What does the "Share Response Data from Info" in the dialogue conditions tab do exactly?
I assumed it would adopt the conditions such as "getid [Player] != 1" from the parent topic but in testing it seems that is not the case.
What does the "Share Response Data from Info" in the dialogue conditions tab do exactly?
I assumed it would adopt the conditions such as "getid [Player] != 1" from the parent topic but in testing it seems that is not the case.
The response data is the text/sound part only. I.e. the actor will be speaking the same line. Using it makes the voice files smaller, as you don't have duplicates.
Conditions can be quest- (or rather alias) -specific, so they couldn't be carried over and still make sense.
Thank you.
I am trying to stop the NPC from making silly comments about the player swinging his weapon while hitting a Pell (practice dummy).
It now works great for vanilla actors but I was hoping there was some way to do this "globally" so it would work for NPC from other mods.
Is there any way at all to force all actors even from other mods to just not say anything at all?
Nothing I know of. How would you know what to override?