what if.......

Post » Wed Dec 14, 2011 10:27 am

I have started playing Fallout recently starting with the third one and I instantly fell in love with the games open world. The characters and their reactions , the graphics and story lines. I been playing New Vegas and love that just as much as the third one. But as fun as it is running around completing quest's and aiding sides from Mr. House to the Legion why not try something new like found your own faction , what I mean is you start off as a character who is in a vault say some place in the south like texas or something like that and you have to escape your vault before it blows up due to techinchal problems with the vault itself. You have with you your fellow companions and set out in the big open world to start a new life. Thats when you spot a base (kind of like boomers but your tribe isnt all about blowing stuff up (not that thats not fun or anything ha) but you rid the base from its previous owners and thats when the game really starts by coming up with ways to fix the defenses , looking for food and power sources , medical supplies and possibly local cities who will aide you. As you progress word will spread which will bring about more merchants , poteintial threats(raiders , tribals possibly legion depending upon the time frame of the game.) but yeah I just think it would be cool to do something different like that , something to build to call your own instead of just killing without a purpose. And as for the faction part , seeing your the leader of the previous vault dweller you decide who your going to ally with , who to go to war with , and possibly construct , I mean you possibly can start to build training grounds , medical facilities , but in order to do that you have to get the supplies , and the people on your side to assist you in that. Its just a idea. Whats your thoughts , opinions , disagreements?

Hector the Great
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CxvIII
 
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Post » Thu Dec 15, 2011 1:16 am

Sounds like a decent idea. :thumbsup:

Welcome to the forums

Sincerely,

Ace Hanlon
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Kara Payne
 
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Post » Wed Dec 14, 2011 4:50 pm

Yeah its just an idea , Honestly though I would rather see newer creatures like say there was a research facility that had a problem and caused some of its subjects to evolve like a werewolf , where one of the researchers had been bitten by a wolf they had as a subject and when the bombs fell the radition exposure created a side effect where the man had been turned into a were wolf ha just saying . I am just tired of seeing robots being the center of the research , its sad but I am sure soon enough robots will start to replace humanity both on the frontlines and in the factories in larger scale.
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Jodie Bardgett
 
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Post » Wed Dec 14, 2011 2:31 pm

For New Vegas?
No.

For Fallout 4?
No.

For a Fallout spin-off that is completely different from what Fallout actually is about?
.... No.

Creating your own faction will leave one hell of a lot of plot holes with the ending sliders.
We shouldn't be able to lead a group of people.
That's not what Fallout is about.
We should just be the mysterious stranger who rolls into town and starts a mess or help them out then leaves when (s)he's done mucking about.
Allowing to create our own faction will just be a halfassed feature in the end and not worth the time and resources spent on it.
(When that time and resources could have been spent on other aspects of the game far more important.)

/imo of course.


[edit]

I just think that if a new feature is going to be implemented then it needs to be implemented properly.
A family.
A wife.
A child.
A gang.

It requires far too much work, too much time and resources will be spent on something pointless and unnecessary for Fallout when that time and resources could have been spent on making more quests or writing more dialogue or bug fixing or maybe just making slightly more dynamic changes to towns after certain quests are done.

And if not enough work is put into it then it will just be some halfassed crap feature that people will complain about not being fleshed out enough.

So it's not worth spending any time on in my opinion.
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luis ortiz
 
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Post » Wed Dec 14, 2011 12:49 pm

Reminds me of my idea, but yes. I think it′s a good idea. :tops:
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Charlie Sarson
 
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Post » Wed Dec 14, 2011 3:35 pm

Well in a way yeah that makes sense , but as technology for gaming advances so should their push to make something new happen. I dont think its a bad idea , I think its a way to expand the game , I mean thats all the character is , a vault dweller , a courier . Why not a leader? I am not saying this would be a Fallout 5 , because like you said the resources they have they probably would not be able to pull it off but later down the road. In the gaming industry you have to take risks to make the big pay offs , that much I am sure of , just like on the battlefield. But like I said its something new , something that could be done later down the road , and I would love to see it done. and I am not saying you name the faction but just how you proceed from what areas you want to progress in , rather your faction is more agressive or passive , if they are going to research techs from the old world and use them for their personal use or salavage them from other sites .
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glot
 
