What the hell is wrong with my arms?!

Post » Thu Mar 24, 2011 10:42 am

-Low Texture Resolution compared with other parts of the picture.
-The skin has an odd texture to it, like he has some sort of psoriasis.
-You can see the sharp edges where the moving parts of the arm connect.
-The fingers are a bit too long when you look at the proportion aspect.
-In the second picture, there is far too much skin webbing between the thumb and forefinger, and the forefinger is too long....plus the pinky looks a little too fat.
-And yes, there is that weird shadow where the arms meet.
-Biceps are not, in fact, pointy. Show me on human being in the history of mankind who had points and straight angles on his biceps.

That being said, the human hand is the hardest part of the body to sculpt/draw....
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Penny Wills
 
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Post » Thu Mar 24, 2011 2:25 pm

those veins are completely normal.
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Siidney
 
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Post » Thu Mar 24, 2011 6:59 pm

The only thing I see wrong with the photos is the sharp edges at the inner elbow. That's his bicep, correct, but it shouldn't be straight jagged 90 degree angles made into a box shape. That's just result of low poly count in this more than likely pre alpha photo.
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Marcin Tomkow
 
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Post » Thu Mar 24, 2011 1:32 pm

-Low Texture Resolution compared with other parts of the picture.
-The skin has an odd texture to it, like he has some sort of psoriasis.
-You can see the sharp edges where the moving parts of the arm connect.
-The fingers are a bit too long when you look at the proportion aspect.
-In the second picture, there is far too much skin webbing between the thumb and forefinger, and the forefinger is too long....plus the pinky looks a little too fat.
-And yes, there is that weird shadow where the arms meet.
-Biceps are not, in fact, pointy. Show me on human being in the history of mankind who had points and straight angles on his biceps.

That being said, the human hand is the hardest part of the body to sculpt/draw....


Nords aren't Humans, so stuff about fingers too long and skin texture is pointless.
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loste juliana
 
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Post » Thu Mar 24, 2011 12:10 pm

Always been my biggest gripe with Elder scrolls First Person view.

Why, oh why the heck, does my character run around with both arms held up in front of his face??? WHY?

Incorrect. I just tested this.
Stand up, and hold your fist about 1 foot away from your waist, and look straight forward. Without even having to nod my head down, I can still see my fist. Exactly how it is in FPS mode in these games. You can just see ALL of it because you don't have to nod your head because of perspective. It shows your entire eyes peripheral on one screen instead of requiring you to move your eyes.
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Yung Prince
 
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Post » Thu Mar 24, 2011 3:58 am

-Low Texture Resolution compared with other parts of the picture.
-The skin has an odd texture to it, like he has some sort of psoriasis.
-You can see the sharp edges where the moving parts of the arm connect.
-The fingers are a bit too long when you look at the proportion aspect.
-In the second picture, there is far too much skin webbing between the thumb and forefinger, and the forefinger is too long....plus the pinky looks a little too fat.
-And yes, there is that weird shadow where the arms meet.
-Biceps are not, in fact, pointy. Show me on human being in the history of mankind who had points and straight angles on his biceps.

That being said, the human hand is the hardest part of the body to sculpt/draw....



Find me a real human being in the history of mankind who was rendered on an Xbox 360 in a pre-release, beta screenshot and then I'll show you :P
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Elea Rossi
 
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Post » Thu Mar 24, 2011 7:26 pm

I have to agree. Get the weapon out of my vision. I would change away from larger weapons, just to get extra periphery or because they obscured too much of my screen. I'm definitely hoping that it's just the tip.

