Some other things i've come op with that should change:
Capture the Relay:
( You only get objective points for capturing the relay, wich is sometimes only 1 person and the rest defend or escort)
The following are just suggestions:
- Give objective points for returning friendly relay (+50?)
- Give objective points for escort the teammember who has the relay (stay within 30 meters of the one who has the relay for 20 seconds???) (+100?)
- When the team scores, give the whole team +100 and the one who carried it +100 extra
Ideas for new attachments:
- Armor piercing rounds
- Other type of red dot sight
Also i'd like to see a decreased damage for the melee attack, i keep getting nailed by guy who run around with a pistol just using their melee (2 hit kill and i think 3 hit while in armor)
It would be fun if you could customize your character, different kind of nano-suits, etc.
Its to bad you can only get camo's when you do the nanosuit reboot, but it would be nice if there were more camo's available (not weird camo's, real ones like jungle ish or desert ish.
Module ideas:
Power module
Energizer (to overpowered or not?)
1. +20 to max energy
2. +30 to max energy
3. +50 to max energy
Stealth module
Vanish (to overpowered or not)
1. Hold the stealth button for increase stealth. You cannot attack while in this stealth and for the first 2 seconds of using it you will not take damage. You can only use this once a round.
2. Increase effectiveness ( 3 seconds )
3 Increase effectiveness even more ( 5 seconds )
What do you guys think?
