What is it that you like about Morrowind compared to Oblivio

Post » Wed Dec 09, 2009 4:29 am

Wait, wait, in real life, most major cities are marked on maps, and you don't have a magical arrowhead showing where you are compared to everything else. Basically, in real life, everything is revealed to you, except your own location.



I always feel quite upset when people don't like talking. It's so much easier to convey a message or feeling, through tone and speech. They insult the deaf, when they have the ability, yet refuses to listen, only accepting a conversation if it written down.


except when it uses the same voice actors over and over again while giving you only tidbits of information because they cant afford to write out tons of information for everyone to say.
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FirDaus LOVe farhana
 
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Post » Wed Dec 09, 2009 2:57 pm

except when it uses the same voice actors over and over again while giving you only tidbits of information because they cant afford to write out tons of information for everyone to say.


how is that different from writing pages and then duplicate them between characters, so they all say the same long thing word for word?
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Jonathan Egan
 
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Post » Wed Dec 09, 2009 1:26 am

you sound like a really young gamer :(

Young....not really.
Gamer....not really.

I don't play games i quit that 1 or 2 years ago,thing with me is that I am svcked in the Elder Scrolls series and I can't get out(starting from Oblivion),when I finish with ES I am finished with games foreva ! To much time spent in them,wasting of life.

If you meant for Tetris thing,I said that because of graphics...bad graphics. But good for its era though !
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James Hate
 
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Post » Wed Dec 09, 2009 5:04 am

This just gave me an awesome idea for a modder's resource...

Take all sorts of tiny sounds from voices in the vanilla game, and separate them. Then they could be put together and touched-up to make full sentences! Then, whereas Morrowind mods could be seamlessly integrated since they didn't require new voice-acting, Oblivion and TESV (if it has full voice-acting) mods could be made more seamlessly, and might even match up with Morrowind's level of seamlessness.

Given, the audio workers will need a LOT of skill to make it sound right...
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electro_fantics
 
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Post » Wed Dec 09, 2009 8:41 am

Spears. . . I miss spears. :(

But seriously, I really liked how Morrowind felt very alien, from creatures, to people, even the trees. Alot of that feeling of actually -being- in a different world was lost on Oblivion; you know, unless you're actually in Oblivion.
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kiss my weasel
 
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Post » Wed Dec 09, 2009 3:23 am

I like Morrowind because this if the first true (move in any direction and not turn base first person) first person RPG I played.
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Tiffany Holmes
 
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Post » Wed Dec 09, 2009 5:21 am

This may sound stupid, but I liked the black dialog box and the brown text in morrowind. Ii look medievish. I hated how the dialog in oblivion looked like computer text.
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Lizbeth Ruiz
 
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Post » Wed Dec 09, 2009 5:45 am

This may sound stupid, but I liked the black dialog box and the brown text in morrowind. Ii look medievish. I hated how the dialog in oblivion looked like computer text.

And it was all shiny and big and golden. I could read it faster than the NPCs could speak it.

I miss the box, too. I like being able to look back and re-read the sentence, as if my character's own memory was better than my own. :D

I also like how my character can pick up on certain words and ask the NPC about it in TESIII. I know, some people feel it is too much like a cross-referenced encyclopedia, but to me it feels as if I am able to ask the NPC about the world I'm in, and what their thoughts and perspectives are (which are different depending on race and class) of the place they live in and the politics around them. Just stopping and 'talking' with an NPC could be a nice and informative adventure. The NPCs in TESIV lacked such diverse dialog, and it felt like the didn't really even understand the world they lived in and it doesn't matter what city they are in, they are as witless in Bruma as in Anvil.
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Mrs. Patton
 
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Post » Wed Dec 09, 2009 4:00 am

I also like how my character can pick up on certain words and ask the NPC about it in TESIII. I know, some people feel it is too much like a cross-referenced encyclopedia, but to me it feels as if I am able to ask the NPC about the world I'm in, and what their thoughts and perspectives are (which are different depending on race and class) of the place they live in and the politics around them.

I think it made perfect sense to learn of a new topic through some means and then to be able to backtrack and ask other NPCs what they thought of it. Definitely made conversations increasingly more interesting and dynamic as you learned more about the world and the conflicts surrounding it. The general density of topics was also a good plus - in Oblivion, NPCs who had no involvement in quests really had nothing whatsoever to talk about except "Rumors", "", and OLOLOLOLGREYFOX. :nope:
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Luis Reyma
 
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Post » Wed Dec 09, 2009 7:58 am

how is that different from writing pages and then duplicate them between characters, so they all say the same long thing word for word?


the difference?

well I can read faster than someone speaking it and also it irritates me to no ends to hear the same 5 voice actors doing the voices for every npc in the game. theres no personality, its like saying nurse joy and office jenny from pokemon each have their own distinct personalities when in truth they dont because its the same person over and over again.

