Lol, atleast make the features optional for people who do have the hardware. I dont see why I have to suffer because other people cant handle it. Have the video options like crysis where you could run in dx 9 mode or dx10, but with dx 11 instead. This still catered for people with low end pc's but allowed people who spend a lot of money on their rigs to enjoy the high end features. You say youve been playing es games for so long. Arent you worried about all the "stremelining"? Its detracting from the soul of ES games, the freedom and customization potential. It may not bomb in sales; im sure lots of people will buy it. Its the quality im concerned about.
I never said that. I said developers could do so, but they don't because they don't see it as profitable, not because I complain. I don't complain. Most gaming systems don't have DX11 capabilities, so most companies don't make games with them. The only reason I would complain about DX11 features for a PC version is if they didn't also make the best game they could for the other two versions. In fact, I support this. I want developers to do this. They aren't doing it for my primary platform (PS3), either. It seems the PS3's architecture is too alien for developers to want to work with, and so they typically optimize things for the 360, instead, and port it over to the PS3.
I don't like this and I don't support this. I don't support the best possible options not being available for PC users, either, but the developers are the ones that choose not to do these things. They are not the fault of consoles or console players, and as I've said, they aren't even properly coding games for all consoles, either (PS3 gets the short end of the stick, most of the time). The fact of the matter is multiplatform development seems to water down technological capabilities for everyone as one specific platform's capabilities and structure are not the only thing being taken into account. If I had things my way, developers would make the best game they could for all platforms, but they tend not to do this, and yes, even console gamers lose out due to this, in some ways.
No, I'm not worried, because many of the things seen as supposed streamlining are not streamlining. Most of the complaints are based on either personal opinion or, in some ways, false beliefs (The "Oblivion has no lore" thing or the "Oblivion has no unique dialogue for NPCs while Morrowind does" thing, for example). Many of the changes that are complained about are in other Elder Scrolls games, even. For example, Oblivion-style fast-travel was almost directly ripped out of the first Elder Scrolls game. Oblivion's setting is an homage to Arena and Daggerfall's, it seems. Oblivion has even more books than Daggerfall and Arena (which actually has none) while still having a comparable amount to Morrowind.
Level-scaling in Oblivion is, while a bit harsher than in the past, very reminiscent of, say, Daggerfall's, in many ways. Many changes were made from Daggerfall to Morrowind as with Morrowind to Oblivion. The Elder Scrolls series initially started with no joinable factions or skills. It didn't have spears in either of the first two games. Arena had walled cities. Arena didn't have levitation. I've seen no streamlining throughout the series, I've only seen change, innovation, and, sometimes, a return to features from older games (Oblivion has many features from Arena, Daggerfall, and Morrowind that each may have lacked in comparison to the other, for example).
I've seen so much of the series and drawn so many similarities between the various games that I don't see streamlining. The series is so interwoven that no two games are ever quite the same, but they do share quite a bit with all of the other three. This is what I see in the series. I have nothing to fear because I've already seen all the changes, all the differences, between the games, and when you've seen them, learn to expect them, take a step back, and realized you loved them all, the fears vanish. One cannot truly be fan of the series itself and appreciate it all without acknowledging that it is a series that signifies change in an otherwise stagnant market. This is why I love the series. It wouldn't be what it is, an amalgamation of various features and innovated concepts, without all this change and interwoven connection.