So what is the CONFIRMED(I repeat CONFIRMED) amount of skill

Post » Fri Mar 21, 2014 7:05 pm

Amount of skill points in this game? In other words, what is the max amount of skill points you can have including slyshards, quests, etc in this game. The actual confirmed amount with a very reliable source. Not some random guy on reddit stating he played the full game and it's ___ amount of points.

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Vicki Gunn
 
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Post » Sat Mar 22, 2014 4:56 am

There is no confirmed exact number. Firor just said over 300 in the AMA.

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Bambi
 
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Post » Sat Mar 22, 2014 5:04 am

Here is a source for over 300.

http://www.reddit.com/r/elderscrollsonline/comments/20x73q/welcome_to_the_eso_ama/cg7nehr?context=3

Over 300 is the only real confirmation we have thus far.

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Farrah Barry
 
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Post » Fri Mar 21, 2014 9:10 pm

300 will be enough. I might consider mastering 3 crafting skills now.

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Elea Rossi
 
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Post » Fri Mar 21, 2014 10:14 pm

So, it is FACTUALLY CONFIRMED we will have AT LEAST 300 skill points.

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Red Sauce
 
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Post » Sat Mar 22, 2014 2:14 am

Which seems silly to me. I can't even find places to spend that many skill points without going to some alternative weapon types and abilities I'll never slot.

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Krystal Wilson
 
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Post » Sat Mar 22, 2014 3:25 am

Over 9000 1/30ths.

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Jade Barnes-Mackey
 
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Post » Sat Mar 22, 2014 9:05 am

i disagree. You might be right but i would MUCH RATHER have more points then less.

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Angela
 
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Post » Fri Mar 21, 2014 8:38 pm

True.

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Robert Devlin
 
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Post » Sat Mar 22, 2014 8:32 am

Yeah. Lots of skill points mean it's possible to play multiple roles with one character, swap them out for different types of content/different bosses, and generally experiment with your build more. I'm all for it.

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Nichola Haynes
 
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Post » Sat Mar 22, 2014 8:35 am

1337

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Leah
 
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Post » Fri Mar 21, 2014 11:47 pm

I actually wish there were less. MUCH less. Like 80 max, even.

That would add more importance to skill decisions.
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Arnold Wet
 
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Post » Sat Mar 22, 2014 6:08 am

300+ skill points, thank rationality for 5 ability maximums. That would get sickeningly convoluted as a pvp metagame having unlimited access to all abilities at once. Phew! as it already is the permutations are going to be wild.

BTW, On the internet you don't have to repeat much, it kinda just sticks there. Especially if it is repeated on the same line. Its not even bumping your thread.

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Caroline flitcroft
 
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Post » Fri Mar 21, 2014 10:47 pm

300? Madness? This. Is.

... no, I just can't do it, even though I AM Spartan.

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Amanda Leis
 
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Post » Sat Mar 22, 2014 1:34 am

42.... wait, what was the question?

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Philip Lyon
 
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Post » Sat Mar 22, 2014 9:00 am

As I've said elsewhere, I don't think the ZoS devs actually know EXACTLY how many skill points there are, just because none of them has sat down with the code and counted them all up. None of them has ever given an exact answer, and I don't think they will.

Partly because it's a bad question: the number has been constantly changing, and it will continue to change constantly, so you have to ask the question relative to some particular build at some particular point in time. There will certainly be more points included with the Craglorn release, and more skills included with the Thieves Guild release (if not sooner).

As for the devs, they have a design goal, which is "plenty", and that's what they care about.

It's the players who seem obsessed with find out to the last decimal point (yes there are fractional skill points, thanks to skyshards :wink: ). Realistically though, it will take a very very long time to get every one of them. What players need to be interested in is how many points they will have to play with at different points along their character development, and that will depend on how they play.

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Lizzie
 
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Post » Fri Mar 21, 2014 6:18 pm

They could always do a flipflop like on other features but ZOS devs have always said that you could master all the skill lines if you played the game long enough.