Young....not really.
Gamer....not really.

I don't play games i quit that 1 or 2 years ago,thing with me is that I am svcked in the Elder Scrolls series and I can't get out(starting from Oblivion),when I finish with ES I am finished with games foreva ! To much time spent in them,wasting of life.

If you meant for Tetris thing,I said that because of graphics...bad graphics. But good for its era though !

no i assumed that from your stance about not liking games unless there was voice acting in it.
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Jhenna lee Lizama
 
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Post » Wed Dec 09, 2009 12:26 am

For me, there was simply more to Morrowind. More factions, more quests, more to do. More exploration, it wasn't scaled to your level, and loot in dungeons was usually interesting and varied. It wasn't just a chest with six gold and a wooden bowl. You could walk into a cave and stumble upon Chrysamere. God, I loved the exploration in that game.


It seemed like no matter where I went in the world, I'd stumble upon something interesting. With Oblivion, I could explore all the dungeons, but why? I mean, maybe it'd be different from "random undead crypt #6," but probably not, and there wouldn't be anything exciting to find in it anyway.


That's why, while I reeeaaally want an Elder Scrolls V announcement, I'm almost too afraid of what it'll look like. With each new addition to the series, it looks more like a first-person adventure game, and less like an RPG of any sort.

Also, vampirism and lycanthropy. I know Oblivion has vampirism, but it isn't nearly as interesting. And the mechanic of it seems totally backward.

EDIT: I'm not just ragging on ES, either. It is my all-time favorite franchise, after all. It's games in general. Look at Deus Ex.
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CRuzIta LUVz grlz
 
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Post » Wed Dec 09, 2009 5:54 am

If you don't know what crusader000055, why did you quote and replied?


I.. don't understand the question :mellow:
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mimi_lys
 
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Post » Wed Dec 09, 2009 7:09 am

I.. don't understand the question :mellow:


Oh nevermind, I figured what you meant, sorry dude. I just figured it out now. :foodndrink:
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Sweets Sweets
 
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Post » Wed Dec 09, 2009 12:02 pm

There were a few reasons i love it. I mean see The first experience was walking into a cave where somebody talked about a bandit and said that somebody should do something, I went in, and I got killed within 50 seconds. I couldn't block, and my attacks missed most of the time. Yes that is ripped right from the OP. It didn't hold my hand or try and briastfeed me the way to win quick and easy, if I went somewhere I wasn't prepared for when my skills were low, I would die, plain and simple. I enjoy the challenge, the fact that you have to think through your next move.

Also, scenery porm. Seriously, even with the aging graphics I love just walking around and looking at places. Oh, and the lore is awesome.
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Melly Angelic
 
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Post » Wed Dec 09, 2009 3:19 am

Well, there's a lot of replies to reply to, so I'll just sum it up in a few paragraphs (knowing me I'll type out of a whole page)

I like reading, and I'm not a young or new gamer, I'm sort-of in-between "retro" and "modern". I started playing games around 4-5, and I played Sega, Nintendo 64, and Super NES (I still don't understand how I stay in shape when usually I'm just sitting around).

Either way, back to the topic.

What the thing is about the dialogue for me, is that it feels more emotionless when it's just a bunch of words. I like to hear another human (or elf, or argonian, or khajiit :P) because otherwise... it just feels strange. It's sort-of like a combination of reading, but reading the same stuff over-and-over again. I'm not saying it isn't fun, but I didn't read Great Gatsby twice for a reason, I've got a photographic memory when it comes to reading. Anything I read, I instantly remember, so it's a pain for everybody to tell me all the same things that I've already known for quite some time.

Dialogue aside, I don't have the "nostalgia" everybody else does. So it's harder for me to get attached and think "Wow, the good old days." It's not that it isn't a good game, it's just the looming feeling of "There's a game that looks better than this, there's a game that has some better fighting mechanics, etc."

It's not the lack of an arrow (I like exploring and getting lost too), it's just sometimes the whole "directions" concept can get frustrating and it feels more troublesome to ask somebody where the South Wall Corner-club is. I just like feeling like I'm in a more realistic world "people-wise" in Oblivion. Like, walking around and watching people go around having lunch together and talking, or training in the fighters guild. I do however, think that being led while somebody's "holding my hand" is annoying in Oblivion. It always felt sort-of like the game was screaming "Take baby steps!", and wouldn't let me fail and keep on going. But still, I liked camping out in a Count/Countess's room until 11PM to get a ring, or making a family to just live life with. Morrowind is just currently missing a certain "feel" to it I look for in games. I'll keep playing though, it's just at the moment, it's not very fun. But like I said, I'm trying to warm up to it.
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Chris Duncan
 
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Post » Wed Dec 09, 2009 5:31 am

I love to read ! I read books,and I love it. But i don't want to read characters dialogues I wanna play game and I want to feel like I am actually there. Oblivion is able to do that just perfectly(at least for me).
Talking is better then reading (in characters case). And I never said before that I don't like reading,but those from characters !!!

