Characters of any level being able to group up, go nearly anywhere, and progress and be successful could solve or alieve several problems that current MMORPGs currently suffer.
The game boast a wide open character system where each character could eventually master nearly all skills of every "character class" and in addition learn all of the crafting skills. I imagine that this would take considerable time ensuring that most people would concentrate on a single character instead of developing several at once.
I don't have a clue how far IP is in development of FOOl but y'all still need to keep one eye on your "competition" so that your game isn't "trumped out" by a game with far better ideas, less problems, and more potential longevity. A Fallout MMOG will definately draw lots of players at the beginning but if you want to keep them playing for years to come you will will need ideas like these and more. Windows Vista Ultimate SP2 64bit
CaseThermaltake Armor+ VH6000BWS
PSU Corsair 1000HX
MB Asus P6T Deluxe
CPU Intel Core i7 965 3.2GHz
RAMCorsair Dominator 3x2GB DDR3 1866
SSD Intel X25-M 80gb G2 34nm
GPU EVGA GeForce GTX 295 1792mb