What the hell is wrong with Vault Tec?!?

Post » Thu Mar 18, 2010 9:14 pm

"On his way to do reports" All i know is from what i have heard from reports, the Vaults are nasty places, great for saluaging tech, but some of the things i have heard that come from those places, makes me shake my head as to what the hell they were thinking as they were suppost to protect, not be experiments on people for god sakes!

(Yes exactly, IMHO, Vault Tech was working with the US Government's shadow overlords(aka the Enclave) to set up most of the Vaults to be social experiments, and see how some tech or experiments would work, as we have seen most went horribly wrong, had problems, or were outright taken over/destroyed. Of the 17 that were to function right, we only know of two of them, and know how one of them turned out. So in conclusion, if they learned anything, it would have been very little to nothing, as we saw, most of the disasters took place early on, and any major info gotten would have gone up when the oil rig went up or when Raven Rock went up, but i could be wrong.)
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Katie Samuel
 
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Post » Fri Mar 19, 2010 1:11 am

all your posts

With your way of posting, it's kinda hard to reply.

Ok, so 13 was built to study the effects of prolonged isolation and 15's point was the people of radically diverse ideologies living together in a small vault. 8 did what people believed the vaults were intended to do, protect them from the warheads and radiation and open up when it was safe to leave.
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Matt Bee
 
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Post » Fri Mar 19, 2010 3:24 am

*Activates the random dance virus in Johns armor*

Yeah 15, was the one that spawned the Major Raider groups along with Shady Sands remember. Khans, Vipers, and Jackels.
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Catherine Harte
 
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Post » Fri Mar 19, 2010 1:18 am

Ok, that is the last time you do that, i am having that little module removed from my t-51b, so i got to wear my back up armor until then..... :verymad:

While the first areas in the Nevada and California area had relatively harmless Vaults for the most part(except 12), I still am reeling how deadly the vaults were in DC and Vegas with the exceptions of 101, 21, 3 and 19. Granted 11 was a Mind [censored], and so was 19, but with the exceptions of the ones that were not discovered yet, makes you wonder what exactly some of the other ones in other areas of the US had?

Oh and Andaius, i added a new type of bonding bubble solution to your minigun, the scribes wanted to experiment to see what happened when that is used, I doubt it will be anything serious, but who knows, maybe you will shoot bubbles and/or bullets at Deathclaws for a while? :thumbsup:

(seriously, I know there is vaults with random experiments, but i want to know what will come up for the next game, some of the ones in NV blew me away they came so out of left field they were so sinister.)
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Brooks Hardison
 
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Post » Fri Mar 19, 2010 12:36 am

There where two vaults that don't sound bad dk the numbers
but one has
999 men 1 women
and other has
999 women 1 man I wonder how that turned out?
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Rebecca Clare Smith
 
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Post » Thu Mar 18, 2010 10:41 pm

17 out of 122 were left untouched and were not part of the Vault Experiments.

Vault 8 became Vault City.

Vault 3 was also one of them, what happened to their Gecks I have no idea.

So there are 15 other not messed up vaults out there. Which means there could be 15 other Vault Cities out there as well.
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Hayley Bristow
 
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Post » Fri Mar 19, 2010 1:18 am

ok about the space teck ...

Both the planned VB and Fallout 3 had orbital bombardment platforms, VB they were nuclear armed as in megaton range.

Also part of the "cannon" was that the Vaults were some kind of weird test to see how well people would cope in a long term isolation environment to see what would happen in an interstelar trip. the odd part of all of that was that somehow they were going to go off into deep space after a nuclear war wiped out the planet.

Basicaly Fallout series is, in part, kind of (probably not intentionaly) a parody of Star Trek s lore (Earth basicaly Suvived a low level nuclear war that has been retconed in and out of the timeline known as the Eugenics war, and WWIII which happend in 2049-2053) but yet somehow from that wreckage we ended up with what was more or less an interstelar empire within less than 100 years.(aparently the Vulcans helped a lot with the rebuilding)
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P PoLlo
 
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Post » Thu Mar 18, 2010 1:10 pm

Also part of the "cannon"

there's a cannon?
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Mari martnez Martinez
 
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Post » Fri Mar 19, 2010 1:23 am

because devs wanted to change the cannon between 1 and 2.
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Stacyia
 
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Post » Fri Mar 19, 2010 1:55 am

there's a cannon?

Sierra Military Depot, and Eldrige's Basemant

(Okay, its a howitzer, not a cannon, but close enough!)
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Shaylee Shaw
 
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Post » Thu Mar 18, 2010 8:36 pm

because devs wanted to change the cannon between 1 and 2.

I belive you
mean canon. And says who
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Danny Warner
 
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Post » Thu Mar 18, 2010 11:27 pm

I sort of hope they de-emphasize the Vault experiments in the next game. There's lots that could go wrong without some wacky Machiavellian scheme to contend with.

I'd love it if the next game includes first contact with a normal, functioning vault. That could be interesting.
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J.P loves
 
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Post » Thu Mar 18, 2010 11:30 pm


I'd love it if the next game includes first contact with a normal, functioning vault. That could be interesting.

