What's the new innovation to factions?

Post » Wed Sep 01, 2010 7:04 pm

First of all, this is awesome, cause I personally thought factions needed some innovation. Do you think this is what'll be released at E3 (or part of it)? More importantly:

What do you think is gonna change about factions? Apparently it's a cool major change!
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Reven Lord
 
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Post » Wed Sep 01, 2010 11:09 am

Hard to say... Could be a lot of things.

Personally I just hope joining a faction carries more weight this time... Before even when I joined factions I still felt like an outsider, like even though I'm 'IN" that faction I'm really not.

Am I the only one that felt that way sometimes, maybe it's the way everything revolves around you I don't know it just felt like I wasn't held to a comparable standard with other members.

The fact that you get a promotion virtually every other mission didn't help.

Yeah factions could benefit from some love.

EDIT: I think it might be because of the complete lack of faction exclusivity...
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Max Van Morrison
 
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Post » Wed Sep 01, 2010 8:47 pm

I hope there are rivalries, and more requirements to be accepted into a faction. But yeah, they are probably saving it for E3
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Czar Kahchi
 
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Post » Wed Sep 01, 2010 8:21 pm

Can't really say. Although I hope the factions have more of a purpose and impact on the rest of the gaming world. And definitely want to feel more included after joining. But, I don't want it to be like New Vegas were you couldn't do more than one faction without conflict.
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Alessandra Botham
 
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Post » Wed Sep 01, 2010 11:55 pm

We'll probably find out more info at E3 or sooner. I'm hoping the factions are more diverse, different, and similar to Morrowind where if you joined the Fighter's guild you couldn't join the Thieves guild or vice versa.
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lucile davignon
 
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Post » Wed Sep 01, 2010 8:33 pm

i think it would be cool if there were multiples of the same type of faction and they went about things differently , and maybe they have more than just generic names
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Dawn Farrell
 
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Post » Thu Sep 02, 2010 12:19 am

I only want one thing from factions:

MORE REAL POWER FROM BECOMING THE GUILD HEAD!

I want to feel like I actually own the guild, I wanna give promotions, jobs, and change things about the guild.... dynamically! Dynamic guilds! :D
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Ross Zombie
 
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Post » Thu Sep 02, 2010 12:17 am

Hard to say... Could be a lot of things.

Personally I just hope joining a faction carries more weight this time... Before even when I joined factions I still felt like an outsider, like even though I'm 'IN" that faction I'm really not.

The fact that you get a promotion virtually every other mission didn't help.


fighters guild much. the mages guild I felt like I had to work hard to get through, but mostly because of the recomendation bit.
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Beat freak
 
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Post » Wed Sep 01, 2010 5:49 pm

in oblivion there was only one hide out for the dark brotherhood. i say there should be more locations and i agree with vandlax we need more love :swear: !!!
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Amy Melissa
 
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Post » Wed Sep 01, 2010 10:41 am

I only want one thing from factions:

MORE REAL POWER FROM BECOMING THE GUILD HEAD!

I want to feel like I actually own the guild, I wanna give promotions, jobs, and change things about the guild.... dynamically! Dynamic guilds! :D


Yes this would be very awesome, almost like some empire management thrown into our RPG just for kicks -(I'm not being sarcastic)
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courtnay
 
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Post » Wed Sep 01, 2010 4:55 pm

Yes this would be very awesome, almost like some empire management thrown into our RPG just for kicks -(I'm not being sarcastic)


That might be a little extreme for a TES game (it would be awesome though), but something similar on a much smaller scale, ya, that'd be cool.
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victoria johnstone
 
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Post » Wed Sep 01, 2010 8:56 am

I think we will get some info at E3 on the Guilds. There's a lot that can be done, but I do think we'll still be able to join them all since TES is about doing whatever you want.
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Je suis
 
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Post » Wed Sep 01, 2010 5:27 pm

Don't know yet.
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Alexandra Louise Taylor
 
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Post » Wed Sep 01, 2010 2:52 pm

That might be a little extreme for a TES game (it would be awesome though), but something similar on a much smaller scale, ya, that'd be cool.


I tend to dream outside of the scale of what is realistically plausible... It's a bad habit of mine ; p
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TIhIsmc L Griot
 
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Post » Wed Sep 01, 2010 3:15 pm

in oblivion there was only one hide out for the dark brotherhood. i say there should be more locations and i agree with vandlax we need more love :swear: !!!


That was pretty strange considering that it was stated that the Dark Brotherhood sanctuary in Cheydinhal was one of the many located across Cyrodiil, if that's the case, then where are the other ones? If you must have only one in the game, then don't tell us that there's more. Though if their "innovation" in factions is that there's more than one Dark Brotherhood sanctuary, I'm going to be pretty dissappointed.

At this point, though, the new thing Bethesda is doing with factions could be a lot of things, it can't be something that was in past games and just not in Oblivion, because then it wouldn't really qualify as "innovative", it would just be bringing back old features that were removed in Oblivion, it has to be something new to the series, though what it will be, I don't really want to speculate as there's not enough information for me to be confident in any conclusion I might reach. I'm sure Bethesda will announce it at a later time, though (Possibly E3.) we'll see what it is then.
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Stephani Silva
 
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Post » Thu Sep 02, 2010 12:20 am

Joining a guild should definitely carry more weight this time around. Also think about this. Lets say you break one of the guild's rules. Ok we all know how that works, you just do a quest to get back in, and if you make two more mistakes, then you will get kicked out permanently. It should be more like the punishment fits the crime which means: if you break a rule thats not too overbearing, then the punishment won't be too serious; but if you break a rule that IS overbearing, then the punishment should be more severe. Especially if you betray the guild to a rival guild, then will try to kill you, and if you are able to escape, then they will hunt you down. It should be more along the lines of that. :thumbsup:
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Adam Kriner
 
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Post » Wed Sep 01, 2010 10:49 pm

I've been touting this for years: I think the split of quest lines before and after becoming head of the guild should be 50%-50%. So you spend half the time getting to the head (which can be accomplished multiple ways in each faction), and then as the head of the guild, you get power and control... and RESPONSIBILITY, in that there will be opportunities and challenges for the faction that you will have to deal with dynamically using your own skills and managing the faction. And each of these challenges can be tackled in different ways that affect how the guild turns out etc.

