What is the GMST that controls the effects of eating alchemy

Post » Sat Dec 12, 2009 10:40 pm

That is, the one that indicates how effective they are when eaten instead of being made into potions. I'm pretty sure there is a GMST for this, but I don't know what it is :(
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Shelby Huffman
 
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Post » Sat Dec 12, 2009 9:49 pm

That is, the one that indicates how effective they are when eaten instead of being made into potions. I'm pretty sure there is a GMST for this, but I don't know what it is :(


Ummm not sure exactly. However, gmst's cannot be affected in scripts anyway, so whatever your thinking of doing....

If u altered the variable directly, then chances are high that people won't run your mod as GMST's are.. 'Sacred'. Lol

Maybe tell us what u had in mind to do to it.

Of course, if ur just making a mod for yourself, then that's ok. Just might stuff ur own game up :(

Edit: having just looked thru the list of gmst's in a 'dirty' mod, none of them jump out as bring related to alchemy/ingredients directly... Mainly to do with werewolf status, etc etc. Gmst's isn't something I (need to) understand much tho anyway. Maybe s
Someone else will kno more ^_^
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Bones47
 
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Post » Sat Dec 12, 2009 7:37 pm

The only one I can see that's close to what you want is the one that governs which effects you can see on an ingredient. ( fWortChanceValue)
It seems like there would be one for the success of eating, but I didn't see it in the list.

If u altered the variable directly, then chances are high that people won't run your mod as GMST's are.. 'Sacred'. Lol

Not true at all. Many mods successfully alter GMSTs.
The dirty GMSTs that get added to an esp are normally just the 72 introduced by Tribunal and Bloodmoon.
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Yung Prince
 
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Post » Sat Dec 12, 2009 7:43 pm

Ummm not sure exactly. However, gmst's cannot be affected in scripts anyway, so whatever your thinking of doing....

If u altered the variable directly, then chances are high that people won't run your mod as GMST's are.. 'Sacred'. Lol

Maybe tell us what u had in mind to do to it.


Well, I'm thinking of altering it directly. To increase the effectiveness of consuming an ingredient raw instead of making it into a potion.

That's... kind of about it.

The only one I can see that's close to what you want is the one that governs which effects you can see on an ingredient. ( fWortChanceValue)
It seems like there would be one for the success of eating, but I didn't see it in the list.


Damn.

And yeah, fWortChanceValue is already edited in my mod.

Not true at all. Many mods successfully alter GMSTs.
The dirty GMSTs that get added to an esp are normally just the 72 introduced by Tribunal and Bloodmoon.


An interesting problem I've had with TESPCD (what I use to clean up my mods) is that there's two Tribunal GMSTs it always misses when auto-cleaning the dirty references. Bugs the hell out of me.
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Da Missz
 
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Post » Sat Dec 12, 2009 5:27 pm

That is, the one that indicates how effective they are when eaten instead of being made into potions. I'm pretty sure there is a GMST for this.

I'm pretty sure there's not.
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Harry Hearing
 
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