What should I do now?

Post » Tue Oct 26, 2010 12:56 am

Well, my ol orc finished his game, and now I need a new character. Toss me suggestions for builds, role plays, general banter.

Id really like to ask 1 question specifically though... What makes a character cool? As in what kind of character would you guys want to hear about or talk to if you could? This is kinda what Ive been trying to hammer out for a while.
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Lloyd Muldowney
 
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Post » Tue Oct 26, 2010 9:13 am

I'd want to talk to a character with a deep personality. Someone who has morals, who has friends, enemies, emotions.
Try to give your character life, in other words.

Perhaps try playing a mage, as I've not seen anything about you having played one. Just a suggestion.
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Misty lt
 
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Post » Tue Oct 26, 2010 12:02 pm

Ive played Mages, but usually just from a gameplay standpoint, I havent lived mage yet. I might do that.
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Trent Theriot
 
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Post » Tue Oct 26, 2010 12:59 pm

It's interesting to say the least.
Mage has my vote.
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Craig Martin
 
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Post » Tue Oct 26, 2010 7:23 am

try and kill every npc in the game...
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Mark Churchman
 
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Post » Tue Oct 26, 2010 3:34 pm

If u really want to make a different/out of the ordinary character you can try making one without weponskills, use only youre fists that will be a real challenge. :D
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Campbell
 
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Post » Tue Oct 26, 2010 4:09 pm

A pacifist.

Oh wait, you didn't ask in the mods forum... :D It's just that there are mods that make this not only possible, but plausible, immersive and fun as well.

Regardless of violent tendencies (or the lack of) I also like backgrounds, habits, dreams, hopes, fears, family, friends, relationships, plans, dilemmas, consequences, etc.
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Judy Lynch
 
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Post » Tue Oct 26, 2010 12:48 pm

Mage is a good suggestion to me, it got my vote. :)
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Enny Labinjo
 
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Post » Tue Oct 26, 2010 12:50 am

Mage gets my vote, when used correctly you can nuke the crud out of people lol
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Invasion's
 
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Post » Tue Oct 26, 2010 12:35 am

I second Count Lauriel on the front that you should try and flesh out your character as much as possible, like you did with your other Orc, let things continue after quests, don't limit yourself to them. Play it more like real life, take RP to the extreme. Sleep, eat, take baths, take leaks, everything.

This can be done with any character at all, ranging from Mages, to Warriors, to Thieves, to Non-Combat characters, to hybrids. I actually would recommend that you continue on with your Orc, as his build was one you liked, and you built up his back-story pretty well too, so things can keep going forever. Remember, don't limit yourself to quests.

Although one point is, that for us console gamers, it's a lot harder to RP, but still; I have commitment issues in real life, and I managed to stick with one character for 4 years. If I can do it, anyone can. :)
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Tyrel
 
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Post » Tue Oct 26, 2010 7:17 am

Try a homicidal maniac on a rampage to kill everybody as fast as he can.

Wrongfully imprisoned, he prayed to Cromm for a little tiny bit of a chance to become His vengeful will on Cyrodill (hey, it even rhymes :) ) and once u get outta sewers... then its no holds bared. Total annihilation. Guardmaggedon.

Oh Lucien comes to you in a dream? Meddling in your sweet sleep? VOLENDRUNG him to neverland! Now - NOW, START IT NOOOOOWWWW!!!!
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Kari Depp
 
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Post » Tue Oct 26, 2010 7:57 am

Well, my ol orc finished his game, and now I need a new character. Toss me suggestions for builds, role plays, general banter.

Id really like to ask 1 question specifically though... What makes a character cool? As in what kind of character would you guys want to hear about or talk to if you could? This is kinda what Ive been trying to hammer out for a while.

You are what makes your character cool. Your Orc could be as cool as any creature that ever lived.

As far as 'finishing' the game, I suppose Angel was finished a long time ago since there are things she will likely never do but we still travel together and I am still endlessly fascinated by her. She teaches me about reconnecting with the child I once was and I teach her about how to survive and develop her interests. I never preach to her but listen to what she wants. She takes us in directions I never though of. Her example has inspired me in the real world. I have taken up learning to play classical guitar. I can already read simple sheet music and can play through http://www.youtube.com/watch?v=LaHaRUPfKok although at a slower pace than normal.

Right now, her big thing is camping and locating every marker on the map. She is still compulsive about making friends with everyone and that includes bandits and especially hedge wizzards since she is a Mage. She is a sworn enemy of Necromancers, and her compassion for undead requires her to terminate the misuse of their remains immediately on contact. That includes Vampires as well as those skeletal guardians found occasionally at forts.
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Philip Rua
 
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Post » Tue Oct 26, 2010 2:36 pm

A pacifist.

