kind of thing. Tes VI: Alinor sounds a lot better then TES VI: Summerset Isle
Honestly it is a lot like this in Skyrim already, Nords and, to a lesser extent, Imperials are the only races that really make sense for the main character. Altmer, Bosmer and Khajiit all have close ties to the Thalmor, which you can't join. Redguards feel deeply betrayed by the empire and might fit in with Stormcloaks if they weren't so xenophobic. Dunmer, being elves, wouldn't be regarded in any esteem by the nords. Argonians... are cold blooded?
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Charlie Ramsden
 
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Post » Mon May 07, 2012 2:46 am

Honestly it is a lot like this in Skyrim already, Nords and, to a lesser extent, Imperials are the only races that really make sense for the main character. Altmer, Bosmer and Khajiit all have close ties to the Thalmor, which you can't join. Redguards feel deeply betrayed by the empire and might fit in with Stormcloaks if they weren't so xenophobic. Dunmer, being elves, wouldn't be regarded in any esteem by the nords. Argonians... are cold blooded?
None of that matters, because we aren't playing a *race*, we're playing an INDIVIDUAL whose inclinations and actions are entirely his own, and not rigidly determined by the parents he was born to.
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Katey Meyer
 
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Post » Mon May 07, 2012 12:24 am

I have a nagging feeling they will re-do Highrock or Hammerfell next. They seem to think a more traditional looking fantasy world is important for sales. Highrock would probably look a lot like Skyrim, so I am betting it will be Hammerfell. That could be cool, if they really Egypt/Arab/Africa-it-up and make it look unique.

If they do one of the brand new provinces I would guess Alinor/Summerset. The trees in Valenwood would be an issue and making all the new Khajit races would likely keep them out of Elsweyr.
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Emma-Jane Merrin
 
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Post » Mon May 07, 2012 7:22 am

^^^ The first part of that doesn't make sense to me, since Morrowind was wildly popular and was anything but traditional....

In Arena we went to every province EXCEPT Summurset Isles I believe, so it might make sense to have it there. Although I'd really rather explore someplace new and exciting like Argonia or Elsweyr. I hope they don't do High Rock next, it seems like it would be just the same as Skyrim but with a little less militaristic culture and more magic acceptance....
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Red Sauce
 
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Post » Sun May 06, 2012 9:57 pm

^^^ The first part of that doesn't make sense to me, since Morrowind was wildly popular and was anything but traditional....

Oblivion and Skyrim are both much, MUCH more popular and profitable than Morrowind was.
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barbara belmonte
 
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Post » Sun May 06, 2012 9:36 pm

Yeah, but is that because of the setting, or the highly touted technological advancements/achievements of the games? If Morrowind had the same levels of technical improvements they had, I bet it would have been more profitable than them....
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Trevi
 
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Post » Sun May 06, 2012 6:13 pm

Yeah, but is that because of the setting, or the highly touted technological advancements/achievements of the games? If Morrowind had the same levels of technical improvements they had, I bet it would have been more profitable than them....

Well I'm not really making a firm statement of truth, I'm just saying companies seem to think that way, that typical fantasy sells more than more alien environments. And I think there could be merit to that, since in my 20 years of RPG discussion and forum browsing I have seen thousands of people comment that they dislike anything that isn't normal fantasy. There was a Kotaku article the other day that talked about liking Skyrim's visuals because they seemed so "real" whereas Zelda seems to alien and fake. That carried into the comments, with people even saying they dislike the Argonians and Khajit because they're "weird" and how they would rather have dwarves.

People like their comfortable norms.
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Mike Plumley
 
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Post » Mon May 07, 2012 2:45 am

Interesting. I'd like to have TES Tamriel where you can go anywhere. It would be way to massive though...
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Tikarma Vodicka-McPherson
 
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Post » Mon May 07, 2012 8:33 am

The next Elder Scrolls game will be in Elsweyr, Valenwood or Black Marsh.
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Amy Smith
 
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Post » Sun May 06, 2012 7:45 pm

I feel it in my bones that the next one will be in either Hammerfell or Valenwood.

