What is the most dissapointing town in the Elder Scrolls ser

Post » Thu May 03, 2012 4:23 pm

Falkreath isn't close to the border anymore, Mt Hrothgar is south of Whiterun, the general layout of mountain ranges and plains... Skyrim's geography is very different.
Amol and Sungard (in that spelling) still exist as forts, but in completely different places (Amol is in the Rift, Sungard overlooks the Whiterun plains from the Reach), Lainalten looks like it could've been renamed Rorikstead, Markarth is much more important than tiny Karthwasten (and looks like their position's been swapped), Morthal and the Hjaalmarch isn't even on that map, and The Pale is now the region around Dawnstar.
So, in the end, they overhauled Skyrim's geography completely.
Skyrim didn't have definitive geography beforehand. The only clue of it was a couple of mountains shown on the Oblivion map of all Tamriel. This map is fan made, all geography is just a guess. I have seen a few maps of the hold layout as well, but no concrete proof that they are anything more than fan guesses either.
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benjamin corsini
 
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Post » Thu May 03, 2012 7:26 pm

Solitude disappointed me. To walk up to this enormous looking city, and to actually walk in and realize its almost smaller than Whiterun. Let's face it, Solitude is quite boring.
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christelle047
 
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Post » Thu May 03, 2012 11:51 am



I remember seeing that picture, and I have to say that Sutch also the most disappointing town, or lack of one anyway, for me. They could have potentially made it about the size of some place like Anvil, but instead what we got, was another bandit-infested, abandoned fort. At least it had one mission tied to it, I guess.

As for Skyrim, I was expecting to see a lot of what's in this map:


http://mlkshk.com/r/4WRU

Whatever happened to places like Pagran Village, Lainalten, and Amol, anyway? Do they still exist, and I am not aware of them? If not, that's a disappointment of mine that they didn't make it in the game.

I believe the Oblivion Crisis destroyed a lot of Skyrim. Amol exists as a fort, though.
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Amber Hubbard
 
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Post » Thu May 03, 2012 4:58 pm

I believe the Oblivion Crisis destroyed a lot of Skyrim.
Yep, they mentioned it quite a lot in Oblivion how the daedra layed waste to the old holds. Then again, hasn′t there been 200 years since that happened?
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Matt Gammond
 
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Post » Thu May 03, 2012 10:28 am


Yep, they mentioned it quite a lot in Oblivion how the daedra layed waste to the old holds. Then again, hasn′t there been 200 years since that happened?

Well, the Nords don't seem to like rebuilding things. (Minor oblivion spoiler!) I doubt they've rebuilt the Bruma mages guild yet ...
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Catharine Krupinski
 
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Post » Thu May 03, 2012 9:43 pm

Skyrim didn't have definitive geography beforehand. The only clue of it was a couple of mountains shown on the Oblivion map of all Tamriel. This map is fan made, all geography is just a guess. I have seen a few maps of the hold layout as well, but no concrete proof that they are anything more than fan guesses either.
Oh, sorry - where does this map come from, then? I thought it was kind of an official one from (or based on) one of the older games (Arena, or the mobile ones).
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Ilona Neumann
 
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Post » Thu May 03, 2012 6:20 am

Oh, sorry - where does this map come from, then? I thought it was kind of an official one from (or based on) one of the older games (Arena, or the mobile ones).
The town locations are based on the Arena map, which basically shows nothing but snow everywhere in Skyrim except the reach, but everything else is guesses. It's made by a modder, Vality7, as you can see in the watermark, probably for a mod.
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Vicki Gunn
 
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Post » Thu May 03, 2012 11:14 am

I'd go for Falkreath, just because it's ridiculously small for a hold capitol, even in a TES game.

I hate to say this about people here, but most posters on these forums use words so inaccurately that, over the years, I've kind of abandoned any attempt to read posts literally. I just assumed you meant any kind of settlement where people live.
Please mind that most of us are probably not native speakers, I honestly don't know the difference between town and city.
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Leanne Molloy
 
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Post » Thu May 03, 2012 3:39 pm

Please mind that most of us are probably not native speakers, I honestly don't know the difference between town and city.