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Laura Ellaby
 
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Post » Sat Mar 22, 2014 3:04 am

Nope... they have said that but they haven't ALWAYS said it. In fact after they changed the crafting system to use skill points (it didn't originally), they said that you would probably not have enough to master every skill, including all the crafts. AFAIK that is the most recent thing they have said on that specific issue.

For instance, most recently: https://help.elderscrollsonline.com/app/answers/detail/a_id/6377/kw/skill%20points

Q: Can I master two crafting skills while still being capable of using the other crafting skills?
A: Updated 03/11/2014 11:08 AM Published 03/11/2014 11:08 AM

If players choose to do so, they can advance in or even master every crafting profession in The Elder Scrolls Online—just keep in mind that skill points are limited. A skill point spent in crafting is one that can't be spent on a combat skill that a player might want on the battlefield, so choices should be considered carefully.

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!beef
 
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Post » Fri Mar 21, 2014 11:00 pm

in reddit AMA one of the devs said 300

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Ells
 
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Post » Sat Mar 22, 2014 1:40 am

For those that believe 300 is far too high, I suggest taking a closer look at the number of skills needed. I count needing 136 to fill out the following, which does not include any crafting, guild, world , pvp skill lines, etc. While I agree that you may not fill out every skill in each of these lines, I would certainly like to have most of them. And when you start adding crafting skill lines, some of those can consume a lot of skill points (22 for all skills in enchanting, for example).

Class skills (3 lines ) - 60

Racial - 10

Weapons (2 lines) - 40

Armor (2 lines) 26

Also, by having the max at 300+, this means you can reach the 150+ range without having tracked down every skyshard, every quest, every location, etc, which should allow for a well developed character, but far below those willing to track down all available points.

Just my take on it.

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Ladymorphine
 
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Post » Sat Mar 22, 2014 7:08 am

so by your calculation if you mastered only 2 of the 3 class lines, the racial, 1 weapon and 1 armor type you would only need 86, so 100 to 120 would allow additional for a 3rd Class or Weapon or guild etc. Too many skills makes everyone generic at the end game, rather than focused on their builds. I think 120 or so is a better limit to preserve character skill choice and not getting to say Rift where you can be anything any time etc. and be able to just swap out your hot keys to be whatever you want to be.

My philosophy at least, others obviously have other opinions. 120 is around what you would have for 50 levels (49 skill points) around 120 Skyshards in the alliance areas and Cyrodil for another 40 skills plus a few for specific quests. 300 is.....excessive and only serves to allow everyone to master most everything - meaning at end game....well we are all slightly different clones.

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Hazel Sian ogden
 
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Post » Sat Mar 22, 2014 8:53 am

You need over 130 or so just for crafting skills if you want to work on them. The build I am working on for a slow level and focused build takes about 250 points. That lets me craft what I want. Play my class, use two weapons, use one armor, and then fill in the mages guild line and main quest line of skills. I could then go into vampire, werewolf, etc if I had more. If you play the game to explore the world and do all the quests and live in the game you need as many as you can get. Limited skill points may work for the min/max choices of PvP or raiding... but I prefer a fuller character that can change things up and experiment when he wants to.

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No Name
 
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Post » Fri Mar 21, 2014 10:18 pm

Devs also said that there are more skill lines coming,

also, getting over 300 skill points probably won't be all that easy imo

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Shelby McDonald
 
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Post » Sat Mar 22, 2014 5:13 am

you need 52 points than you can craft EVERYTHING. all other points are only for comfort and better efficience.

http://esohead.com/calculator/skills#coMz9c85qzu7zoHfYE6cHfZd8zG7foHQ3F6zHQ318zI7zsJIoX8zN7zsJZcY8zA7zsKpUN8zL7zsK4EX

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Mason Nevitt
 
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Post » Sat Mar 22, 2014 1:50 am

https://www.youtube.com/watch?v=SiMHTK15Pik

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Haley Cooper
 
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