What scares you in a game?

Post » Sun Dec 11, 2011 4:28 am

enemies don't scare me as much as scenery. it's hard to explain but the stuff that scares me the most is kinda surreal stuff with very creepy undertones with no real explanation. stuff that makes you think.
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Soph
 
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Post » Sun Dec 11, 2011 3:20 am

Giants kinda scare me.
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Imy Davies
 
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Post » Sun Dec 11, 2011 11:15 am

The only things that really are unnerving to me in the game are

Spoiler
being in any Dwemmer ruin and not know whether those [censored] sphere dwemmer are going to pop out of the hole in the wall or if that de-activated centurion master is going to come alive :(



I get really stressed in there :(

I blame the robot bad guy in the first (Not sure if it's the first) Robo-cop movie for this fear.
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Kanaoka
 
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Post » Sun Dec 11, 2011 12:37 am

The fact that if you're no khajiit, unarmed builds are pointless. :(

True, though if I did a 'you have no weapon' scenario, I would just disable your ability to go into a fighting stance at all. That would make the players truely scared as you don't even have your fists to defend yourself with.
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Kahli St Dennis
 
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Post » Sun Dec 11, 2011 2:55 pm

The regenerators from resident evil 4. Was well done. The fact u hear them before seeing them, that the gun needed makes you imobile when you aim, their appearance, the tight spaces they are found in. All very scary.
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sarah simon-rogaume
 
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Post » Sun Dec 11, 2011 12:43 am

Opening the curtains and finding someone staring back at me.
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Ezekiel Macallister
 
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Post » Sun Dec 11, 2011 12:10 pm

3 of the scariest things possible...


1. Sound.. the music, effects, like eery moans, whispers, weird unexplained noises, etc. etc can create almost any scenario spooky.

2. LIGHTING. def shadows, lots of dark places, what little light that shows should enhance something creepy..

3. tough enemies, perhaps slower enemies that are impossible to kill.
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Strawberry
 
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Post » Sun Dec 11, 2011 5:31 am

I got scared a couple of times when a Draug would come to life next to me, and I wouldn't notice. But before he hits me, I would turn around at that moment and jump because he was so damn close.


But if you want info on a scary experience, look at Amensia the Dark Descent. I'm sure anyone who has played it will defiently agree with me.
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Flesh Tunnel
 
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Post » Sun Dec 11, 2011 6:34 am

I got scared a couple of times when a Draug would come to life next to me, and I wouldn't notice. But before he hits me, I would turn around at that moment and jump because he was so damn close.


But if you want info on a scary experience, look at Amensia the Dark Descent. I'm sure anyone who has played it will defiently agree with me.

That was a pretty amazing experience. IT would be an insane feat to accomplish in Skyrim.
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Gemma Archer
 
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Post » Sun Dec 11, 2011 11:58 am

That one oblivion mod, gates to aesgaard EP 1 really nailed it in the first half of the mod.

You enter the dungeon out of curiosity, I was just exploring and had only a steel dagger on me, but the entrance collapses so you're forced to go on.

Wierd [censored] happens, the sound effects are REALLY good.

Degenerates towards the end but the first half was really good, I never though the Gamebryo engine could deliver a fright but it can with decent modding.
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ILy- Forver
 
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Post » Sun Dec 11, 2011 12:10 am

Hey everyone,

Basically, I am planning on making a giant mod. It adds a huge new land with a main quest line, and plenty of side quests. I also have one sequal planned, and possibly an extra Halloween mod. However, I need to figure out in the next few days if I will be doing the Halloween mod or not, so here's what I need.

What scares you when you play games? Is it dimly lit rooms? Certain enemies? Certain situations? What makes a game give you the chills? I need to see if I could make a good scary mod within Skyrim, and if I can't I'll plan accordingly.

Thanks for any ideas and input,
Alexander J. Velicky

If you want some of the best ideas and ways to scare a player, check out Dead Space, the first one is scarier than the second but the second is a better game imo, great series ether way
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-__^
 
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Post » Sun Dec 11, 2011 2:11 am

Darkness, and ambient noise. Incredibly potent mixture, and watch http://www.youtube.com/watch?v=wV9IGNyk_68 video at around 1:13 (an example of this in Oblivion) to see why.
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Robert Garcia
 
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Post » Sun Dec 11, 2011 2:36 am

If you want some of the best ideas and ways to scare a player, check out Dead Space, the first one is scarier than the second but the second is a better game imo, great series ether way

I actually have Dead Space. Got bored out of my mind 3 hours in and stopped playing... It wasn't scary at all, in my opinion they did horror entirely WRONG. You see exactly what you are fighting, the 'horror' feels forced, and you can easily fight back. Watching them crawl towards you once you shot their legs off was actually pretty hilarious... >.>

Darkness, and ambient noise. Incredibly potent mixture, and watch http://www.youtube.com/watch?v=wV9IGNyk_68 video at around 1:13 (an example of this in Oblivion) to see why.

