What school will the Mysticism spells be moved to?

Post » Tue Oct 26, 2010 11:01 am

My guess is that most will be moved to Alteration. Although some could be Illusion. In some ways taking out Mysticism is a good thing, because it condenses all spells into just 5 schools of magic instead of 6. Meaning that since I play magic-based characters I only have to choose 5 schools of magic instead of 6 when creating a character, so it frees up one skill space to put in a combat skill
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Bones47
 
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Post » Tue Oct 26, 2010 4:25 am

Detect X - Illusion
Dispel - Destruction
Reflect X - Alteration
Soul Trap - Conjuration
Spell Absorption - Restoration
Telekinesis - Alteration
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Jade MacSpade
 
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Post » Tue Oct 26, 2010 1:49 am

I think they'll be spread out through all the magic schools.
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Meghan Terry
 
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Post » Tue Oct 26, 2010 8:58 am

Detect X - Illusion
Dispel - Destruction
Reflect X - Alteration
Soul Trap - Conjuration
Spell Absorption - Restoration
Telekinesis - Alteration


This, and night-eye will also go in illusion imo
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NAkeshIa BENNETT
 
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Post » Tue Oct 26, 2010 6:33 am

Uhm, You don't have to choose skills in that way anymore, there's no major/minor-stuff now.
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Queen Bitch
 
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Post » Tue Oct 26, 2010 12:21 am

This, and night-eye will also go in illusion imo

wasn't night eye illusion to begin with? if not than it was out of place in mysticism

Uhm, You don't have to choose skills in that way anymore, there's no major/minor-stuff now.


thats not what this thread is about.
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michael flanigan
 
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Post » Tue Oct 26, 2010 4:23 am

Detect X - Illusion
Dispel - Destruction
Reflect X - Alteration
Soul Trap - Conjuration
Spell Absorption - Restoration
Telekinesis - Alteration

I think this looks quite right. Only thing I'm a bit unsure about is the Dispel effect, it just doesn't seem right in Destruction. I have no better guesses myself though :(
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Zualett
 
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Post » Tue Oct 26, 2010 7:45 am

Dispel (a defensive spell) should be in Alteration, as Destruction is for offensive spells.
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Jimmie Allen
 
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Post » Tue Oct 26, 2010 7:49 am

wasn't night eye illusion to begin with? if not than it was out of place in mysticism


I just checked and you're right, my bad
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Jah Allen
 
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Post » Tue Oct 26, 2010 10:20 am

thats not what this thread is about.


Sure it is. Part of the TC's initial post was about how he felt the removal of Mysticism was good because it will allow him to pick another skill during character creation. There are no classes so there's no need to pick Major Skills so his reasoning for thinking that the removal of Mysticism is good is actually a moot point.

My guess is that most will be moved to Alteration. Although some could be Illusion. In some ways taking out Mysticism is a good thing, because it condenses all spells into just 5 schools of magic instead of 6. Meaning that since I play magic-based characters I only have to choose 5 schools of magic instead of 6 when creating a character, so it frees up one skill space to put in a combat skill

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Kelly Osbourne Kelly
 
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Post » Mon Oct 25, 2010 8:01 pm

Sure it is. Part of the TC's initial post was about how he felt the removal of Mysticism was good because it will allow him to pick another skill during character creation. There are no classes so there's no need to pick Major Skills so his reasoning for thinking that the removal of Mysticism is good is actually a moot point.


That's right but with the new system it means that instead of chossing most of your perks in 6 magic skills you can spread them across 5 magic skills, which leaves room for some perks in a combat skill. So there is still an advantage here for TC
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Sunny Under
 
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Post » Tue Oct 26, 2010 3:56 am

My guess is that most will be moved to Alteration. Although some could be Illusion. In some ways taking out Mysticism is a good thing, because it condenses all spells into just 5 schools of magic instead of 6. Meaning that since I play magic-based characters I only have to choose 5 schools of magic instead of 6 when creating a character, so it frees up one skill space to put in a combat skill


apparently, you havent been following along with the information on skyrim very well...

we no longer choose specialization skills, im pretty sure... there is no class system, we arent restricted like in the past games.

to make it clear, once again... there are no major/minor skill slots to fill in, anymore.

also, to whoever said "thats not what this thread is about" ...since this subject was mentioned in the main post, i'd say it DOES have a place in this thread.
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Alberto Aguilera
 
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Post » Mon Oct 25, 2010 10:09 pm

I would like to see detect life and soul trap moved to Restoration (they deal with life energy after all...), dispel, reflect, and absorption in Alteration, and Telekinesis in Destruction, or Alteration, depending on how it is used in Skyrim.
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naomi
 
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Post » Tue Oct 26, 2010 1:03 am

