Thank you guys.
Regardless of whether you might agree with me or not, everyone's been very open to debate and discussion - something that, honestly, is rarer than it should be. If we can maintain that, I think we may have a very productive thread on our hands.
OP is making assumption that "Morrowind vets" thought Morrowind was perfect game.
It wasn't.
Fighting was bad - you could see your sword go right through a guy, your arrow right through that monster, but you didn't hit them, just because your weapon skill/agility was too low?
- Improved in Oblivion. Still leaves room for improvement.
Finding specific location for a quest was sometimes hard. Some quests had bad instructions, there wasn't any magical arrow that told you "This way, you idiot".
- While improved in Oblivion, now you didn't even have to listen what you were supposed to do. Just walk to the arrow and pick it up, kill it, talk to it or follow it.
View distance was bad in Morrowind. Sure, tech that time would've died if it had to draw more. You were playing in fog all the time.
- Obviously improved in Oblivion.
Dialogues in Morrowind were like reading book and hunting keywords. In long discussion the beginning of the dialogue got cut out so you had to hunt the blue words and topics to continue asking about what was said in the first paragraph.
- Oblivions dialogue consisted of just few topics. Much simpler, but less rich. Improvement, but not perfect.
Take it like this. Morrowind was boat with leaks. Oblivion was boat with leaks that tried to fix them with sugar.
What we "morrowind vets" are talking about is probably what Daggerfall vets were talking about after Morrowind. Daggerfall had mounts, Morrowind didn't. They brought them back in Oblivion.
Were talking about in where Morrowind hits and where Oblivion misses, so that the next game could improve itself. Many people played Oblivion but didn't play Morrowind. Later they tried but couldn't just because they thought they couldn't live without fast traveling and arrow pointing to where you go. Top that with dice rolls when attacking and you see uninstall bar on your screen.
We don't want to play another Oblivion. We want improved TES game. That comes from thinking what was the weak points of Oblivion and thinking how they can be improved. Not by keeping the design flaws, because Oblivion sold more copies.
I think this is a point that gets confused very frequently in these sorts of discussions. Much of what made Morrowind a better game
wasn't necessarily a "design decision" of the game - things like more dungeon variety, a more balanced leveling system, and seamless city/wilderness connections are things I think we would all agree are preferable to their Oblivion counterparts. What seems to happen is those traits become inherently associated with Morrowind, even though they aren't necessarily what makes Morrowind different. They're more like technical limitations, mistakes - things that would've been better if there was more time or money spent. The true "differences" between the two games, the things that are
worth arguing about, are the actual design decisions made by the developers. Things like compass markers or fast traveling. These are things that were possible in both instances, but - whether it's due to design preference or perceived necessity - only existed in one.
So, in the same vein, we should all agree on the things that make Morrowind better in a technical sense. The things we should really be focusing on discussing are the things that were different
on purpose - those are what give a game its individuality, more than anything else.
This, in my opinion, is key to pleasing everyone. Lots and lots of options. Most notably, there should be a (customizable?) "hardcoe mode" a la New Vegas that implements many of the options that make the game more immersive, but more difficult. Removing quest markers, disabling fast travel (assuming it exists), etc - making the game more realistic but more challenging. I think this would definitely please many of the people complaining about the "simplification" of the Elder Scrolls series so far. Even I, an absolute fan of Oblivion, would kill for a fantastic hardcoe Mode in Skyrim. I'd play and replay through the game so many times if that were implemented.
I also appreciate that this thread is not called "What would you want Skyrim to be?" because this ends in "Morrowind" and "Skyrim should be like Skyrim" everytime.
Thanks for noticing. I don't think we should be focusing on hoping that Skyrim is most like My Favorite Game A or Your Favorite Game B - it limits its potential. I think we should be exploring our options in much more depth. Bethesda certainly did, I can assure you.
Ah, but Bethesda DID go back to their Morrowind roots a bit with Fallout 3... Let me explain with this list of things that were in Morrowind, but somehow ended up in Fallout 3.
Morrowind things that Fallout 3 had:
- Better bartering system.
- Better levelling system.
- Preset faces.
- More unique dungeons, sometimes containing unique treasure.
