What is the point of Freeside bodybuards?

Post » Sat Dec 19, 2009 5:52 pm

Most useless waste of caps to ever waste.....there are all of 2 free side thugs that will bother you. My level 1 character killed off 2 thugs with a baseball bat. Not to mention you have companions.

Can someone please explain why I would waste my caps on such garbage?
User avatar
Jeff Turner
 
Posts: 3458
Joined: Tue Sep 04, 2007 5:35 pm

Post » Sat Dec 19, 2009 9:03 pm

Flavor?
Other people hire the bodyguards because they're not as fortunate as the PC is.
And since it's there they might as well let players use them as well.
Even though it serves little point.
User avatar
Barbequtie
 
Posts: 3410
Joined: Mon Jun 19, 2006 11:34 pm

Post » Sat Dec 19, 2009 8:42 pm

I think it's purely there just for the kings quest I've never seen an npc with a bodyguard unless it looks like a robot that is more of a body giver (FISTO!!!!!!).
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Sat Dec 19, 2009 6:20 pm

gabriel: I understand it's there for the NPCs, but I still don't see how Freeside is dangerous, since it has all of 2-3 thugs. 3 other thugs are only hostile if you fall for their trick.
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Post » Sat Dec 19, 2009 11:54 pm

gabriel: I understand it's there for the NPCs, but I still don't see how Freeside is dangerous, since it has all of 2-3 thugs. 3 other thugs are only hostile if you fall for their trick.

You have to understand that game rules and realism are two different things.
Realistically, if a trader walks into a bad part of town and is stabbed by a local psycho addict then he might die.
You on the other hand does not follow this realism.
The Courier is blessed with having game rules, which means that with a good enough armor he could be stabbed 1000 times by this psycho addict.

Realistically, freeside is meant to be a bad part of town, a place where you might get killed by some addict.
But in the game we can stroll in with a multiplas and goo'ify every resistance.

Also, realistically Vegas is suppose to be one hell of a lot bigger.
So there being 2-3 thugs there is because it wouldn't make much sense to have 50 thugs there around every corner.
That would make Freeside into a warzone.

And hell, maybe the thugs are lying in dumpsters high on jet. :laugh:
User avatar
Trevor Bostwick
 
Posts: 3393
Joined: Tue Sep 25, 2007 10:51 am

Post » Sat Dec 19, 2009 10:17 pm

Because not everyone in New Vegas is armed. Some people don't want to be attacked by thugs. Some people may have enemies they want protection from other then the thugs. There are also drug deals and junkies in freeside.
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Sat Dec 19, 2009 11:22 pm

And think if your a traveler coming from somewhere to go to the strip and your carrying three thousand caps, your not going to want to walk through the slums if you dont have to when you can just give somebody a handfull of them and get through safelly.
Plus if they hadn't put the option in there to hire them you know somebody would have whined about it.
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Sun Dec 20, 2009 4:41 am

I'd say purely as an immersion detail it's got it's place, I mean I got the idea that Freeside was meant to be a dangerous slum for the average non-godly-chosen-one wastelander. It's a shame the freeside thugs are so predictable but they did go to some effort to mix it up with the scripted events such as thugs bursting into Mic and Ralph's when u enter on occasion.

Maybe if they had made it so if you decide to wipe out the Kings it might trigger more frequent and numerous thugs in Freeside ?

As for the bodyguards in particular, yeah I've never bothered with them outside of the quest but I still appreciate them there as a detail.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Sun Dec 20, 2009 7:32 am

You have to understand that game rules and realism are two different things.
Realistically, if a trader walks into a bad part of town and is stabbed by a local psycho addict then he might die.
You on the other hand does not follow this realism.
The Courier is blessed with having game rules, which means that with a good enough armor he could be stabbed 1000 times by this psycho addict.

Realistically, freeside is meant to be a bad part of town, a place where you might get killed by some addict.
But in the game we can stroll in with a multiplas and goo'ify every resistance.

Also, realistically Vegas is suppose to be one hell of a lot bigger.
So there being 2-3 thugs there is because it wouldn't make much sense to have 50 thugs there around every corner.
That would make Freeside into a warzone.

