He says it's in a difference worldspace, I can't believe it.? Is it really the case?
Is this what you are referring to, Ethatron?
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3. COMPATIBILITY
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I've made this mod with Iliana's mod loaded first so it's compatible with hers. Moreover, in any case the question was raised I've given her mod priority. Taking place outside the official oblivion worldspace there is only the FCOM-related issue of creatures being spawned inside rocks. Perhaps someone can take a look at that, though it's not a major problem. From .72 on it is compatible with Kragenir's Death Quest[29].
If so, then what he is talking about is not a different worldspace as we see with Windfall and Dibella's Watch for example, but a worldspace
outside the official boundaries (you can walk there if you disable boundaries).
Thanks a lot guys, I just installed a bunch of dungeon mods now. :celebration: I realized when reading this thread that there might not be enough caves/dungeons for my character to pillage.
For sogar and others who may be interested in additional dungeons not so huge but very innovative, I have no hesitation in recommending the many new dungeons included in Ayleid Steps: http://www.tesnexus.com/downloads/file.php?id=16316
Aylied Ruins Expanded is not as polished but its added dungeons are just as inovative: http://www.tesnexus.com/downloads/file.php?id=23384