what is the obsession with crafters items being the best.

Post » Thu Mar 27, 2014 5:40 am

What if the Legendary materials required to craft legendary items were end-game drops? Then everyone would be happy. Crafters still get to make the most valuable gear out there, yet raiding is still necessary in order to obtain said items. One cannot exist without the other.

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Colton Idonthavealastna
 
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Post » Thu Mar 27, 2014 12:53 am

^^ This.

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Skivs
 
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Post » Thu Mar 27, 2014 10:24 am

I'm pretty sure you get the best items from PVE

but crafters can improve said items and make them even better.

Correct me if I'm wrong. I personally love how that sounds.

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Claire
 
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Post » Thu Mar 27, 2014 5:40 am

This isn't World of ''Loot''craft. WoW is a joke, and ive played it for 7+ years

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Rude_Bitch_420
 
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Post » Thu Mar 27, 2014 3:10 pm

Well i guess i'd do them beacue they're fun?

Anyway, they way you put it Smithing is pointless, what's the point in leveling up smithing just to respec at at max level beacuse it's now worthless, after putting all that time effort and skill points into it, that's just a kick in the face.

Would be better if unique recepies dropped from adventure zones and trails.

And last i heard from streams and so on they claim that all the best loot are drops so i don't think you have anything to worry about

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Sara Johanna Scenariste
 
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Post » Thu Mar 27, 2014 8:20 am

Maybe we should try the system as is and see how it goes?

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Jordan Moreno
 
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Post » Thu Mar 27, 2014 7:09 am

If looted items are the best in the game what is the point of crafting for pve or pvp if you can just loot the best armor and weapons. Looted gear should be for deconing and for leveling.

Completing dungeons and other complex areas will be the end game.

This system is in game so why change it? If it is because you only do instances for gear I am all for you doing what you want now insted..

See what I did there?

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Tanya
 
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Post » Thu Mar 27, 2014 1:10 am

Crafters make a lot more gold then raiders.

We need to understand though a crafter can make a weapon the way you want it from weapon type, enchant, racial design etc. But a PvE drop appearance effects are random.

So isn't the thing that crafters make the exact gear a player want make it "better" ?

I stated above a Dunmer tank would probably prefer a fire enchant + HP on his weapons where loot drops may not give him that.

Also consumable crafters are always viable to end game players
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Lilit Ager
 
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Post » Thu Mar 27, 2014 9:41 am

New end game pve released: profession grinding.

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HARDHEAD
 
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Post » Thu Mar 27, 2014 8:44 am

ok seriously , i don't get it? Why do you have issue with crafters getting their fair share? The only reason to not like the current system is because you like to sit in a town , showing off your EEEPPEKS .. The instances are there but now they are an option . And as a person that has been on that gear treadmill I am sooooo happy to jump back off and take a breath..No more "need raiders for wed-fri 9-11 and Sat -Sun 6-10..I will do every instance I can and I will enjoy them more with the knowledge that I don't need to run them 10000 time to get a gear..I can stop at 9999 if I want :D

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josh evans
 
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Post » Thu Mar 27, 2014 6:18 am

So? The world needs ditch diggers too.

Joking aside, crafters do not inherently make more than raiders or PvPers. It's up to the devs to design the game how they want. Also understand that crafters will be using their gold to buy items to reaserch, materials to save time from gathering, and on tempers to upgrade items. This is reall a non-issue though, because this game currently doesn't have any worthy perpetual money sinks.

I'm not sure that I understand the point you are trying to make.

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Nicole Mark
 
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Post » Thu Mar 27, 2014 5:12 am

THIS!

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Vivien
 
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Post » Thu Mar 27, 2014 10:24 am

Say goodbye to end game content then. Without gear grinding, an MMO won't last more than 2 months tops. Without the motivation of better gear, most people will get bored of raids fast.

Blizzard added the Auctionhouse in D3, forgetting the basic and simple fact that the point of the game was about playing dress-up with the items you...FIND, not some crap you get instantly from a store. They removed the AH, as they came to the same conclusion.

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Jason Rice
 
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Post » Thu Mar 27, 2014 9:46 am

Have you ever played EVE? I'm just curious.

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victoria johnstone
 
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Post » Thu Mar 27, 2014 2:02 am

Looted gear will be incredibly important simply because of chance. Loot implies loot tables, which means the item you want only had a chance to drop. Loot will be incredibly unappealing to the masses if you only have a chance at getting something that is inferior to something random dunmer #2243 can make in town. It's because of this that I find it hard to believe that crafting will be a sole contributor to "BiS" gear.

