What's The Competition Up To ?

Post » Thu Mar 26, 2009 8:44 pm

I was surfing around looking for info on what some of my favorite programmers and developers were doing currently when I came upon a new MMORPG that one of them is developing. It seems that they are designing their MMOG with some intriguing solutions to problems that have been central to the eventual demise of some of the most popular MMORPGs to date.

Characters of any level being able to group up, go nearly anywhere, and progress and be successful could solve or alieve several problems that current MMORPGs currently suffer.

The game boast a wide open character system where each character could eventually master nearly all skills of every "character class" and in addition learn all of the crafting skills. I imagine that this would take considerable time ensuring that most people would concentrate on a single character instead of developing several at once.

I don't have a clue how far IP is in development of FOOl but y'all still need to keep one eye on your "competition" so that your game isn't "trumped out" by a game with far better ideas, less problems, and more potential longevity. A Fallout MMOG will definately draw lots of players at the beginning but if you want to keep them playing for years to come you will will need ideas like these and more. Windows Vista Ultimate SP2 64bit
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Chris Guerin
 
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Post » Thu Mar 26, 2009 6:00 pm

I think this is the standard idea when creating a product :P The goal is to make something newer, faster, engaging and less problematic then most of ones self competition. :P Is there any key issues you've noticed? like favorite idea's and most frustrating bugs or issues that you think should be top priority?
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Rachel Briere
 
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Post » Thu Mar 26, 2009 10:01 pm



Seperate teams for content creation and patches/bug fixes does not make sense.

As a ten year ex-player of EQ I can tell you that bugs of any type existing for months or even years without even being acknowledged, nevermind investigated or fixed, while hordes of people (people that should be fixing errors first) code new "expansions" and introduce even more bugs is extremely frustrating to players. Require that the people who code in the bugs must also search them out and fix them. This way they will be more careful when creating content and perhaps produce a more trouble free product in the end. Windows Vista Ultimate SP2 64bit
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Lisa Robb
 
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Post » Fri Mar 27, 2009 8:15 am



Well the mmo business have just started to divert from the original concept, where you start at lvl1 and lvl up to a max lvl by either quests or killing creeps.... lots and lots and lots of them.. damn boring and meanwhile you do some things with friends etc, but its not that fun since everyone almost gets the same armor, gets to the same lvl, gets the same skills. (Well if you take away EVE most mmo still use this system). But I'v seen lots of upcoming mmo that are diverting from this - Dreamlords (doing re-release), Dawn of fantasy, Mortal Online, Infinity the quest for earth, EVE (released but its an allout skill/tactics game :/) and maybe V13, dont know how the system in there will be, should be lvl as usual but I hope V13 don't have the boring things like in most othere mmo like grinding.

So... it just feels like mmos have been on a standstill for quite som time now and just recently started to move away bigtime from the original concept and I hope that V13 does that aswell.

(I just feel that I should add that I really.. I mean really hate the grinding parts in mmo... makes no sense and is not fun to walk around in a circle to draw aggro then release an aoe spell - repeat - PLUS I noticed that some people really like that part with mmo :S something I never will be able to understand.) Image
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