I am a native speaker and can tell you that the distinction can be a bit... random. <_<

English is, honestly, imprecise by its very nature (there's no governing body officially determining usage like a lot of other languages, for instance). I'd argue this is a good thing, but there's some people who insist on everything being exact. I suppose I can see where they come from...
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Juan Cerda
 
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Post » Thu May 03, 2012 10:26 am

I am a native speaker and can tell you that the distinction can be a bit... random. :dry:

English is, honestly, imprecise by its very nature (there's no governing body officially determining usage like a lot of other languages, for instance). I'd argue this is a good thing, but there's some people who insist on everything being exact. I suppose I can see where they come from...
Never thought of that, but I never learned English the proper way, I just picked up a lot thanks to the almighty internets. But you have the dictionary, so at least the people who write it are some kind of "governing body", right? I honestly couldn't tell if there exists something other than that in my language. Probably should've paid more attention in school. :dry:
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GLOW...
 
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Post » Thu May 03, 2012 6:39 am

Falkraeth and Whiterun are pretty whack to me. There's so much empty space around those cities, they should have been expanded.
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Hayley O'Gara
 
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Post » Thu May 03, 2012 4:22 pm

Please mind that most of us are probably not native speakers
That is certainly true. But It has been my experience that the most illiterate, incoherent posts come from native English speakers. Folks who learned English as a second language are far more likely, in my experience, to write clear, understandable prose than those who learned English as a first language.

When I read an unintelligible post in these forums my first assumption is that it was written by someone who speaks English as a first language.
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Suzie Dalziel
 
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Post » Thu May 03, 2012 10:45 pm

That is certainly true. But It has been my experience that the most illiterate, incoherent posts come from native English speakers. Folks who learned English as a second language are far more likely, in my experience, to write clear, understandable prose than those who learned English as a first language.

When I read an unintelligible post in these forums my first assumption is that it was written by someone who speaks English as a first language.
It's the internet, like Einstein said: Sanity is relative. :banana:
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Rob Davidson
 
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Post » Thu May 03, 2012 6:05 pm

Didn't really like vanilla Vivec, but modded that to be a bit closer to the concept art, so it's more interesting now. Rest of the MW towns were fine.
Oblivion all felt OK really to me.
Riverwood and Whiterun are perfect to me in Skyrim, was majorly dissapointed when I hit Morthal (swamp town/hold), especially with lack of services, then got real annoyed by the small fishing village of Dawnstar, and then the empty hamlet of Winterhold. I even went over to the cliffs and looked down to see some ruins, nothing....
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~Amy~
 
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Post » Thu May 03, 2012 5:33 pm

Riverwood and Whiterun are perfect to me in Skyrim, was majorly dissapointed when I hit Morthal (swamp town/hold), especially with lack of services, then got real annoyed by the small fishing village of Dawnstar, and then the empty hamlet of Winterhold. I even went over to the cliffs and looked down to see some ruins, nothing....

I agree with all of this aside from the Dawnstar bit. I spent. Good half an hour looking for ruins down in the Sea of Ghosts, and no ruined houses or anything. And Morthal? Poor excuse for a hold capital.

I hated Skingrad in OB, actually. The layout seemed horrible, and I hated having to exit the city to get to the castle. I usually fast-travelled around the Imperial city, too, instead of trying to navigate my way around it.
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Sarah Unwin
 
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Post » Thu May 03, 2012 8:52 pm


I hated Skingrad in OB, actually. The layout seemed horrible, and I hated having to exit the city to get to the castle. I usually fast-travelled around the Imperial city, too, instead of trying to navigate my way around it.