Vault 8 was a city that originated from a vault and it's just in the mountian beside it and vault 13 was funcatoning until you're sent out for a water chip vault 15 has a city the people from there created not far west of the vault
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Robyn Howlett
 
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Post » Thu Mar 18, 2010 6:12 pm

Would love to see another Vault city
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BethanyRhain
 
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Post » Thu Mar 18, 2010 1:16 pm

I belive you
mean canon. And says who

thanks. and me

it was a joke.
how could vault tec do it? because thats whow it was written.


any rate, if you all want to know more about the vaults and their purposes, why not look up the fallout bible or any of the other online resources that are out there?
Much more reliable.
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MatthewJontully
 
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Post » Thu Mar 18, 2010 10:45 pm

I'd like to comment on the fact that a few of us are interested in seeing a normal functioning vault compared the typical type we come across in the various wastelands. Theres something to be said when the fans suddenly just want a boring vault. :)
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Kanaoka
 
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Post » Thu Mar 18, 2010 7:05 pm

I'd like to comment on the fact that a few of us are interested in seeing a normal functioning vault compared the typical type we come across in the various wastelands. Theres something to be said when the fans suddenly just want a boring vault. :)

Boring? Vault 8 is one of the greatest vaults there is.
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Lisa Robb
 
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Post » Thu Mar 18, 2010 4:15 pm

Boring? Vault 8 is one of the greatest vaults there is.

What about the holy vault 13?
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WTW
 
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Post » Thu Mar 18, 2010 8:01 pm

What about the holy vault 13?

I said one of the greatest. Holy 13 is great too.
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gemma king
 
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Post » Fri Mar 19, 2010 3:49 am

Vault-Tec positioned themselves to profit both from the fear & hysteria of the day, and also to profit from the war itself (should it occur ~which it did).
They were an overarching manufacturer/publisher, and all around kinda ruthless conglomerate.
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Kevan Olson
 
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Post » Fri Mar 19, 2010 4:42 am

They aren't evil. Almost everybody in the U.S. would die. These social experiments were devised so that people if pushed into a situation would have a better chance of survival. Vault 8 succeeded, Vault 13 did too, and Vault 21. Through they were different social experiments, they succeeded because Vault-Tec knew that people might have a better chance of living in a different environment. Even though there were many failures, There are still people in the wasteland 200 years afterwards because of Vault-Tec.
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City Swagga
 
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Post » Thu Mar 18, 2010 8:00 pm

Some of the experiments seem pretty sadistic. The guys at the head of vault-tech would classify as evil in my book if they knew what they were doing. What I don't get is what profit or reward they hoped to reap afterward. Unless they were totally clueless, they had to know that after the bombs fell (they'd already fallen in the Europe-Middle East war), there would be no point to having all of that worthless old world money. And what good is experimental data as to how people behave in difficult situations after the situations are over. It's not like the vaults could be a test-run for something in the future. They were a one-shot deal, essentially. Were they just gambling wildly that the war wouldn't happen, even after the other resource wars that had been fought? Seems pretty naive to me.
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Sam Parker
 
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Post » Fri Mar 19, 2010 12:11 am

They aren't evil. Almost everybody in the U.S. would die. These social experiments were devised so that people if pushed into a situation would have a better chance of survival. Vault 8 succeeded, Vault 13 did too, and Vault 21. Through they were different social experiments, they succeeded because Vault-Tec knew that people might have a better chance of living in a different environment. Even though there were many failures, There are still people in the wasteland 200 years afterwards because of Vault-Tec.


No.. Vaults were all built to save people at least on paper. The Enclave were secretly in control of the Vaults and they came up with the exeriments so they could use info gathered from the experiments to rebuild (somehow) but the experiments were not meant to help or save anyone. Vault 8 was one of 17 Vaults used as a control as in they were not given an expariment. Vault 13 was apart of the experiments, it was to stay closed for 200 years to test how people deal with long term isolation but they did not get their water chips due to a shipping error.

People did survive the great war without being in Vaults. Brotherhood of Steel came from Mariposa. There were other places such as bunkers, military bases, fallout shelters, caves, basemants and so on. Some places like Vegas and Pittsburgh were not hit that badly. Point is not everyone in the Wasteland are descendants of Vault Dwellers. Which there were only 122 of them and out of the 122 only 17 were to save people "control vaults."
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Emilie Joseph
 
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Post » Thu Mar 18, 2010 9:56 pm

I still think that introducing the enclave via vault experiments is sloppy. especially in the case of vault 13 and the water chips being shipped somewhere else by mistake. there were only like, what...eight years to determine weather or not they made it to their destination?

I know some will say (and have said) tit wouldn't matter because the enclave didnt really care what happened to the vaults. but thats 8 years before the war, where the enclave was not to be seen from, where everything had to look on the up and up. where people had to believe that the vaults were meant to save them, and would have been audited to ensure the proper supplies were in tact..

sloppy
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DarkGypsy
 
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Post » Thu Mar 18, 2010 7:01 pm

I know some will say (and have said) tit wouldn't matter because the enclave didnt really care what happened to the vaults. but thats 8 years before the war, where the enclave was not to be seen from, where everything had to look on the up and up. where people had to believe that the vaults were meant to save them, and would have been audited to ensure the proper supplies were in tact..

sloppy


Not even that, by not rectifying the problem when the had the chance to they essentially introduced risk into their own experiments, even if it did work out in their favour.

I agree, somewhat sloppy.
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Hope Greenhaw
 
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