When I am playing Morrowind I have some ugly feel,like I am trapped in Tetris world ! :)


http://www.eegra.com/comics/2008/08/44.png

heeeheee
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CArlos BArrera
 
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Post » Wed Dec 09, 2009 1:27 am

http://www.eegra.com/comics/2008/08/44.png

heeeheee

In all honesty "No Spinkles" comes to mind for me.

It's great and all just... "no spinkles".

Haha, I'm just a weird person I guess. I look for spinkles.

I'm gonna keep trying to find them though, they've gotta be on this cupcake somewhere.

Any tips that can help me feel like I'm immersed in the game?
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Roy Harris
 
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Post » Wed Dec 09, 2009 3:33 pm

In all honesty "No Spinkles" comes to mind for me.

It's great and all just... "no spinkles".

Haha, I'm just a weird person I guess. I look for spinkles.

I'm gonna keep trying to find them though, they've gotta be on this cupcake somewhere.

Any tips that can help me feel like I'm immersed in the game?


in Oblivion? well you got 3-4 choices.

1. uninstall.exe

2. cumbucket loads of mods, like i did. but that made Oblivon very sad and CTD VERY often and in the end it resulted in my using the "uninstall.exe" mod.

3. install Morrowind again with the best mods.

4. (optional) install Daggerfall and use Andyfall + patches.
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Lauren Graves
 
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Post » Wed Dec 09, 2009 2:01 pm

In all honesty "No Spinkles" comes to mind for me.

It's great and all just... "no spinkles".

Haha, I'm just a weird person I guess. I look for spinkles.

I'm gonna keep trying to find them though, they've gotta be on this cupcake somewhere.

Any tips that can help me feel like I'm immersed in the game?


If you are on PC, rather than console, you can mod the heck out of the game. NPCs ugly? Better Heads and Better Bodies. Repetitious dialog? LGNPC (Less Generic NPC) Project. NPCs never do anything? MCA (Morrowind Comes Alive). Not enough wildlife or sound effects, or you want some of the bosses to voice their dialog? Plenty of mods for those too.

But it's best to play at least part way through the game once or twice, before jumping into mods. That way you'll have a foundation in how the game was meant to work.
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Stacyia
 
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Post » Wed Dec 09, 2009 4:38 am

in Oblivion? well you got 3-4 choices.

1. uninstall.exe

2. cumbucket loads of mods, like i did. but that made Oblivon very sad and CTD VERY often and in the end it resulted in my using the "uninstall.exe" mod.

3. install Morrowind again with the best mods.

4. (optional) install Daggerfall and use Andyfall + patches.

I make my own mods, models, and stuff for Oblivion...

And the CTD problem usually only happens to me when a mod isn't working properly. Like my NPCs AI kept breaking because I did "Continue if player is present", and confused (when I was bad at AI) I'd do "Follow" and "Dismiss" (a mod I downloaded), and the game would crash if I did it too many times.

And I've upgraded my computer a bunch of times, which for some reason has stopped my CTD percentage.

It's all about finding the balance of self-creativity and professional help. At least... that's all it takes for me to be happy. :)

But, I was talking about Morrowind, I could immerse myself in Oblivion for some reason or another. I'd feel bad if I killed people. In Morrowind it's just like "The Prey approaches..." "stab, stab, stab" dead. :mellow: I think it's the faces, I can't connect with somebody where I can't tell where their eyes are supposed to be situated. :shrug:
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Bambi
 
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Post » Wed Dec 09, 2009 3:33 am

Dialogue aside, I don't have the "nostalgia" everybody else does. So it's harder for me to get attached and think "Wow, the good old days." It's not that it isn't a good game, it's just the looming feeling of "There's a game that looks better than this, there's a game that has some better fighting mechanics, etc."

It's not the lack of an arrow (I like exploring and getting lost too), it's just sometimes the whole "directions" concept can get frustrating and it feels more troublesome to ask somebody where the South Wall Corner-club is. I just like feeling like I'm in a more realistic world "people-wise" in Oblivion. Like, walking around and watching people go around having lunch together and talking, or training in the fighters guild. I do however, think that being led while somebody's "holding my hand" is annoying in Oblivion. It always felt sort-of like the game was screaming "Take baby steps!", and wouldn't let me fail and keep on going. But still, I liked camping out in a Count/Countess's room until 11PM to get a ring, or making a family to just live life with. Morrowind is just currently missing a certain "feel" to it I look for in games. I'll keep playing though, it's just at the moment, it's not very fun. But like I said, I'm trying to warm up to it.