:ohmy:

Skingrad was awesome, Anvil tho takes the cake for me. Although for some strange reason Bravil always appealed to me as well.
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Emilie Joseph
 
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Post » Thu May 03, 2012 10:13 am

morthal, dawnstar, kavatch ( because it was never rebuilt ) and the IC

at first when first got oblivion it was the first TES game i ever played so when i first went to the IC i was like holy [censored] this is awesome but then over time i started to actually notice how baren it was and that they could have dune way better than they did at least make some parts way more crowded like the market place and the thing that really pissed me off was the palace ony being able to go to the first 2nd and basment floors ( except for when doing the end of the theifs guild ) i always and still to this day would like to go to the very top of the palace
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Karine laverre
 
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Post » Thu May 03, 2012 2:05 pm

It's a shame Helgen had to be destroyed. It seems like the most unique looking town in Skyrim due to it being walled and fortified. I think cities such as Dawnstar or Winterhold should have had this type of fortification around it, so that at least you get the feeling that they are more important.
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bonita mathews
 
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Post » Thu May 03, 2012 9:42 am

khuul because unless you have bloodmoon its just a few building and a tradehouse that rarely has anything useful
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helen buchan
 
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Post » Thu May 03, 2012 12:27 pm

It's the internet, like Einstein said: Sanity is relative. :banana:

My co-workers will insist that Sanity is no relative of mine.

Anyway, the difference between a city and a town is somewhat vague, since a "town" is a poorly defined term, but "city" conveys a sense of urbanization, a high population density, and all of the features and importance that can be attached to a major population center. In some US states, there are actual definitions as to what constitutes a "town", a "village", a "hamlet", or a "city", but it's not consistent from state to state, and most have no standards.

A few of what have been labelled as "cities" in the in-game literature have turned out to be nothing more than the crumbling ruins of a fort, with no trace of any "city". A few of the other "notable" cities or towns have turned out in subsequent games to be a "hamlet" (populaton of 200 or less, by one definition) at best, with 2 or 3 houses, and Inn, and not much else. In fact, the IC in Oblivion wasn't much above the population of a hamlet, but in really nicely finished stone buildings....now THAT's a disappointment!
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Tom Flanagan
 
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Post » Thu May 03, 2012 6:26 pm

yeah i hated how they called them aylied citys when they wern't really cittys if you think about it cause there was really nothing in them that you could call a house or any thing like that there more of say a palace of a sorts if you think about rather than a city
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Mrs Pooh
 
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Post » Thu May 03, 2012 6:46 pm

I think was really caused the downsize from MW to OB in populations is AI. What with the sleep and eating schedules, each NPC had to have a home and a bed for their schedule. In MW, it didn't really matter. Not everyone had a obvious home so it was easy to populate towns without having all the buidlings for the population.

Game system complexity has resulted in reduced size settlements. Apart from "realism" there was no real need to build filler NPCs and houses to make settlements larger.
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Yonah
 
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Post » Thu May 03, 2012 3:00 pm

I think was really caused the downsize from MW to OB in populations is AI. What with the sleep and eating schedules, each NPC had to have a home and a bed for their schedule. In MW, it didn't really matter. Not everyone had a obvious home so it was easy to populate towns without having all the buidlings for the population.

Game system complexity has resulted in reduced size settlements. Apart from "realism" there was no real need to build filler NPCs and houses to make settlements larger.
They did have all the buildings for the population of Morrowind. There are far more buildings in Morrowind than any subsequent TES game. Not to detract from your other point, just pointing that out. But none of the games have a realistic NPC to housing ratio for being based off a medieval style world.
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Emma louise Wendelk
 
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Post » Thu May 03, 2012 6:02 pm

Morrowind: Vivec and the fact that every city on the mainland was left out with it entirely, except for a small part of Almalexia, Mournhold ant that was even worse than Vivec!. :wink:
Oblivion: The Imperial City and the ever burning Kvatch. As well as Sutch and Stirk for being left out.
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Lynne Hinton
 
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Post » Thu May 03, 2012 8:44 pm

It's a shame Helgen had to be destroyed. It seems like the most unique looking town in Skyrim due to it being walled and fortified. I think cities such as Dawnstar or Winterhold should have had this type of fortification around it, so that at least you get the feeling that they are more important.

That's the point though their not important. The only important holds are Haafingar, Eastmarch, Whiterun, The Reach and The Rift, the rest are just petty kingdoms under the control of the main ones. The Pale and Winterhold are basically nothing more than vassal states to Eastmarch. Hjaalmarch is the same to Haafingar and Falkreath to Whiterun (Maybe less so since the start of the civil war).
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Madison Poo
 
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