And hell, maybe the thugs are lying in dumpsters high on jet. :laugh:

Wow, really well put.

Like Gabriel said, the NPC's and the PC are different. The npc's are just modest townspeople.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Sun Dec 20, 2009 9:25 am

And think if your a traveler coming from somewhere to go to the strip and your carrying three thousand caps, your not going to want to walk through the slums if you dont have to when you can just give somebody a handfull of them and get through safelly.
Plus if they hadn't put the option in there to hire them you know somebody would have whined about it.



If I had 3000 caps, I'd buy myself a decent sidearm. Better than hiring Orris, eh?

I understand the whole idea to make Freeside "appear to be a dangerous place" but it would have been nice if Obsidian actually made it a dangerous place by having constantly respawning thugs. Even still, If you were to get ambushed, you have the Kings on your side and anyone with spare ammunition. All thugs carry melee weapons so it isn't hard to run and cry for help.
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Sun Dec 20, 2009 3:34 am

If I had 3000 caps, I'd buy myself a decent sidearm. Better than hiring Orris, eh?

I understand the whole idea to make Freeside "appear to be a dangerous place" but it would have been nice if Obsidian actually made it a dangerous place by having constantly respawning thugs. Even still, If you were to get ambushed, you have the Kings on your side and anyone with spare ammunition. All thugs carry melee weapons so it isn't hard to run and cry for help.

LOL, I just let the dog deal with them.
User avatar
Georgine Lee
 
Posts: 3353
Joined: Wed Oct 04, 2006 11:50 am

Post » Sun Dec 20, 2009 8:16 am

I understand the whole idea to make Freeside "appear to be a dangerous place" but it would have been nice if Obsidian actually made it a dangerous place by having constantly respawning thugs.

Freeside has lots of friendly NPCs (who are also involved in quests). More thugs would make them constantly flee or die. I'm not even happy about the occasional spawns. It's not like they add a sense of danger, they just grief my game.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Sun Dec 20, 2009 12:01 am

Wow, really well put.

Like Gabriel said, the NPC's and the PC are different. The npc's are just modest townspeople.


I agree the NPC's pretty much have normal lives and need the protection while the Courier is lining up shots with the Anti-Material Rifle or some other Awesome Sawyer Inspired Gun.
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Sat Dec 19, 2009 9:06 pm

I agree the NPC's pretty much have normal lives and need the protection while the Courier is lining up shots with the Anti-Material Rifle or some other Awesome Sawyer Inspired Gun.


My main use for .38 Specials is to economically plug Freeside Thugs with Lucky or a Police Pistol.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Sun Dec 20, 2009 9:22 am

Just treat it as donation to those poor people in Freeside :P
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Sun Dec 20, 2009 5:04 am

Freeside Thugs are the radroaches of new vegas. They're harmless to even a level 1 character naked with only fists for weapons.

They need power armor, mini-guns, or massive cheating to be worth the CPU clock cycles.
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Sun Dec 20, 2009 10:46 am

IMO the guards, or one of them at least and the thugs are two sides of a protection because making certain choices gets rid them.
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Sun Dec 20, 2009 11:21 am

I understand the whole idea to make Freeside "appear to be a dangerous place" but it would have been nice if Obsidian actually made it a dangerous place by having constantly respawning thugs.


i was once attacked by 6 thugs in a row so it is dangerous and even if they did increase the number it would make it way to inconvenient to travel as they are really really easy
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Sun Dec 20, 2009 12:04 am

Other than Orris, all the other bodyguards are Kings. So they give the appearance that Freeside can be a dangerous place, and the King is in control by having his men dealing with it. Orris is there only to play a bit part in the overall King's questline.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Sun Dec 20, 2009 11:47 am

If I run into any Freeside Thugs on the side with the entrance into New Vegas I just make them chase me to the New Vegas gate and let the Securitrons take them out. Then I go to their lifeless bodies and take their stuff, go into New Vegas and sell them at Vault 21.
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am


Return to Fallout: New Vegas