Let's see. You're an unarmed Breton, and there's a Dremora with a mace chasing you around the top of a tower. Every time around, you have to jump over the place where the ramp comes up, or you will fall to your death. Yeah, you're right, it's all the Breton's fault. :wink_smile:
It's a stretch to call this roleplay. The game doesn't really permit pacifist action, unless your character is going to go directly to the Imperial City and stay there. That was really my point; what I'm doing is testing the limits of the possible, and this is completely outside of the way I usually play the game. Nevertheless, it is interesting to deal with a character who will not use violence, or be the proximate cause of violence, under any circumstances.
Edit: Incidentally, "pacifism" can be a lot wider-ranging than simply being opposed to violence and war. See http://en.wikipedia.org/wiki/Pacifism for discussion of a lot of different outlooks that fall under the umbrella of Pacifism.
It's a stretch to call this roleplay. The game doesn't really permit pacifist action, unless your character is going to go directly to the Imperial City and stay there. That was really my point; what I'm doing is testing the limits of the possible, and this is completely outside of the way I usually play the game. Nevertheless, it is interesting to deal with a character who will not use violence, or be the proximate cause of violence, under any circumstances.
Edit: Incidentally, "pacifism" can be a lot wider-ranging than simply being opposed to violence and war. See http://en.wikipedia.org/wiki/Pacifism for discussion of a lot of different outlooks that fall under the umbrella of Pacifism.
My attitude would be to cast invisibility or high level charn. But even then, as mentioned before, the very nature of this game is confrontational. Even if you personally do not resort to cool ultra-violence, that guard attacking a bandit or a wolf (or a poor tiny mudcrab) would somehow demand that you step in and try to ease the tensions.