» Sat Dec 17, 2011 3:50 am
I agree with this completely... i don't understand how anyone could say that this game is "too easy" in all aspects. i've played on adept and expert, and the problem i've always had is that there is EXTREME variability in the difficulty of certain encounters vs. others, much more than what would seem to have been intended by the game developers. On expert level, forswarn mages and frost dragons are nearly impossible unless you have a character with a very specific build and uber-crafted items. It does seem that whatever formula is being used to calculate enemy combat effectiveness relative to the player is just way out of balance, or, more likely, that the developers didn't bother to test how these formulas would affect encounters past the level range of main quest content.
what has happened with me is that i create a character and play the way i want to till right around when frost dragons start showing up. at that point, the enemy lists update and start throwing ridiculously, astonishingly broken-hard encounters at you that force you to dramatically rethink your build and playstyle. then, when the next significant level range is hit, the game does ANOTHER far-too-extreme shift in difficulty, which may or may not break your build. Eventually, your character ends up becoming forced into one of a select few types of "end-game viable" builds, either exploiting ranged combat/enemy AI and using summons, or overpowering with alchemy/smithing/enchanting.
so, the promise of "play how you want" is actually "play how you want... until the game mechanics go berserk and force you to optimize and spreadsheet your build, using all the online wiki resources that you can find".
Case in point: if you are a melee fighter hybrid class, and prefer to use light armor but little or no archery, you will need a MINIMUM of 150 health by around level 16-18 when you'll meet your first frost dragon, if you want to be able to stand toe to toe with them. their bite insta-kill animation is based on set values of health, which increases to 300 i believe for ancient dragons. better hope you're spreading your attribute values wisely before you hit each new enemy level list range. I made the mistake of pumping magicka and stamina instead.