That was very well done indeed! Perfect example, thanks. I almost jumped out of my seat at 1:43 when you hear the really fast footsteps, and I'm not even playing! Fantastic!
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scorpion972
 
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Post » Sun Dec 11, 2011 2:40 am

I think I have some sort of phobia of sea creatures. Slaughterfish are the worst. Also, the thought of swimming in open water scares me. Im not hydrophobic though because I love swimming in pools IRL. Im weird :/

Other than that not much
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Sammie LM
 
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Post » Sun Dec 11, 2011 11:38 am

Scary popups with loud, shrilling noises. I can't even stand to watch the videos on youtube! Even Fear 3 scared me at certain times!
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Chris Guerin
 
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Post » Sun Dec 11, 2011 6:37 am

What really is terrifying is the things that you see a glance of then its gone
ex:you look at a picture and the face turns to you with a terrifying glance then as soon as you look back the face is back to normal (or ripped out to show that the thing escaped)
Also one thing that would be terrible is looking at a shadow of something then turn away to see it again but closer and then every time you look back it gets closer and closer until you get far enough that its in striking distance and when it attacks in a bone-chilling screech then it disappears. All these then maybe finding someone in the same ruins and they say they are being chased by the phantom as well but once you start walking down a hall you look at them and they suddenly look at you and slowly walks forward until their face zooms into your scream and your char is knocked out.

Sorry for writing a story...
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Lloyd Muldowney
 
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Post » Sun Dec 11, 2011 2:03 am

nothing in this game scares me to be honest. I would have to say if I HAD to choose it would be spiders
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Vicki Blondie
 
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Post » Sun Dec 11, 2011 6:16 am

Seeing the name "Obsidian Entertainment" anywhere on the cover or in the credits. Nothing is scarier in a game than that.

Runner up would have to be tension and suspense.

See the original Resident Evil games before 4 or 5 ( i.e. 0,1,2,3, or Code Veronica ), or Amnesia: The Dark Decent for examples.
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Music Show
 
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Post » Sun Dec 11, 2011 8:19 am

The second round of bass drums on the bethesda game studios logo intro. I never have my speakers turned down.
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tannis
 
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Post » Sat Dec 10, 2011 11:39 pm

Darkness, and ambient noise. Incredibly potent mixture, and watch http://www.youtube.com/watch?v=wV9IGNyk_68 video at around 1:13 (an example of this in Oblivion) to see why.


Agreed! In the dark, when you can't see what is making those noises, your imagination starts going nuts. I remember being seriously freaked out all through Shalebridge Cradle in the third Thief game thanks to this.
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Tamara Primo
 
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Post » Sun Dec 11, 2011 5:36 am

The only time I feel a real, legitimate feeling of fear in a video game, is when I am in water that is so deep you can't see the bottom. Especially in games where monsters can be in the water.

Something about it just twists my insides around.
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Courtney Foren
 
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Post » Sun Dec 11, 2011 3:25 am

if u are serious in making a masterpiece mod, i got the perfect idea. before i tell ya, ive been looking for these two mods and cant seem to find them yet,

Super HARDCOR Mod
True Death. Character dies gameover. no loading saves. u lose. start over
can only save in cities or houses that are safe from enemies (enemies are near radius)
fix skill constelations, certain races can only do certain skills. 1 perk every 3 levels, or where skills that are not related take 4 times as long to level, also fix the starting health, mana, and stamina accordingly
all decisions are final. no re loading due to storyline, merchant, murder, bounty situations and so on.
break five lockpicks on one lock and the lock breaks. no reloading either
thats all i can think of right now, HARDCOR will keep them scared. lol

Darker Nights and Dungeons Mod
pretty obvious


right now im really enjoying the game, but the game has a linear aspect. everybody wins with quick saving before situations, then reloading when shiiit doesnt go well.
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Milagros Osorio
 
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Post » Sun Dec 11, 2011 12:27 pm

Ranged or Invisible attacks on my character... Survival seems more likely when the source of pain/damage is identifiable. And poisons, obviously, are NOT my cup o' tea.
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Lynette Wilson
 
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Post » Sun Dec 11, 2011 2:02 am

The only time I feel a real, legitimate feeling of fear in a video game, is when I am in water that is so deep you can't see the bottom. Especially in games where monsters can be in the water.

Something about it just twists my insides around.

I have that fear in real life, as well as in games. I love swimming in a pool, and even most rivers. But I cannot swim in lakes or the ocean. I just can't. I have the fear that inevitably something is going to get me. Not even really a shark. I fear far worse, irrational things but I can't get over it. A section with deep creepy water is certainly in order for this mod!
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James Shaw
 
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Post » Sun Dec 11, 2011 12:25 pm

Halloween is already past? You should make a christmas mod! With christmas trees! and you have to deliver presents to little children!
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evelina c
 
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