I kind of doubt they'd put it in Summerset Isle because they'd almost be forced to focus on the Thalmor vs Psijic tension; and if they want the Thalmor to stick around for a while that just wont do.
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D LOpez
 
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Post » Mon May 07, 2012 7:13 am

I kinda have to agree. With viking. They can't really do Elswyr without spending a lot of time creating the different types of Khajiit, the same thing basically goes for Argonia, the limits of Summerset have already been discussed, and everything else has been done.
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*Chloe*
 
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Post » Sun May 06, 2012 9:38 pm

Honestly it is a lot like this in Skyrim already, Nords and, to a lesser extent, Imperials are the only races that really make sense for the main character. Altmer, Bosmer and Khajiit all have close ties to the Thalmor, which you can't join. Redguards feel deeply betrayed by the empire and might fit in with Stormcloaks if they weren't so xenophobic. Dunmer, being elves, wouldn't be regarded in any esteem by the nords. Argonians... are cold blooded?

Nords make the most sense, but all races live in Skyrim, with the exception of possible Khajiit everybody could have a reason for joining any particulair faction. Though it's definitely true that most would be more inclined to join the Empire instead of the Stormcloacks there is something to be said for people joining both factions, even when joining the Rebels there is no real hatred for somebody who isn't a Nord, you're just frowned upon. The same applied to Morrowind, you weren't a native so you weren't as important. None of the great houses loved you at first, and the ashlander tribes were certainly cautious of a foreign Nerevarine... Still everybody could have a very good reason for wanting to join one side or another, I see no real problem there.

In Summerset it would be different however, the Isles have from what I can gather pretty much kicked out all non Thalmor and place a heavy preference on Altmer where Bosmer are second, Khajiit are probably allowed but then regarded as third rate citizens and the rest can kiss their ass. There would be no logical way for an Imperial, Nord, Dunmmer, Redguard, Breton, etc. to walk around there and be anything important or you know walk around there and not be hunted down on first sight by some Thalmor agent.

None of that matters, because we aren't playing a *race*, we're playing an INDIVIDUAL whose inclinations and actions are entirely his own, and not rigidly determined by the parents he was born to.

True in Skyrim, not true in a place where every none Dominion race would preferably be killed on sight by the very government... There is no way you could start out as a small time ex-convict in a place like that.
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Code Affinity
 
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Post » Sun May 06, 2012 9:39 pm

That could be cool, if they really Egypt/Arab/Africa-it-up and make it look unique. [Hammerfell]

[ ] = my insertion for anyone wonder what province quoted is referring to.

If you read the lore on the Dwarves (Dwemer, Bethesda's terminology for classical fantasy races is stupid imo), then you will find that the Dwemer once had a massive and thriving civilization in Hammerfell prior to the arrival of the Redgaurds. In fact the name of the province stems from a Dwemer legend whereby one of the Dwemer clan leaders through his 2h mace, forget the name, from Morrowind across Tamriel and relocated his tribe there because he fundamentally disagreed with the Dwemer king maintaining the alliance with the Chimer after the Nords had been forced out of Morrowind. This was in the very early 1st Era. There they lived for nigh 300 years until the sudden mass disappearing act by the entire Dwemer race.

It is noted that the Redgaurd civilization in Hammerfell is exceptionally fascinated by Dwemer architecture, culture, history, and etc. With this in mind one can only assume that the style of the place will be a cross between practical desert and mountain engineering and Dwemer style.
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bonita mathews
 
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Post » Mon May 07, 2012 12:25 am

They can't really do Elswyr without spending a lot of time creating the different types of Khajiit, the same thing basically goes for Argonia

Sure they can. A lot of the Khajiit sub-species look similar enough to merge into one group, and some of the sub-species have no information whatsoever, so they can be assumed to be extinct. The quadrupedal Khajiits can be made pretty easily as tigers or sabercats with speech options. The two most common sub-species of Khajiit are the ones we see in all Elder Scrolls games. All of the Argonian sub-species can easily be made in character creation as most of the differences are facial.
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JUDY FIGHTS
 
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