There will be concessions made - for both crafters and "raiders" - that people likely aren't expecting will be made. I'm excited that ZOS is going to try to be different but I (and other crafters) shouldn't be surprised if a content update shifts the "BiS" gear to dungeon drops for a little while. Ideally patched and content updates will shift importance between the two mediums periodically.
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Bethany Watkin
 
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Post » Thu Mar 27, 2014 12:26 pm


I'm going to be a Dragon knight Dunmer archer

The Weapon I would want is a fire enchanted Dunmer bow that gives me magicka and is legendary.

That is what I'm trying to say, the chances of getting that from a loot drop would probably be extremely rare or not even possible.

Also I doubt adventure zones /trials will drop entire set of legendary equipment that is where crafters come into play.
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Mrs. Patton
 
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Post » Thu Mar 27, 2014 4:05 am

Is it wrong that i imagine you saying that as the pilot in Raiders just before he jumps from the plane with the last parachute?

^---He's makin sense here.

IKR?

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ashleigh bryden
 
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Post » Thu Mar 27, 2014 10:08 am

Because some players hate the equipment grind found in other MMO's so stop being pedantic about it.

Why can't crafters make equipment on the same level as that found in loot drops? What is so wrong with it?

If I wish to spend time gathering the materials and working on my crafting why should it be any different to the dropped loot ?

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Marcus Jordan
 
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Post » Thu Mar 27, 2014 6:53 am

EVE is a sandbox MMO with no end-game content, where the point is to buy a mining ship, get bored and quit the game after 3 days.

Oh wait, that was my experience.

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u gone see
 
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Post » Thu Mar 27, 2014 1:21 am

Let's say the difficulty to acquire a specific item is based on a scale 1-10.

To get a specific really cool BP (say, "Uber BP of Facerolling") requires fighting an epic enemy with a 'raid' so difficulty 10 (makes it really rare, and hard to get)

To craft same BP would require mining the materials from nodes only found in specific areas in the veteran zones (so, difficulty 8 maybe? and an hour to harvest enough)

Then, you need to have the recipe (which they should add these) which adds a new "trait" to existing BPs, and it only drops out of group dungeons of high level (difficulty 8, one time only, kind of like motifs)

Next, you need the right gem to use that new trait, and it drops off enemies level 50, V6 (difficulty 8, but another half hour to an hour depending on drops)

And it has to be crafted at a specific blacksmith station found in the wilds (difficulty 8 to get to)

So, we can either do a raid (Diff 10, takes maybe a half hour) or craft it (Diff 8 (1 time), Diff 8, 8, 8 each time from then on, and takes around 2-2.5 hours to make as well)

They could tailor the requirements to do crafting, but could easily balance out so that crafting AND farming both equal out... my numbers are not perfect I am sure, but tweak it, make some materials harder to get, or put the forge in a difficulty 9 location, etc... there are ways to make crafting and farming equal.

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MR.BIGG
 
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Post » Thu Mar 27, 2014 11:28 am

we are having this same conversation on another thread.

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chirsty aggas
 
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Post » Thu Mar 27, 2014 4:38 am


Because killing a boss that requires 12 (well geared) players to group up is a lot harder then spending 4 hours farming materials
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Pants
 
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Post » Thu Mar 27, 2014 1:20 am

theres a lot they can't make.. can they make me the http://esohead.com/itemsets/131-bastion-of-the-heartland? what about the sword of http://esohead.com/items/54267-trueflame or http://esohead.com/items/54268-hopesfire? or a suit of http://esohead.com/itemsets/122-ebon-armory?

theres literally dozens of armour and weapon sets with unique styles that can't be crafted, and those will be what I want.

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Shannon Lockwood
 
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Post » Thu Mar 27, 2014 6:16 am

Are we all aware that better gear refers to us being able to craft things of higher armor and damage value? Which may or may not actually be better.

Crafting allow us to create armor of the highest value and we can choose to add traits and enhancements for example, allowing us to customise to our play-style.

Are we also aware that some gear that drops can be unique have set bonuses that are unique and enhancements that are unique which are unable to be removed as well? Said dropped gear will of course, be better for members of our community depending on situation and so on and so forth. Where'as crafting gear will be better for some as well, who cares about armor value when you destroy everything within three seconds anyway. It's not about taking loads of damage, its about looking good and making people look dead.

Regardless, everything is relative.

Why is this even being discussed?

Wouldn't it make more sense spending hours actually getting a definition of what criteria must be filled for items to be the "best" then comparing all items that exist in the game, do math, spreadsheets, lose hair, lose sleep and crying uncontrollably due to accidentally putting milk in a coffee you wanted black?

:disguise:

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Prue
 
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