Example:

Assassin's Guild:
As underling, hatch plot to kill leader and take his place.
As leader, be paranoid and try to foil plot of underling to assassinate you and take your place.

Thieves Guild:
As leader, find out that there is a leak in the guild to the guard -- how would you find out who it is and deal with it?
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Raymond J. Ramirez
 
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Post » Wed Sep 01, 2010 4:28 pm

I've been touting this for years: I think the split of quest lines before and after becoming head of the guild should be 50%-50%. So you spend half the time getting to the head (which can be accomplished multiple ways in each faction), and then as the head of the guild, you get power and control... and RESPONSIBILITY, in that there will be opportunities and challenges for the faction that you will have to deal with dynamically using your own skills and managing the faction. And each of these challenges can be tackled in different ways that affect how the guild turns out etc.

Example:

Assassin's Guild:
As underling, hatch plot to kill leader and take his place.
As leader, be paranoid and try to foil plot of underling to assassinate you and take your place.

Thieves Guild:
As leader, find out that there is a leak in the guild to the guard -- how would you find out who it is and deal with it?


I am fond of that idea.
But I don't think that should be a designated quest, that should be a burden that follows you throughout the game,
DUE to the fact that you're the leader of the assassin's guild.
There should be random quests generated to designate assassination attempts against your character led by a random NPC underling that is in your guild.

But there should be different challenges like this for each guild.
Fighter's guild- You will be challenged to a duel (assuming your followers approve of you) or they will attempt mutiny due to your bad actions. (random quest generator)
Thieves guild- A contest to steal an item within a certain amount of time, or an archery contest, or a duel. (same as others).

This feature would dramatically add character to the factions.
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jess hughes
 
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Post » Wed Sep 01, 2010 7:19 pm

I am fond of that idea.
But I don't think that should be a designated quest, that should be a burden that follows you throughout the game,
DUE to the fact that you're the leader of the assassin's guild.
There should be random quests generated to designate assassination attempts against your character led by a random NPC underling that is in your guild.

But there should be different challenges like this for each guild.
Fighter's guild- You will be challenged to a duel (assuming your followers approve of you) or they will attempt mutiny due to your bad actions. (random quest generator)
Thieves guild- A contest to steal an item within a certain amount of time, or an archery contest, or a duel. (same as others).

This feature would dramatically add character to the factions.


Yeah, I'm a fan of character and world reactivity. Consequences and differentiation among the guilds/factions. Giving the player character a real social identity that affects how the player can interact with the world.
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Lisha Boo
 
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Post » Wed Sep 01, 2010 8:27 pm

I truly hope there will be some iteration of this idea in Skyrim :/
I would love it.
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Lisa
 
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Post » Wed Sep 01, 2010 5:15 pm

As long as the Dark Brotherhood returns, as well as a mage guild, I'll be happy.

Additionally, another mage guild which favors necromancy and darker arts would be most welcome.



Perhaps the "new innovation" is that each guild will have an opposite guild?
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claire ley
 
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Post » Wed Sep 01, 2010 3:27 pm

As long as the Dark Brotherhood returns, as well as a mage guild, I'll be happy.

Additionally, another mage guild which favors necromancy and darker arts would be most welcome.



Perhaps the "new innovation" is that each guild will have an opposite guild?



That is also interesting.
Perhaps instead of an opposite guild, there could be different factions within a guild with very different methods, ethos, and goals?
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Scared humanity
 
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Post » Wed Sep 01, 2010 12:26 pm

I tend to dream outside of the scale of what is realistically plausible... It's a bad habit of mine ; p


it's very healthy to think of six impossible things before breakfast.
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sarah simon-rogaume
 
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Post » Wed Sep 01, 2010 1:58 pm

As long as the Dark Brotherhood returns, as well as a mage guild, I'll be happy.

Additionally, another mage guild which favors necromancy and darker arts would be most welcome.



Perhaps the "new innovation" is that each guild will have an opposite guild?


Lore says that the Mages Guild has splintered into two magic guilds (if I'm not mistaken, but I remember reading this). That may very well be the case.

I just hope there's a Bard Guild, because according to lore there's a bard school . . . I want to be a skald!
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Eoh
 
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Post » Wed Sep 01, 2010 5:24 pm

I tend to dream outside of the scale of what is realistically plausible... It's a bad habit of mine ; p

scale has only been an issue with this topic because people don't want it compared to certain other games [fable 3]
even though the idea has been around since before fable was conceived. becoming king, emperor etc.
i have no problem becoming king but only if its realistically presented and hard to achieve...im thinking harder than the main quest at the very least.
maybe there can be different routs to achieve the throne, military renown, political persuasion, wealth and or nobility [proving your bloodline or falsifying it with gold XD]

im gonna make a post of this...hang on.
[edit]
nvm, just keep this thread alive and ill be happy
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Amy Masters
 
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