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Post » Thu Dec 15, 2011 2:47 am

The whole first theory is literally the entire beginning of Fallout 3 after you leave 101. There's a town called Megaton that has little to know weaponry, you can help with its defenses (disarming the bomb, fixing the pipes, etc.), Moira tells you to go out and see if food is scavengable at Super Duper Mart, and a whole [censored] ton of other stuff.
And, technically, you do have to leave your vault due to technical difficulties. When Dad opens the door, the roaches probably screw up the wiring, which might be the cause of why all the electronics were somewhat on the fritz when you have to go back into the Vault on the "Trouble on the Homefront" quest.
I know what you're getting at, but pretty much, what you're suggesting has already been done. I'd advice that you'd make your own mod of your ideas, but there's indefinately not going to be another game with what Bethesda already did with F3.

Yeah its just an idea , Honestly though I would rather see newer creatures like say there was a research facility that had a problem and caused some of its subjects to evolve like a werewolf , where one of the researchers had been bitten by a wolf they had as a subject and when the bombs fell the radition exposure created a side effect where the man had been turned into a were wolf ha just saying . I am just tired of seeing robots being the center of the research , its sad but I am sure soon enough robots will start to replace humanity both on the frontlines and in the factories in larger scale.


Lol, ever hear of Being One? If not, google it. Something in the third part of the game it talks about how there was some virus that spread from the moon when it got nuked for some reason that made people turn into abominations that were dog-like (a.k.a. werewolves). Try something like that.
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Shianne Donato
 
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Post » Wed Dec 14, 2011 4:32 pm

Well thats not exactly what I am meaning , lets say that they have a problem with their air filiteration system that gives them so many days before they begin to run out of air so they have to vacate the vault which is the only place they have known for their entire life. Then they find the base which is near by the vault where they have to eliminate a tribe set up at the base , at the end of the battle the lead character (who is the overseer of the vault) decides they need to set up shelter there , where they find a cache of weapons , ammo and medical supplies. What could happen is like the hardcoe mode you have to replenish ammo , food , water and medical supplies , or as you progress you can put resources into researching ways of producing power (repair skill and science) , that starts the foundation of building your own city from there you can start to build a medical facility , ammo factory but inorder to get the parts and such you have to either salvage them or trade with local merchant outfits or other towns for the parts. like I said its just an idea.
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Nicholas
 
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Post » Wed Dec 14, 2011 4:46 pm

Well thats not exactly what I am meaning , lets say that they have a problem with their air filiteration system that gives them so many days before they begin to run out of air so they have to vacate the vault which is the only place they have known for their entire life. Then they find the base which is near by the vault where they have to eliminate a tribe set up at the base , at the end of the battle the lead character (who is the overseer of the vault) decides they need to set up shelter there , where they find a cache of weapons , ammo and medical supplies. What could happen is like the hardcoe mode you have to replenish ammo , food , water and medical supplies , or as you progress you can put resources into researching ways of producing power (repair skill and science) , that starts the foundation of building your own city from there you can start to build a medical facility , ammo factory but inorder to get the parts and such you have to either salvage them or trade with local merchant outfits or other towns for the parts. like I said its just an idea.


You're right, it's just an idea, but it's not conventional enough. Like I said, it's pretty much already been done, because no matter what is, be it air filtration blockage, water purification chips breaking, radroaches running amuck, it's still the same concept. And the only thing changed about leaving is that your'e just bringing a few companions along, but you're assuming that EVERYONE made it out. Some residents of 101 couldn't even stand a few cockroaches. If they can't sustain theirselves to such little threats like that, how could even half of them survive actual fatal technical anomolies?
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Hannah Barnard
 
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