Oh wait, you didn't ask in the mods forum... :D It's just that there are mods that make this not only possible, but plausible, immersive and fun as well.

Please, if you could-- a pointer to said mods? I've got a tremendous pure pacifist character, based simply on a face I stumbled across in chargen one day, but he hasn't even made it past Weye yet. I just haven't been able to work out a way to play a true pacifist in this game. I've never seen or heard of mods that make a truly pacifistic approach to the game possible (much less plausible and fun) and just came back from the mods forum empty-handed.

TIA
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Rinceoir
 
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Post » Tue Oct 26, 2010 2:10 pm

Please, if you could-- a pointer to said mods? I've got a tremendous pure pacifist character, based simply on a face I stumbled across in chargen one day, but he hasn't even made it past Weye yet. I just haven't been able to work out a way to play a true pacifist in this game. I've never seen or heard of mods that make a truly pacifistic approach to the game possible (much less plausible and fun) and just came back from the mods forum empty-handed.

TIA

I hope u can find it, coz the only way I believe u can do something non-violent is getting drunk on invisibility & charm spells, reach 100 sneak asap (so as to take keys from foes without killing and curing whomever u can. unfortunately, the gameplay in O is mostly confrontational, and imo few intelligent / non-violent approaches r available.
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Emma Louise Adams
 
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Post » Tue Oct 26, 2010 2:01 am

Breton warrior with mage support aka the only character I ever play. Didn't start MQ until like 30 and still hasn't found the Mythic Dawn shrine at 40, spends most of his time drinking and betting at the Arena after witnessing the horror at Kvatch. I have OOO though which adds a lot of content, don't know if I could get this high and not go far in MQ on vanilla haha.
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Trevi
 
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Post » Tue Oct 26, 2010 3:04 pm

This can be done with any character at all, ranging from Mages, to Warriors, to Thieves, to Non-Combat characters, to hybrids. I actually would recommend that you continue on with your Orc, as his build was one you liked, and you built up his back-story pretty well too, so things can keep going forever. Remember, don't limit yourself to quests.


His story goes on in my head, but he moved back to Orsinium.

SO far I got a non-violent mage aka an alchemist. keep em coming.
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Johanna Van Drunick
 
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Post » Tue Oct 26, 2010 3:19 pm

Drunk noblemen who spends money at the arena.
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TOYA toys
 
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Post » Tue Oct 26, 2010 6:25 am

His story goes on in my head, but he moved back to Orsinium.

I could never just let go of my character like that... Too attached, I guess, even though it might be time for her to return to Valenwood. :P

Anyway, a pacifistic alchemist sounds interesting, but you'd have to be able to think up a lot of activities that don't require killing - the Vanilla quests, at least, almost never have a possibility for a no-violence solution. Unless your pacifistic mage doesn't have a problem with stealing, and uses his/her magical abilities to steal - then the Thieves Guild would be a good questline, because I'm pretty srue that doesn't require you to kill anyone at any point in the quest line (it's been forever since I last did it, so I could be wrong about this). Maybe someone who is totally opposed to killing due to a traumatic event in their past, yet so poor that they have to rely on stealing to survive? Because with pacifism the Mages Guild is out, I think, as well as the Main Quest, Fighters Guild and DB (obviously).
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Jade Payton
 
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Post » Tue Oct 26, 2010 5:02 pm

here's actually a character i've figured out i'd give it a try , once i hit the lotto: a false prophet or serpent speaker or sth like this.

since i learnt how to 'incite' riots (by casting or attacking undetected), i was curious at how much chaos i could create by having some followers or gathering a crowd and just casting frenzy or sth that would make s.o. attack others, and just sit and watch the ensuing urufubaca.

This is probably a sorceror type of guy, and i imagined him with these skills:

Illusion, Speechcraft, Alteration,Sneak, Mysticism, Restoration, Destruction

I'm not sure about all the skills, but the first four would pretty much be necessary (maybe switch Mysticism for Archery?). this would allow the cahracter to build some reputation, attract followers, 'deceive' about his intentions (even by following the MQ to a certain point) and then just unleashing chaos whenever meeting a considerable crowd.

Think it is worth a try?
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Melanie
 
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Post » Tue Oct 26, 2010 5:26 pm

Depends on what you mean by "pacifist." If a follower or a summons kills somebody, it counts as a killing on your statistics. Even if you Command an enemy, and he gets in a fight with one of his friends, it counts as your kill if he wins.