That would be terrible. Thankfully, the screens suggest otherwise.
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Janine Rose
 
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Post » Thu Mar 24, 2011 2:17 pm

Find me a real human being in the history of mankind who was rendered on an Xbox 360 in a pre-release, beta screenshot and then I'll show you :P

Why is it relevant that it was taken on the Xbox 360? Do you think Bethesda would make a different version for every model on Xbox 360 than on the PC? The only thing that differs from Xbox 360 and PC is AA and texture resolution. Not the models themselves. And how these arms/fingers look on the pictures, are issues related to the models. The meshes.
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Sarah Evason
 
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Post » Thu Mar 24, 2011 7:27 pm

Why is it relevant that it was taken on the Xbox 360? Do you think Bethesda would make a different version for every model on Xbox 360 than on the PC? The only thing that differs from Xbox 360 and PC is AA and texture resolution. Not the models themselves. And how these arms/fingers look on the pictures, are issues related to the models. The meshes.


The polycount on the Xbox360 limits the polycount on the PC, so yes, it's relevant.
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Danii Brown
 
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Post » Thu Mar 24, 2011 7:16 am

Why is it relevant that it was taken on the Xbox 360? Do you think Bethesda would make a different version for every model on Xbox 360 than on the PC? The only thing that differs from Xbox 360 and PC is AA and texture resolution. Not the models themselves. And how these arms/fingers look on the pictures, are issues related to the models. The meshes.

I think he was implying it's a video game and not real life.
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Adam Baumgartner
 
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Post » Thu Mar 24, 2011 8:28 am

Why is it relevant that it was taken on the Xbox 360? Do you think Bethesda would make a different version for every model on Xbox 360 than on the PC? The only thing that differs from Xbox 360 and PC is AA and texture resolution. Not the models themselves. And how these arms/fingers look on the pictures, are issues related to the models. The meshes.


Thank you for missing the point. Indeed, as Dwayne "The Rock" Johnson would say, it doesn't matter what piece of hardware it was created on. What I'm saying is, people are comparing a video game's arm/hand to a real-life human hand and expecting that the two are going to look the same.

Does the one in the screenshots look anatomically correct, compared to real-life? Not really.

Does it pass for an arm? I wouldn't mistake it for a leg or an ear or something.

Is it an improvement over Blend-blivion's version? I really think so. (BTW, that's not a typo, I did mean to say 'blend'. I found OB's character colours kind of blended together so that my beard looked like algae on my face and i think the textures in Skyrim are a vast improvement)

Does it matter that it was taken from 360 footage? No, absolutely not, but that's where it was taken from, soooooo I don't know what else to tell ya.....

Am I going to enjoy sending lightning bolts out of the odd-looking fingertips of the anatomically incorrect hand attached to the polygonal arm? You bet your ass I will!

When I swing a sword held by that hand, am I going to hold a sword in my own hand and make a comparison? Sadly, I don't own a sword.

Do I think it could look better? Every game since the dawn of games could "look better"...

Are my comments full of sarcasm and said in the spirit of humour? Hell Ya!!!!

Everybody chill! You loved Arena, you loved Daggerfall, you loved Morrowind, you loved Oblivion and you will fall head over heels for Skyrim!
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Darian Ennels
 
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Post » Thu Mar 24, 2011 12:06 pm

Indeed, as Dwayne "The Rock" Johnson would say...


Where did he come from? :P

Anyway it's nothing serious really :shrug:
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Veronica Flores
 
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Post » Thu Mar 24, 2011 3:35 pm

I don't think the veins are weird, but that bicep is rather pointy. Also, the texture looks weird. It looks like it's supposed to be hair, but is too flat or something. It could be dirt, I guess. Anyway, they're not too bad, plus it's only a screen.
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TASTY TRACY
 
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Post » Thu Mar 24, 2011 7:57 am

Incorrect. I just tested this.
Stand up, and hold your fist about 1 foot away from your waist, and look straight forward. Without even having to nod my head down, I can still see my fist. Exactly how it is in FPS mode in these games. You can just see ALL of it because you don't have to nod your head because of perspective. It shows your entire eyes peripheral on one screen instead of requiring you to move your eyes.

