what should level scale?

Post » Sat May 28, 2011 7:01 pm

because not everything should be level scaled. i would only pick 3 of these options


falout was better than oblvion but not perfect . on one hand i could find deathclaws ( at a low level this is like finding vampires in morrowind-RUN.) within certain areas (but not all over the wasteland) :thumbsup: but on the other hand on fallout new vegas ncr still managed to trade all of their service rifles (a gun that is ok for weaklings) to all sniper rifles at level 20. :facepalm:
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Rachael
 
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Post » Sat May 28, 2011 8:43 pm

where is the option for nothing?
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Louise Andrew
 
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Post » Sat May 28, 2011 4:39 pm

they arent doing nothing. every tes game has had some sort of scaling . at the very least you could pick option 4 as even morrowind had that
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Sxc-Mary
 
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Post » Sat May 28, 2011 6:17 am

because not everything should be level scaled. i would only pick 3 of these options


falout was better than oblvion but not perfect . on one hand i could find deathclaws ( at a low level this is like finding vampires in morrowind-RUN.) within certain areas (but not all over the wasteland) :thumbsup: but on the other hand on fallout new vegas ncr still managed to trade all of their service rifles (a gun that is ok for weaklings) to all sniper rifles at level 20. :facepalm:

They did? I never saw basic ncr troops with sniper rifles. Anyway, I don't mind if the generic, run of the mill stuff is leveled, but there need to be places and enemies that aren't, so you can potentially blunder into an area that you absolutely can't handle until later. Also, no leveled armor and weapons, other loot, fine, but not armor and weapons. A 'leveled' list to randomize armor and weapons on enemies or in loot is fine with me, but not actually leveled.
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leni
 
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Post » Sat May 28, 2011 2:08 pm

I voted for the number of weak opponents. I am never in favor of humanoid opponents having huge numbers of hit points. I absolutely hate the idea of long, drawn out battles where you merely trade blows doing tiny amounts of damage. That is a situation fit for a swarm of bees, not a heroic character.
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Cartoon
 
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Post » Sat May 28, 2011 6:19 am

None. The least offensive of those options would be number of weaker opponents.

I maintain I should have full access to things at level 1 that would still be suicide at level 10. But then, I've advocated the removal of distinct levels altogether, which would necessitate the end of any level scaling...
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keri seymour
 
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Post » Sat May 28, 2011 7:19 am

Well level scaling will be done primarily by location. Enemies on the Radiant Storytelling and MQ should be level scaled. Armor should not be depending on the NPC and location. Loot should not be scaled (hopefully a lot will be hand-placed like Morrowind).
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Naomi Lastname
 
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Post » Sat May 28, 2011 4:38 pm

I voted for the number of weak opponents. I am never in favor of humanoid opponents having huge numbers of hit points. I absolutely hate the idea of long, drawn out battles where you merely trade blows doing tiny amounts of damage. That is a situation fit for a swarm of bees, not a heroic character.

Totally agree with this, I hated the 5 minute fights in Oblivion at higher levels, just bashing away, slowly chipping at an enemy's HP, annoying and not very fun.
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Victor Oropeza
 
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Post » Sat May 28, 2011 8:43 am

Nothing as far as I'm concerned.

Lowly bandits who fall easily before you should have crap equipment relative to the challenge of defeating them, they should never be wearing full ebony or glass armor like they did in vanilla Oblivion, that was ridiculous. However, if you see some badass dude with awesome armor, and you actually manage to kill the guy despite the odds being in his favor to say the least, you deserve that armor, no matter what.

Level scaling brings nothing good to the game, risk vs reward needs to be balanced. In Oblivion, the odds were pretty much the same against every opponent, you were evenly matched and their equipment equalled yours more or less, that resulted in few challenges and little meaningfull loot to speak of.
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Anthony Rand
 
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Post » Sat May 28, 2011 4:24 pm

I voted for the number of weak opponents. I am never in favor of humanoid opponents having huge numbers of hit points. I absolutely hate the idea of long, drawn out battles where you merely trade blows doing tiny amounts of damage. That is a situation fit for a swarm of bees, not a heroic character.