So with these things, I am confident that Bethsda won't go back to the repetitive "are you sure you want to sell this?" Bartering system that made me shudder at the thought of selling my things, nor will they go back to the levelling system that Oblivion had (there's a poll on this forum and most people who have voted prefer the Morrowind system), nor will they go back to making every single face ugly and round, with no decent faces to choose from in the beginning. And I'm certain that they've scrapped the boring, generic dungeons and landscapes that plagued Oblivion.
Many people on this forum ignore Fallout 3 - they see it as "not Elder Scrolls", so obviously it doesn't impact the development of Skyrim. Which is
completely false. Anyone who played Fallout 3 knows how much in common it had with Oblivion, and that means many of the design decisions and improvements they made for Fallout 3 are completely relevant. Things like the bartering system, leveling, dungeon placement and layout, and quest structure all can be discussed on a generic enough level to apply to both universes - as the above quote demonstrates. I can guarantee you that they've brought over many of the applicable improvements they made to Fallout 3 and New Vegas for Skyrim.
The sectionalism in the fanbase is not exclusive to Elder Scrolls. This type of "old fan vs. new fan" dilemma is constant almost everywhere. For example, the rock band Kings of Leon (sorry for the very unrelated example, but its the first thing that comes to mind, and is relevant nevertheless.) is known in the music world for having a very heavy "old vs. new" conflict between their fans. Old fans enjoyed the band's grungy, southern feel and felt alienated when the Kings changed and became more mainstream, but their mainstream success is the main factor in their huge rise in fans and popularity.
Well, it's dumb.
In games in particular, it's more possible to please everyone than any other medium. When music finally discovers options menus, audience sizes are going to
explode.
Very well said Origional Post.
I would like to think (Myself being a Oblivion first, Morrowind later ES fan) that a game like Oblivion, even though it brings to the table a lotta casual gamers, also inspires fans to get excited about the next level in depth. What bethesda should do is craft a game that allows for the casual gamer to pick up and get through with enjoyment, while allowing the hardcoe players the awesomeness of a complex system. Besicially, craft a came thats easy tolearn, impossible tomaster.
And besides, what Fallout 3 has taught us is this, Bethesda is not on a downward slope. They are making games that are getting better and better in so many ways, from quest complexity to large world uniqueness. (fallout 3 is big, but more comparable to morrowind in its explorability.) Graphics and combat are a given, really skyrim could be an amazing game without being the hardcoriest experience ever. It dosen't need to be morrowind hardcoe, where lvl 1 means stay in Balmora and wait till the rats stop killing you, it needs to be skyrim hardcoe, where lvl 1 means go ahead and kill the rats, but watch out, cause the glaciers outside Winterhold are full of bears, and those things will tear you apart till your a higher level.
I have to agree. A few minor issues aside, Oblivion's world is the most immersive I've ever experienced. I think they did more right with Oblivion than they did wrong, that's for sure.
I actually disagree OP. While I do believe the intent of any game developer is to definitely appeal to a larger audience, I do not believe the end product of Oblivion was what Bethesda intended. I say this for a variety of reasons. For one, Oblivion had been in development since Morrowind, and Todd Howard stated back then that he wanted Oblivion to be on the next generation consoles. So that became the driving force behind the game. The only problem is the next generation consoles didn't exist yet. So three or so years of development ended in Bethesda more or less guessing how Oblivion would work. In total, Bethesda only had 6 months of actual development time on the hardware when they finally got it, and the game was probably delayed from a Holiday 2005 release because they were still learning the new technology. Just think about how much actual content was cut from Oblivion due to having to get the game shipped and not being familiar or having the time to work with the new hardware (there were various ideas put up by the devs on the elder scrolls website while Oblivion was in development and never panned out). I think that this in itself reflects greatly why Oblivion turned out the way it did, feeling empty and incomplete.
While making the game more focused and appealing to a larger audience was probably also a push, I do not believe that was the driving force. What truly makes TES special is the fact that is it unique, different, complex, and a truly immersive world. I also firmly believe that Skyrim's development process will be the polar opposite of Oblivion's. For one, Skyrim isn't being made for a new generation of consoles, and it can still run on the existing ones. Bethesda has also made a new internal engine for the purpose of making their types of games, and it has probably been in development as far back as when Oblivion was released. We already know that Skyrim has been in development for quite a few years (which means this engine has been up for some time), and voice overs are starting to be recorded for the game now. Which also suggests that a major portion of the game is already done, so I'm expecting a much more fulfilling, complete, and polished experience than what we got with Oblivion. Does that mean this game will be Morrowind? Absolutely not. Morrowind has already been done, and it's time for TES to move forward. However in terms of feeling complete and like a fully-immersed world, it will probably feel more similar to Morrowind than Oblivion.