Close, but not quite. That is all fine and good for testing what your hand looks like when you hold it straight out. If you have a one handed sword, grab it. If not, grab a yardstick or a stick or something. Carry it like you have a sword out and walk around. All you will see is the tip unless you swing or block, even using your peripheral. Then walk around holding it in a way that you see something close to what you see in Oblivion (That weapon looks sweet):
http://ludicrousmods.com/wp-content/uploads/2008/12/unga04_sm.jpg

First off, you feel like an idiot. I did all of this as I typed it (with a shortsword about 2.5 feet long, including grip). Also, on anything heavier than what I have (about 3-5 lbs I think, I don't have a scale) Your arm would get tired fast. No go grab a splitting maul (closest you can get to a Warhammer) and try it again. Than raise your fists like you are in a fistfight. About 1/3 of your field of vision is obscured because your hands SHOULD be directly in front of your face, giving you only a little space on the sides and top to see punches coming. I am all for the tip being the only thing you see, or for it to actually move in a way that mimics how it would if you walked or ran.

FYI, the only thing CoD does accurately is show how aiming down the sights looks.
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Lance Vannortwick
 
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Post » Thu Mar 24, 2011 7:57 pm

look at the hand in this picture
http://img16.imageshack.us/i/21909992.jpg/

lets :flamethrower: this Thread

does it looks real ?? anyone??
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Damien Mulvenna
 
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Post » Thu Mar 24, 2011 7:19 am

Thank you for missing the point. Indeed, as Dwayne "The Rock" Johnson would say, it doesn't matter what piece of hardware it was created on.

You win!
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R.I.p MOmmy
 
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Post » Thu Mar 24, 2011 5:25 pm

Nords aren't Humans, so stuff about fingers too long and skin texture is pointless.


Yes they are....
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Trish
 
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Post » Thu Mar 24, 2011 6:01 am

Yes they are....

They're Nirn humans.
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Emily Graham
 
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Post » Thu Mar 24, 2011 8:29 pm

Yes they are....

No, they're not. Humans - Earthlings. Nords are not from Earth. Nords are from Tamriel.
Earth != Tamriel.
Nords are classified as "Man", not "humans". Humans are from Earth.

I can't really make it any more black and white for you.
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Robyn Howlett
 
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Post » Thu Mar 24, 2011 4:34 pm

I do think it looks a bit odd. Reminds me of Bioshock. I always thought the First-Person perspective hands and arms in that game looked odd. :shrug:
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Laura Shipley
 
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Post » Thu Mar 24, 2011 8:20 am

Looks a bit off, but I am sure they will tidy it up after a while. They are most likley working on the landscape/quests/skills/etc. right now, and will make it look a bit more natural when they do cleanup nearing the release date. Not that5 it looks bad, but I do see the weirdness to it.
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Marine Arrègle
 
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Post » Thu Mar 24, 2011 6:09 pm

Skyrim arms look like:

http://img.youtube.com/vi/MZke_2d3g-c/0.jpg


Why did you get a pic of my manhood and photoshop a fist at the end???
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Kira! :)))
 
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Post » Thu Mar 24, 2011 10:07 am

I wonder if they can fix this game breaking issue in the short 7 months before release, Failure to do so and I wont buy.
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kennedy
 
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Post » Thu Mar 24, 2011 11:22 pm

Incorrect. I just tested this.
Stand up, and hold your fist about 1 foot away from your waist, and look straight forward. Without even having to nod my head down, I can still see my fist. Exactly how it is in FPS mode in these games. You can just see ALL of it because you don't have to nod your head because of perspective. It shows your entire eyes peripheral on one screen instead of requiring you to move your eyes.

Nope, he's correct. They purposely have 1st person animations and 2nd person animations that are different so it doesn't look ridiculous in 3rd person having your character with their hands in front of their face.

Try playing Morrowind with the 1st person animations replaced with the 3rd person ones. You can hardly see your weapons half the time.
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Brentleah Jeffs
 
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Post » Thu Mar 24, 2011 9:52 pm

look at the hand in this picture
http://img16.imageshack.us/i/21909992.jpg/

lets :flamethrower: this Thread

does it looks real ?? anyone??

Yes it does. Looked odd at first, then I put my own arm out like that and that's what it looks like. Is it a natural position? No. Could be a far better graphical representation of "shooting" things with your staff.
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butterfly
 
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