what is right? What is moral?
The answer to that question always has been and always will be subjective, especially when it comes to any form of media.
Is killing really that great a thing? Is seeing a fellow human's head blown off something to be enjoyed?
If I were seeing that, I would say "No, of course not," personally. But I'm not. I'm seeing fictional characters in a fictional world in which bloodshed and death are part and parcel of a harsh existence due to the fictional context and setting. It's no different than reading a violent book, or watching a violent movie or television show.
These kinds of games are required to be played by military men for one reason. In the past during times of war many soldiers died before ever shooting their guns. Why is that? Because they understood that was another human on the other side of that barrel, with family. Because they had a moral hesitation. These kinds of "games" are meant to suppress that reaction, it's called desensitizing.
The military doesn't play fantasy roleplaying games, or even twitch-based first person shooters. They train soldiers with life-like simulations. There's only ever been one or two games produced, in my opinion, that come close to being what soldiers train with, and they were produced and/or paid for by the military in the first place. Furthermore, the desensitization of which you speak, at least with respect to the military, is a lot more complicated and, in my opinion, subversive, than those simulations. What's far more devastating to human empathy and makes people far more lethal, is when they are taught to dehumanize their adversary by being told, quite literally, that they are, "the scum of the Earth," "not human," "not deserving of compassion or respect," etc. by their battlefield commanders. I have personally spoken to soldiers who have witnessed this. It happens. It is drilled into them, and any dissent from this viewpoint is not tolerated when in combat.
There is no
proof that violent videogames desensitize people to real-life violence (although it could be argued that there is some evidence, which is not the same as proof,) and videogames are fictional. On the other hand, there is substantial and
compelling evidence (and in some cases clear documentation by mental health professionals) that those who use videogame violence as motivation or inspiration for violent acts, or cannot distinguish between fictional and real scenarios or events, already suffer from underlying neurological or psychiatric pathology not caused by violent fiction or videogames.
Personally I didn't mind killing in past TES because they weren't real and there was no way I could consider them real, but when you make a game with that much realism and that much gore you are allowing yourself to get used to it.
"Because they
weren't real?"
They still aren't real, and if you feel you're becoming used to
real gore and death by playing TES, I strongly suggest you consider seeking professional help. I don't mean to offend you in any way. I am not attacking you. I'm being sincere. You should not be being desensitized to real violence by a fantasy roleplaying game. The games are fictional. And believe me, there is a huge difference psychologically between seeing graphics simulating gore, and actually shooting or stabbing another human being. I asked my vet father this once, and he said, "The thing videogames don't simulate are the screams, the smells, the fear (since dying just means you reset,) or the grey matter splattering in your face." Now imagine actually having to experience that, and compare that to playing a videogame. If you still can't see a difference, then, as I said, please see a doctor for the good of yourself and those around you.
I have played violent videogames of an increasingly graphically impressive nature since I was 7 years old. I'm going to be 30 when TES V comes out. I'm a pacifist.
Peace.