five years.. they started immediatly after OB with a small team the rest was fallout 3
also the team has doubled in size so if you think about it this game has the most work put into it
No. They planned for 2 years while fallout 3 was in production. The only actual production time started after its release. Most of the new team will probably be cod players or halo players looking at the "stremelining" occuring here. The trailer was shot on a console, what does that tell you. Oblivion gameplay was great, but environments, cities exept for maybe skingrad, quests exept for DB were all too generic, and it lacked lore. most of the books were taken from MW, and the main quest was nothing but fetch or kill quests. No puzzels, disturbing dreams or any effect on the populace exept for kvatch and the repeditive rumours about it from npcs. Look at MW's MQ. Sleepers all through the towns, dagoth ur contacting you, ash statues ect. Was fantastic. And the lore behind the tribunal temple was amazing, how the false gods ruled all of morrowind. Imperial colonization was exellent too, with the mixed opinions over slaves and ashlander rights. None of that in oblivion exept for the summitmist manor DB quest where tension forms between the dunmer and the redguard, tension derived from morrowind story anyway. Play nehrim. Uses oblivions engine but the story is fantastic and gripping and has beautiful, diverse hand placed environments. Deserts, mountains, forests, swamps, ruined cities, under water environments, mines with sunken ships in the background, dwarven trains to the underworld in a dark, spirit filled cavern. The list goes on and on, and the game was fantastic. Oblivions MQ bores me to death, Nehrim's was so good, I couldnt stop playing untill the very end. Still, I enjoyed oblivion immensley, despite its flaws, but with all the cutting out thats happening, Im getting very worried.