I recently downloaded the texture pack of Mtgr23 and all of his replacement textures (architecture, landscape, trees, clutter, plants, etc.) are compressed with dxt5. After reading an article about texture compression, I learned that dxt5 is not really needed for all textures (except for e.g. 3d models).
Since compressing in dxt1 makes it half the size with no quality loss, I'm interested what textures exactly need dxt5. Is there a guide somewhere that explains it in more detail? Do I lose quality if I recompress some of the textures with a program like thecompressonator?