I agree with this as well. Along similar lines to scaling the number of weaker opponents I'd like the number of supporting allies to scale as well for stronger opponents, I a bit tired of taking on everyone myself.
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Shelby Huffman
 
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Post » Sat May 28, 2011 2:09 pm

where is the option for nothing?


This. :thumbsup:
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Tamara Dost
 
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Post » Sat May 28, 2011 6:07 pm

what should level scale?

Nada


....


Oops, made a mistake. Didn't see the option "number of weak opponents" before now. I pick that one.
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Maeva
 
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Post » Sat May 28, 2011 7:27 pm

Any scaling that goes beyond what was implemented in Morrowind is pointless. More universal scaling was put into Oblivion, as we all know, and I have yet to hear a single soul who liked it. Every person I hear keeps say how much they loathe it, so can somebody please enlighten me as to why Bethesda insists on keeping the scaling in? Yeah yeah, I know they say it'll all be revamped and better, but scaling is scaling, and it totally ruins the immersion and realism in the game. In real life, you must learn to deal with what you have, and roll with the punches (like how it was in Morrowind). The world should not conform to you, making everything easier just to make sure no 12 year olds start crying.
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Tom Flanagan
 
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Post » Sat May 28, 2011 5:38 pm

Dragons. Apart from that, the number of weak enemies could be cool. Like instead of a level 2 meeting 2 bandits, a level 15 could come across a band of 20 or so.
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Sarah MacLeod
 
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Post » Sat May 28, 2011 10:26 am

Where is the "none" choice?

Edit: I was forced to choose "Guards".
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Sammygirl
 
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Post » Sat May 28, 2011 5:33 am

Err, let me clarify. Dragons should only scale upward from a respectable minimum. No level 4 dragon killing, but they should still be an epic battle at high levels.
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Chrissie Pillinger
 
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Post » Sat May 28, 2011 7:00 am

where is the option for nothing?


This
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Steph
 
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Post » Sat May 28, 2011 1:00 pm

I voted "number of weaker opponents" as it's the only vaguely realistic way of creating more challenge. In honesty a bit of moderate scaling to missions/quests (but not so extreme a standard wolf cave becomes full of ogres), and a primarily location based system is all that's needed for a believable system that's immersive.
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JLG
 
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Post » Sat May 28, 2011 12:15 pm

there is no "nothing" option
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Shiarra Curtis
 
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Post » Sat May 28, 2011 5:07 pm

Everything that we don't notice too much.
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Isabel Ruiz
 
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Post » Sat May 28, 2011 6:43 am

The number of weak opponents.
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jessica robson
 
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Post » Sat May 28, 2011 11:12 am

Yeah, trying to vote for "nothing" fails with "you have to cast a vote" ... I did, you stupid board, I just chose none of the options listed!
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krystal sowten
 
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Post » Sat May 28, 2011 10:01 am

Nothing, to be honest. It's too easy to say that level scaling is 'fixed' in Fallout 3 just because it was better than in Oblivion. It was so, so awful in Oblivion, so of course scaling it back is going to make it feel better. Still doesn't automatically mean that FO3 level scaling is an improvement on none at all.

A level cap is IMHO a much better way to ensure that you don't become an omnipotent god like at the end of Morrowind.

Make sure the placement of enemies in the game world makes sense, and that there is enough information that players can work out where the dangerous areas are. I loved how in New Vegas the gecko hunter woman informs you early on that going directly north will probably kill you.

The Radiant Story thing sounds... interesting. I'm a bit worried, however, that it's just a new mechanism to make sure that all characters can take on all quests, this time by changing the type of enemies so they can easily be sniped / sneaked past / killed with magic / clubbed to death, depending on my skillset. I much prefer having to actively choose whether a quest is viable for my character at this point in time, the 'everybody can do anything' philosophy doesn't suit me at all.
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Nims
 
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Post » Sat May 28, 2011 8:52 am

The only things that should be leveled Scaled is Human type enemies including Vampires (If they're in Skyrim), and some dungeons that are near the players starting locations.

Under no circumstances should animals, Goblins, or Quest Items be leveled scaled
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katsomaya Sanchez
 
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Post » Sat May 28, 2011 6:16 pm

Not a thing.
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Samantha Pattison
 
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