That's right but with the new system it means that instead of chossing most of your perks in 6 magic skills you can spread them across 5 magic skills, which leaves room for some perks in a combat skill. So there is still an advantage here for TC


:icecream: Good point! I didn't think of that!
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Taylor Tifany
 
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Post » Tue Oct 26, 2010 10:03 am

That's right but with the new system it means that instead of chossing most of your perks in 6 magic skills you can spread them across 5 magic skills, which leaves room for some perks in a combat skill. So there is still an advantage here for TC


Utter nonsense. If Mysticism was still in, the number of perks you get over the course of a character would have been adjusted appropriately.
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N3T4
 
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Post » Mon Oct 25, 2010 9:33 pm

Utter nonsense. If Mysticism was still in, the number of perks you get over the course of a character would have been adjusted appropriately.


Not really, it would simply mean we had 19 skills to choose perks from instead of 18. I imagine the amount of perks we get would remain the same.
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Cedric Pearson
 
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Post » Tue Oct 26, 2010 10:54 am

Utter nonsense. If Mysticism was still in, the number of perks you get over the course of a character would have been adjusted appropriately.


Maybe, but all I'm saying is that since mysticism is out, TC now has 5 magic skills to train instead of 6, which leave him some room to train another skill, which is true if you compare Skyrim's skills to Oblivion's skills. If the game has 19 skills instead of 18 maybe we could choose more perks but we will never know.
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Vicki Gunn
 
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Post » Tue Oct 26, 2010 5:52 am

My guess is that most will be moved to Alteration. Although some could be Illusion. In some ways taking out Mysticism is a good thing, because it condenses all spells into just 5 schools of magic instead of 6. Meaning that since I play magic-based characters I only have to choose 5 schools of magic instead of 6 when creating a character, so it frees up one skill space to put in a combat skill


While there are only 5 magic skills now, Enchanting is a skill again. No idea how it is going to work yet, but you may want to devote some time/perks into that. Or not, depending on your mage.
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Dan Scott
 
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Post » Mon Oct 25, 2010 8:31 pm

Not really, it would simply mean we had 19 skills to choose perks from instead of 18. I imagine the amount of perks we get would remain the same.


Firstly, it would be 21, because they wouldn't have 7 magic skills and 6 combat and stealth skills.

Secondly, game design is not a bunch of building blocks randomly thrown together. Everything is dependent on everything else. If there were more perks to choose from, there would be appropriately more points to distribute.
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mimi_lys
 
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Post » Tue Oct 26, 2010 5:13 am

They will probably be spread out. The absorb will probably end up in alteration, I agree that the detect will most likely end up in illusion. I think that dispel will probably end up in Restoration as it could be seen as curing magical problems.. Soul Trap will prabably end up in Conjuration, though I think that there is a slight chance that it could end up under Enchantment as it is a part of that process.
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Sheila Esmailka
 
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Post » Tue Oct 26, 2010 12:42 pm

I agree about Dispel being in Alteration and not Destruction. I thought it at first but I wasn't going to reply. Seeing several others agree makes me more sure of that observation.
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chinadoll
 
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Post » Tue Oct 26, 2010 8:03 am

The reason I put Dispel under Destruction is because it is destructive. It actively negates magical effects.
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Justin Bywater
 
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Post » Tue Oct 26, 2010 5:20 am

The reason I put Dispel under Destruction is because it is destructive. It actively negates magical effects.


Dispel is a defensive spell in Oblivion... http://www.uesp.net/wiki/Oblivion:Dispel
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IM NOT EASY
 
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Post » Tue Oct 26, 2010 10:15 am

Uhm, You don't have to choose skills in that way anymore, there's no major/minor-stuff now.
That's too bad. :sadvaultboy:
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Kari Depp
 
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Post » Tue Oct 26, 2010 3:33 am

That's too bad. :sadvaultboy:



Explain why it's "Too bad" please? Why do I need a list to tell me what my major or minor skills are, and why do I need to make this list 5 seconds into the game before even having some hands-on time with the skills? Major/Minor/Misc skills were an unnecessary burden, and not even "Roleplay" reasons can justify their existence.

But, I'm open to "Reasons", if you have them, I'm genuinely curious to hear some justification for this.



As for magicks being moved from Mysticism?

Absorbs: Destruction, since they rely on the harm of another target.
Dispel: Destruction, you essentially "Destroy" a magical barrier, even if used defensively.
SoulTrap: Alteration, It doesn't actively harm the target, just alters it's current state, like a shield spell.
Telekinesis: Alteration, tough one actually. Doesn't alter the state of something, doesn't destroy, restore or create an illusion/deceit. Maybe Conjuration? Conjure a lesser minion of Oblivion to bring you the object?!
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kyle pinchen
 
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