I have a totally pacifist character who has 0 kills to either creatures or people, and who has managed to close the Kvatch gate, and has done the Mages Guild Recommendation quests for Chorrol, Bruma, Bravil, Cheydinhal, and Anvil. I'm currently working on Skingrad; I think it's possible with a judicious use of Command, and letting the "missing mage" finish off the last baddie. So far, I keep getting part way through, and one of my Commanded enemies wins a fight, giving me a kill stat. I have a feeling that Leyawiin is going to be a big problem.

This is a very difficult thing to do, since it requires a lot of Calming and running away, and/or making enemies chase you to guards, who then do the dirty work. The keeper of the Kvatch Sigil Key was a real challenge; my mage had to keep leaping back and forth across a gap until the fool followed, and fell to his death. The rest of it was just a mad dash, using chameleon as much as possible, and occupying multiple enemies by casting Command on the weaker ones so they'd attack the stronger, while I sneaked by.

Obviously it's impossible to finish the Main Quest or the Mages Guild questline without killing somebody; but the challenge here is to find out how much can be finished without ever killing anything. This is one character that I am saving and reloading; it's more of an experiment than anything else.
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Doniesha World
 
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Post » Tue Oct 26, 2010 2:58 am

The keeper of the Kvatch Sigil Key was a real challenge; my mage had to keep leaping back and forth across a gap until the fool followed, and fell to his death.

I personally wouldn't count that as pacifistic, because pacifism means the opposition of violence and wars, even if you're not fighting in them yourself. I think leading someone to their death on purpose isn't technically pacifistic, as you're still the one who causes said person to die. Then again, if you're just doing as many quests as possible while keeping the kill counter at 0, that works... But from a roleplay point of view, that wouldn't be considered a pacifist action, imho.
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suniti
 
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Post » Tue Oct 26, 2010 10:37 am

I personally wouldn't count that as pacifistic, because pacifism means the opposition of violence and wars, even if you're not fighting in them yourself. I think leading someone to their death on purpose isn't technically pacifistic, as you're still the one who causes said person to die. Then again, if you're just doing as many quests as possible while keeping the kill counter at 0, that works... But from a roleplay point of view, that wouldn't be considered a pacifist action, imho.


Let's see. You're an unarmed Breton, and there's a Dremora with a mace chasing you around the top of a tower. Every time around, you have to jump over the place where the ramp comes up, or you will fall to your death. Yeah, you're right, it's all the Breton's fault. :wink_smile:

It's a stretch to call this roleplay. The game doesn't really permit pacifist action, unless your character is going to go directly to the Imperial City and stay there. That was really my point; what I'm doing is testing the limits of the possible, and this is completely outside of the way I usually play the game. Nevertheless, it is interesting to deal with a character who will not use violence, or be the proximate cause of violence, under any circumstances.

Edit: Incidentally, "pacifism" can be a lot wider-ranging than simply being opposed to violence and war. See http://en.wikipedia.org/wiki/Pacifism for discussion of a lot of different outlooks that fall under the umbrella of Pacifism. :)
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Lisa Robb
 
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Post » Tue Oct 26, 2010 2:20 am

OK I got a full mage Female Altmer under Apprentice. with Bright Gray hair and Blue eyes. Young. Keep it coming.
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Dan Endacott
 
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Post » Tue Oct 26, 2010 3:07 pm

Zakarius, wasn't it only a week or two ago that you said you had created your PERFECT character?
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Jacob Phillips
 
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Post » Tue Oct 26, 2010 10:57 am

Let's see. You're an unarmed Breton, and there's a Dremora with a mace chasing you around the top of a tower. Every time around, you have to jump over the place where the ramp comes up, or you will fall to your death. Yeah, you're right, it's all the Breton's fault. :wink_smile:

It's a stretch to call this roleplay. The game doesn't really permit pacifist action, unless your character is going to go directly to the Imperial City and stay there. That was really my point; what I'm doing is testing the limits of the possible, and this is completely outside of the way I usually play the game. Nevertheless, it is interesting to deal with a character who will not use violence, or be the proximate cause of violence, under any circumstances.

Edit: Incidentally, "pacifism" can be a lot wider-ranging than simply being opposed to violence and war. See http://en.wikipedia.org/wiki/Pacifism for discussion of a lot of different outlooks that fall under the umbrella of Pacifism. :)

Generally, most pacifists are still opposed to violence, and leading someone to the edge of a fall to their death is at least partially your fault, as said person wouldn't have fallen in if not for you.

... but yeah, it depends on how your character defines their pacifism. If they're simply opposed to killing anything/anyone themselves, then making people fall in to ditches or leading them to guards to be killed works. But if they just don't want to have death on their conscience, they need to sneak pretty damn well. The roleplay-options aren't really that limited, in my opinion. There's lots of stuff you can do without killing anyone, though most of it isn't quest-related. You just need a good imagination.
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Marine Arrègle
 
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