» Mon Jun 20, 2011 9:02 am
I'm not sure exactly why, though here's a few guesses:
Maybe it's to avoid possible clipping issues with certain armors, which I don't think is really a good reason as if the armor combination I choose has too much clipping for me to be willing to wear it, I'll refrain from doing so myself, I don't need the game to stop m from wearing armor combinations that don't look good while at the same time preventing me from using ones that I might like.
I suppose it could also be to balance clothes better with armor, and to be fair, unarmored characters have always been kind of penalized compared to armored ones, maybe in Skyrim, pants and shirts are still seperate, or at the very least with greaves and pants combined with another slot, characters wearing robes are no longer at a disadvantage (Assuming robes are like in Oblivion, as in taking up the shirt and pants slots.), though if Bethesda wants to make unarmored a viable alternative to wearing armor, I'd say the first step should be bringing back the unarmored skill so unarmored characters actually have a way to defend themselves, not reducing the amount of armor slots available.
Finally, some might say it's to "streamline" the game by simplifying the armor system, but personally, I can't see anyone finding the fact that greaves and cuirasses are seperate to be "too complex" to understand.
Of course, I don't like the choice to merge greaves with cuirasses either (And I still think they got merged with cuirasses, otherwise why change the name to "armor"?) but still, Bethesda obviously did it for a reason, and at the very least, it's still a huge step up from Fallout 3's approach.