What the hell happened to Windhelm?

Post » Fri Dec 09, 2011 5:16 am

As the title says, what in all hells happened to Windhelm? Why were the textures and the overall setting so botched? Textures are huge, stretched out, blurry and detail-less. You look down at the murder questline area and its just a blurred, muddy mess. There are tons of areas around the city where textures are misaligned. An abandoned house is left empty of detail, instead of making good use of the endless spider web textures and effects they have available. Tons of corners that are void of any detail. Hell even your first encounter with Ulrich inside the castle is botched. His discussion with his lieutenant will repeat itself endlessly, and they'll be walking back and forth between the map room, sometimes talking to one another while they're not even in the same room.

I've never had a very high opinion of Bethesda on the technical forefront, but this really takes the cake. It really feels like they ran out of time and decided to slap a bunch of bland textures, basic ai design and call it a day.
Am I the only one who's annoyed by this?

As someone who's done much level design over the past decade, I find it downright appauling. I'm totally shocked that this would pass in a triple A title like Skyrim.
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Johanna Van Drunick
 
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Post » Fri Dec 09, 2011 8:37 am

What platform? If it's 360 and you installed it to your hard drive then thats the problem. Otherwise I don't what to say.
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Liv Brown
 
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Post » Fri Dec 09, 2011 1:09 am

looks fine to me?
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Blackdrak
 
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Post » Fri Dec 09, 2011 6:07 am

Nope, PC, running on Ultra.

It might just be because I'm an experienced graphic designer, and I have an eye for it, but there's a significant drop between textures and overall design in Windhelm versus any other city. I'll take some comparison screenshots tonight to show it. And its not a bug or technical issue. This is not the sort of thing that can be technically "fine" for one person, and technically broken for another. Its the base quality of the textures, nothing else.
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FLYBOYLEAK
 
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Post » Fri Dec 09, 2011 1:59 am

Windhelm used to hold the SHOUTS of man, but lost it's luster to the Imperial army. So if you want to win for Windhelm , you gotta http://www.youtube.com/watch?v=kgmVkNHeRq4 shout it out loud!
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Ray
 
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Post » Fri Dec 09, 2011 10:05 am

Nope, PC, running on Ultra.

It might just be because I'm an experienced graphic designer, and I have an I for it, but there's a significant drop between textures and overall design in Windhelm versus any other city. I'll take some comparison screenshots tonight to show it. And its not a bug. This is not the sort of thing that can be technically "fine" for one person, and technically broken for another. Its the base quality of the textures, nothing else.

I look forward to seeing the screenshots. It's probably because i've never spent much time there (racists nords everywhere) but I haven't noticed a problem.
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James Hate
 
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Post » Fri Dec 09, 2011 4:15 am

Its also very dark, and ill-lit so it might be tough to even notice it.
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Milad Hajipour
 
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Post » Fri Dec 09, 2011 4:35 am

Mines fine, it's just you bro.
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Racheal Robertson
 
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Post » Fri Dec 09, 2011 2:00 am

i have mine on 360 and installed on hard drive and dont have any problem...although i dont pay 40 odd quid to sit there and watch the walls. :celebration:
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LittleMiss
 
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Post » Fri Dec 09, 2011 5:12 am

Been googling, and its definately not just me. And as I mentioned above, its not a technical issue. It CANNOT be better for one person (who doesn't use a HD texture mod) and another.

I guess some people just aren't picky about that sort of thing. But then again, I've run into the same thing before. Some people managed to delude themselves in thinking that there were no pop-ups in Oblivion, and that the world didn't rearrange itself everytime a cell loaded.
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kiss my weasel
 
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Post » Fri Dec 09, 2011 7:02 am

Actually windhelm is all to hell at places.
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[Bounty][Ben]
 
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