What role does a Templar fit?

Post » Mon Mar 03, 2014 3:10 pm

I'm curious as to what you guys have found over the beta weekend with regards to the Templar class?

I've tried a few different builds with mine but just can't seem to get anything off the ground. I assumed I would be either a great tank, a powerful healer or even a not so bad DPS however on all main roles I feel underpowered compared to the other classes they just seem to be able to do all of the above better than I can.

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Adam
 
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Post » Mon Mar 03, 2014 3:56 am

Well from what I have heard Templars will be better at instant healing then any other class. Never played it my self though so cant really comment on it.

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GPMG
 
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Post » Mon Mar 03, 2014 4:30 pm

Possibly but due to a severely limited mana pool and not so good magicka regeneration in heavy armour I'm still struggling to see the role I'm going to play. End game why would you choose a templar in your group who can heal some of the time quite well when you could pick a sorcerer who can heal with a resto staff and has much better magicka for more casts.

Again you wouldn't choose me as your main tank as a dragon knight has much better skill lines that are suited to this role due to damage mitigation and their crowd control.

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Nichola Haynes
 
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Post » Mon Mar 03, 2014 10:41 am

So if you're going to be templar healer, you'll be wearing light or heavy armor?

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James Smart
 
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Post » Mon Mar 03, 2014 11:20 am

I think part of the issue you're having is your view of how the trinity works on this game. For one, it is very loose. No one is going to be able to completely tank a group of mod (like in other games) nor are you going to be able to spam healing abilities (I found this out first hand) regardless of who you choose as a healer. Synergy and Crowd Control plays a big part of all of this and from what people who have been part of the permanent beta has kinda hinted at (but could not really straight out say because they're still under NDA), if you want to be viable in endgame, you're going to have to have secondary role of CC and some good Synergy skills to be viable. The trinity is not as important as you are thinking. It is still there but, as I am saying, not the only thing to keep in mind at all.

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Inol Wakhid
 
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Post » Mon Mar 03, 2014 1:01 pm

They can me amazing healers with respectable damage if they go a magic caster type, from dawn's wrath they get a fire bomb which can be AOE, and also a semi-nuke (solar flare) which can be morphed to cast instant.

All that with also a resto tree that doesn't need to be stuck by using a resto staff, meaning you can easily level up with heals available without sacrificing any damage.

They also get access to an amazing morphed CC, javelin toss, which with magicka hits like a truck.

Their only downside is mana management, and before launch zos decided to give them 0 mana regen passives, if u noticed this beta they had restoring spirit which gave some mana back for each spell cast, well no more, thats gone now into something so useless i already forgot about it :D.

Still mana can be managed, and no other class will have that "OH SH***" heal.

They can be tanks, although their aoe damage will be restricted to radial sweep, unlike a dragon knight who keeps everyone on the ground, still a respectable, self healing tank is nothing to look away from

DPS wise they also don't get back at all, dual wield, 2h, bow, everything works, with bow medium armor sounds the better path, but you can always level up both medium/light or medium/heavy depending on your secondary roll if you plan on one, with bow I do recommend to level up with at least 2 heavy pieces on you so the tree levels fairly well with you, so you can later go 2h for the CC it offers and maybe even change to more heavy oriented overall.

Literally they are the jack of all trades, still you can't reach every tree for every role, some careful thinking is required, and it comes with some setbacks mostly regarding mana, for all paths taken.

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Stacy Hope
 
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Post » Mon Mar 03, 2014 5:24 am

No no no!

They're okay if you want to heal without a restoration staff, but really there is not a "best" healer.

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Mrs shelly Sugarplum
 
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Post » Mon Mar 03, 2014 5:45 pm

I don't know I just feel majorly underpowered taking sword and board Templar, my heals (all two of them to my magicka bar) are not powerful enough to actually keep someone alive. I can hack, slash and try my best but nightblades, sorcerers and dragon knights seem to dish out so much more damage than I do.
But thats ok I'm going to have really good damage mitigation due to being in heavy armour, but again I don't feel any more armoured or defensive than my brothers medium armoured nightblade. Whats worse is that from wearing a full set of crafted heavy armour I'm instantly hitting the soft cap. I could understand if my armour was enchanted but come on??!?! Is it actually too much to ask to be able to wear a full set of armour and not be soft capped straight away?

I don't know I usually play as a paladin or cavalier in TES games which usually allows me to have decent heals, nice damage mitigation and still dish out some divine punishment with a powerful single handed sword, mace or war hammer while holding my stout shield in my off hand and I don't get the feeling of being successful in any of these branches with my Templar class in TESO. It kinds leaves me feeling a little lost :(

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!beef
 
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Post » Mon Mar 03, 2014 12:51 pm

I think my concern lies with the small group size combined with the lack of defined roles. Since "there is no best healer", it would stand to reason a Templar would be able to heal as well as a Sorcerer, but what were hearing is that Sorcerers have magicka regeneration passives that make them the superior healers. Add that to the fact that many people drawn to the Templar class want to heal in heavy armor, and you start wondering what the point is. With only 4 group spaces, why would you ever pick a Templar when they run out of magicka halfway through the fight, or are shoehorned into a light armor restoration staff role that could be equally fulfilled by any other class in the game, who would also have their own class abilities on top of that?

I really see the concerns here, the class heals just were very underwhelming in this weekend's test, and I just didn't see the light at the end of the tunnel that was going to make the class worthwhile.

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Ladymorphine
 
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Post » Mon Mar 03, 2014 6:00 pm

This is exactly how I feel. Why choose me for your group when you can get a sorcerer who can heal better and for longer, a dragon knight who can initiate, tank and crowd control better than I can ever hope of doing and nightblades who can mix up massive amounts of damage at blistering speed where I'm left in the dust forced to swap from sword and board to even compete.