It was obviously what they intended to some extent, or it would not have been released. Bethesda doesn't regret Oblivion by any stretch - the things they regret are the things they they had to rush, the things they couldn't get into the game in time for release. I think that's very different than "the entire game was wrong because they just didn't have enough time". There was a specific direction they were heading with Oblivion - given time, I think they would have polished the leveling system, animations, and radiant AI, but the core direction of the game was decided very early on. Oblivion was different than Morrowind for more reasons than just the technical. Whether Skyrim feels the same way, we'll have to see, but I would assume they are more comfortable with release schedules now than they were for Oblivion - especially since they don't have the increasing pressure of new hardware to support.
Excellent thread. Great argument by the author. Have you noticed that nearly every poll is shifted more towards Morrowind than Oblivion? For some reason, people seem to think just because something is older, it's better. This is evident with classic rock and black and white movies. Just because it's old doesn't mean it's classic. When Morrowind first came out, tons of fans complained about it being too different from previous elder scrolls games like Daggerfall. Now, people do the same thing with Olbivion. No matter how Skyrim turns out, people will complain that Morrowind was better or Oblivion was better. It's a cliche argument however it is indeed, inevitable.
Regardless of why, I sincerely hope we find a way to grow out of that argument. That argument is an oversimplification of reality, and it doesn't generate any useful discourse. If the goal is to actually talk about features we'd like to see in Skyrim, you have to drill down and discuss those features specifically. You have to talk about why they worked (or didn't), why they're still relevant (or not), and why it matters for Skyrim specifically. Otherwise we're just having a "battle of the fans", and nobody really wins those.
What Skyrim will be is an Elder Scrolls game. Every Elder Scrolls game has been vastly different from the previous one. I think Morrowind and Oblivion are the most similar, actually.
Back before Morrowind came out, everyone was afraid it was being "dumbed down" because it was coming out for the Xbox. It didn't matter to me then, and it doesn't matter to me now. The mechanics are totally irrelevant to me. What's important is the world.
I've lived and breathed Elder Scrolls for nearly two decades. I remember the first preview for Arena in Computer Gaming World. I loved Arena, loved the races, loved the world. I remember complaining about level scaling on Bethesda's BBS with Arena. But that didn't dminish my enthusiasm. I was obsessed with Daggerfall before it came out, visited Bethesda's awesome fantasy village website every day, sent e-mail suggestions in, Drove 60 miles to pick it up the day it came out. Loved it, hated the bugs. Didn't mind that 2/3's of what they talked about the game being before it came out was not there, loved what was. Plus, devoured all the books. Was a message board regular for Morrowind, before it came out. Loved the world, loved the uniqueness of the setting, was totally immersed. Didn't like the more structured(limiting) magic system, but that did not diminish my enthusiasm. With Oblivion, I couldn't spend as much time involved in the forums, as I had recently married, and had young children. But still, was obsessed. read the posts, got the previews, bought the Xbox collector's edition before I had an Xbox 360. Once I got a 360 and played it, once again, I loved coming back to this world. Didn't like the more generic setting, hated the bland look of the elve's and beasts, but that didn't diminish my enthusiasm. I love this world.
The game is just the lens for my latest journey into the Elder Scrolls world. The interface, mere mechanics defining my interaction. They change every time, and the changes are both good and bad. But always, they are allowing me access to Tamriel. Always, I am enjoying another fantastic journey. Now I am getting ready again. I can close my eyes and feel the cold, crisp air of Skyrim. I am preparing to return. I'll welcome another chance to experience this land. I'm not an Oblivion fan, nor a Morrowind fan, not Daggerfall, Arena, Redguard or Battlespire. I'm a fan of the Elder Scrolls, and I will always find joy in getting another chance to visit.
This is simply amazing. I hope a Bethesda dev comes across your words - it's exactly what I'd want to hear if I was in their shoes.