Mods are around to fix most of those. Graphics should definitely not be an issue with things like Better Bodies and texture replacers. Scripted NPC actions can be http://www.youtube.com/watch?v=YUa-71Mp7ko The great thing about adding to the game visually is it doesn't change the mechanics of the game at all, so you're still PLAYING vanilla Morrowind, you just aren't seeing it.

I can definitely understand your point, though. Sometimes it felt like you were the only actual person in Morrowind, because no one ever talked or moved. You were the only one going from place to place and doing things and talking to people. Everyone just used you as their middleman.

Edit: I forgot, if you're going to mod (or even just play the vanilla game), you might want to pick up the http://www.uesp.net/wiki/Tes3Mod:UMP, as it fixes many bugs in the game.

Also, just for you to know, unarmored does NOT work properly in the game. Despite showing you a number for armor with no armor on, you actually have 0 armor. It will not give you actual armor unless you have a single piece of armor equipped (many suggest the cloth bracer to fix it, as it is the lightest and least noticeable). There are mods that fix this issue, however.
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Laurenn Doylee
 
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Post » Wed Dec 09, 2009 1:54 am

The faces are better in Morrowind.
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Ashley Tamen
 
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Post » Wed Dec 09, 2009 3:52 pm

But, I was talking about Morrowind, I could immerse myself in Oblivion for some reason or another. I'd feel bad if I killed people. In Morrowind it's just like "The Prey approaches..." "stab, stab, stab" dead. :mellow: I think it's the faces, I can't connect with somebody where I can't tell where their eyes are supposed to be situated. :shrug:

Radically different opinions again, then. To me, Morrowind's NPCs seemed much more varied - yes, you got some repetitive dialog responses, but each NPC seemed to have their own unique backstory and place in society. In Oblivion, everybody seems to be a goody-goody who spends their days socializing in the tavern about mudcrabs or blasting a target with Fireballs in their basemant. Morrowind's sheer lack of polish in its NPCs almost seem to result in me using my imagination further when thinking about them, whereas with Oblivion part of the work is done for me - but an uncanny valley sort of thing kicks in just because the schedules are so rigid.

Don't get me wrong, Radiant AI is a major step forward from Morrowind, but comparing Morrowind NPCs to Oblivion NPCs is like comparing a book to a movie. With the book, I fill in the blanks (the blanks being the result of technological limitations in Morrowind), whereas with the movie, I just take it in all in and point out all the little flaws there are. :evil:

That's just my opinion, though. Also, as far as aesthetics go, I greatly prefer a limited selection of heads (even the horrendous vanilla ones) over FaceGen, simply because each one is a bit more distinguished. With Oblivion you almost have to put too much effort into making everybody look unique, which is why I'm sure every NPC in that game who wasn't crucial to a quest simply had their face generated with the RANDOMIZE button. http://dl.dropbox.com/u/1244212/monster.jpg :mellow:
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Samantha Wood
 
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Post » Wed Dec 09, 2009 3:13 am

Radically different opinions again, then. To me, Morrowind's NPCs seemed much more varied - yes, you got some repetitive dialog responses, but each NPC seemed to have their own unique backstory and place in society. In Oblivion, everybody seems to be a goody-goody who spends their days socializing in the tavern about mudcrabs or blasting a target with Fireballs in their basemant. Morrowind's sheer lack of polish in its NPCs almost seem to result in me using my imagination further when thinking about them, whereas with Oblivion part of the work is done for me - but an uncanny valley sort of thing kicks in just because the schedules are so rigid.

Don't get me wrong, Radiant AI is a major step forward from Morrowind, but comparing Morrowind NPCs to Oblivion NPCs is like comparing a book to a movie. With the book, I fill in the blanks (the blanks being the result of technological limitations in Morrowind), whereas with the movie, I just take it in all in and point out all the little flaws there are. :evil:

That's just my opinion, though. Also, as far as aesthetics go, I greatly prefer a limited selection of heads (even the horrendous vanilla ones) over FaceGen, simply because each one is a bit more distinguished. With Oblivion you almost have to put too much effort into making everybody look unique, which is why I'm sure every NPC in that game who wasn't crucial to a quest simply had their face generated with the RANDOMIZE button. http://dl.dropbox.com/u/1244212/monster.jpg :mellow:

Wanna know who was scary? Wait until night time around Anvil, look at the gate that's near the stables. Eventually the demon will emerge...

But either way, I like books, and FaceGen. Morrowind just isn't taking off for me yet, but I'm being patient and giving myself some time to warm up to it. :nod:
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jenny goodwin
 
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Post » Wed Dec 09, 2009 1:28 pm

What I like about Morrowind compared to Oblivion?
More unique world
More Factions
More items/equipment
More interesting story
More to do
More skills
More armor choices (left gauntlet, right gauntlet, etc)
Better leveling system
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Reven Lord
 
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