Its like on all three major roles were left on the outside, the other classes offering more optimised skill trees for these tasks than ours. Templar the jack of all trades and master of none. Don't even get me started on the fact that a sorcerer using the right skills from their trees can be a more effective tank than me.

Where's the love for those of us who want to play traditional RPG roles and not mixed hybrids?

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Stacyia
 
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Post » Mon Mar 03, 2014 2:09 am

Templars have their own thing going on. They can be great tanks at max level, and in the Dawn's Wrath tree there is great utility to bring to the group.

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butterfly
 
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Post » Mon Mar 03, 2014 4:06 pm

Wearing heavy armor is your problem, Sorcerer already has better mana regeneration then you, so you need all the mana regain you can get.

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ijohnnny
 
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Post » Mon Mar 03, 2014 2:06 am

But then I'm removing the main reason to play as a templar, heavy armour. If I wanted to play wearing cloth I would roll a sorcerer. I shouldn't have to compromise massively on the main aspects of a templar character just to be on level footing with everyone else. It just makes creating a templar pointless when the other three can do all of the same roles better. Its like I'm going to be left as the "last resort" when they can't find anyone else for their group.

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Lauren Dale
 
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Post » Mon Mar 03, 2014 5:04 pm

I'm playing mine as a light armor wearing, staff wielding mage. You get a nice fire buff with Altmer too... not to mention a decent magicka (mana) regen... oh and some extra magicka (mana).

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Sabrina Schwarz
 
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Post » Mon Mar 03, 2014 12:13 pm

a good topic , ive built my templar as a 2 handed nord , I use biteing jabs as my main dps.

I put a few points into healing but it seems not worth any point investment , i should have stayed pure dps, I use heavy armour and a little medium armour.

What gets me is what to put my level stats into , at the moment im split 50% health and 50% Stamina.

Im level 10 at the moment and feel a little "meh" and im losing direction with the build

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Imy Davies
 
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Post » Mon Mar 03, 2014 1:09 pm

I would imagine tank/healer.

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Gill Mackin
 
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Post » Mon Mar 03, 2014 1:24 pm

I'm sure they can be good main tanks.

I personally see some strength in the jack-of-all trades route. If a tank or healer drop they may have a chance at keeping the group alive (for a brief time at least). They may also lend support through off-tanking and back-up heals when needed. They may not bring the max dps but their utility could make for a smooth run.

At any rate it's just conjecture on my part since I have not yet experienced any end game action.

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remi lasisi
 
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Post » Mon Mar 03, 2014 4:36 pm

Ive done this but with a dark elf , pumping all points into magica and i wear light armour , mixing dawns,healing with a destro staff is realy great and sort of feels how the class should be played , not with heavy armour =/

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Margarita Diaz
 
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Post » Mon Mar 03, 2014 5:35 am

I rolled a temp DPS toon this weekend. Light armor. Dual wield. Breton. He has been a tad vulnerable but the magic based DPS has been good. I mostly spam Biting Jab.

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Steve Fallon
 
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Post » Mon Mar 03, 2014 7:56 am

Tank , Healer and DPS.

Yup

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Angela Woods
 
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Post » Mon Mar 03, 2014 11:09 am

it would be great is jab ran off stam and not magic i guess , i would like to see how powerfull it can get as it seems to hit hard with 0 investment in magica at level 10

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Kari Depp
 
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Post » Mon Mar 03, 2014 4:18 pm

Seems like a lot of the problem is that Templar just isn't what I was expecting. I wanted to play a heavy armored healer, like the classic Cleric or Paladin. Sounds like that's not possible, as in a small group you need every class to be as effective at their role as they can be.

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Steve Smith
 
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Post » Mon Mar 03, 2014 5:57 pm

To me this would be game breaking, hell the Templar class isn't showcased in the character creation as a cloth wearing staff wielding one. Its shown with sword and heavy armour!

I just don't get the class, it totally doesn't do what it says on the tin. I would re-consider and roll a Dragon Knight but their "uber cool skills" with wings and spikes coming out of their body doesn't fit the RP I want, in fact it just seems like juvenile eye candy that's not appealing to me in the slightest. In fact I find it cheesy!!

I feel so disillusioned with the class after spending the weekend building and playing as one. Its making me question if this game is going to be right for me? My usual MMO class of a mage/sorcerer was negated when you didn't get access to Ice/Fire/Lightning spell trees unless you're using a specific weapon... now my traditional RP class is also "unavailable" without seriously gimping myself to the point where I'm not going to be wanted or needed in group content (the ultimate purpose of playing an MMO)

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Eire Charlotta
 
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Post » Mon Mar 03, 2014 3:17 am

I used this weekend to try it out, and I enjoyed it, but the heals were so ineffective as to be a waste of time. Combine that with the high magicka costs, and it really made me question whether or not I wanted to even bother. I logged out of Beta about an hour ago with no desire to play anymore. Partly because I know the character is going to be deleted when release comes, and partly because I'm not sure if there is any class that I actually want to play as it stands.

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Roy Harris
 
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Post » Mon Mar 03, 2014 5:18 am

yes anything we build now will be deleted , so this is a test run of what you enjoy , It can work , the build im using 2 hander with heavy armour focus on aldric spear casts (they use mana) after about 3 jabs mana is dry if they are not dead i switch to the stamina using 2 handed abilitys. it works realy well and if this class is going to use heavy armour and 2 handed wepons i cant see any other way working as effectivly

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Big mike
 
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