What kind of resource? Except for energy, the Institute seems to be very self sufficient. The end justifies the means, it's a post apocalypse world, as long as they could bring the world back to the way it was before, then kill as many as you like. Depending on how you roleplaying, my character doesn't see killing as wrong per se, if it serves a purpose. If BoS and/or Institute can bring hope, killing is just an unfortunate byproducts. Up to you how you want to roleplay the game. I'd rather look at the big picture.
And I'd rather look at the now. Like, "what has the Institute done for me (or anyone outside the Institute) lately?" Oh yeah, kill, or replace.
The end justifies the mean is exactly how the war started in the first place.
You say kill as if people should be repulsed by it. SS killed plenty of people themselves. It's whether those deaths have a purpose, and they do. It's up to you to decide whether their purpose is in line with your goal, if not, then they're not for you. For me, I find reasons to believe their scientific knowledge could do a lot of good for the world. Not the people, but the world. They could reverse the damage and even bring back animals that have gone extinct.
I think the greatest failing of the RR questline is that you can't tell Desdemona 'no' to wiping out the Institute. That's not what my character would have signed up for, and the plan being to outright destroy the Institute (rather than taking it over) is both cruel and moronic. There is no justification to destroy that level of technological sophistication. None. The Brotherhood is what I consider the lawful evil faction in this game, and the Railroad is chaotic stupid. They're good at heart, but incredibly stupid in execution. But then, I don't think that's bad writing, I think it's by design. They come across as bumbling dumbasses in the quests more often than not, dumbasses you're carrying on your back like a pack mule by being the only marginally competent individual present apart from Deacon and maybe Glory. Though while morons, they're all lovable and it's a very fun faction.
Would I stab my son in the back for them or their ideals? I forced myself to do it once just to see the content, but other than that... yeah, no. They're idiots. Even for a synth sympathizer, it's more reasonable to keep the machine that births synths around so you don't drive them to extinction, and as director you can work towards changing hearts and minds in the long term. There are already some people in the Institute who could obviously be swayed, in any case. Tone from the top matters a lot, and the railroad plan should really have just been "Change the Institute from the inside as leader, and help us shuffle out the synths who want it from time to time" rather than "...let's blow it up with nukes, lol!"
On a serious note, though, my only objection to the Railroad is that it comes off as "too" good for its purpose. I think the game would have benefited from making things even more morally complicated for the organization as well as perhaps broadening the scope of things. I would have liked, for example, to know the Railroad used to be a generic anti-slavery organization but became focused on Synths alone because of Desdemona (and prior leaders) hatred of the Institute.
I would have liked more focus on the fact on the members who just hate the Institute. People who don't necessarily care about helping Synths but tolerate it as long as they're striking back at the Institute and their goals.
It would make the plot more interesting I think.
As is, for those of us anti-authoritarian, anti-militarism types, they're the Good Guys and French Resistance.
I also would have liked to ask the Railroad about the "what happens when there's no more Synths being made" and about what happens after the Institute is destroyed.
I think a cool quest might have been Doctor Carrington wanting you to steal the info to figure out how to make more Synths. The fact that's NOT an option is kind of boring.
i think the railroad has the wrong idea i guess , cause u talk to liam and he tells you oh im just messing around reprogramming synths to escape to see if they could as a joke .. you pop him , and then bam synth no longer are programmed to escape.
Yeah, that turns out not to be the case.
Him programming that isn't helping, mind you but the Railroad existed long before then. We also find out much-much older Synths hate the Institute in their questline.
Even then, programming people with thoughts and feelings to obey isn't better.
It's worse.
thats way i kinda liked the whole choice of taking all the sides down and rule over the waste.. Cause i have no idea whos telling the truth here... plus the brotherhood and the whole everything not human must go .. i like hancock and strong
You can't trust the RR when they say that synths wanted to escape 15 years ago because they will abduct and kill every synth they can, regardless of if that Synth actually wants to leave or not.
The RR knows better than the synths what is best for them.
Sounds a lot like the institute to me.
Synths are machines not people. The RailRoad reprogrammed one of them for FREEEEDDDDDOOOOMMMM!!!! And the toaster went and became a dangerous Raider Leader. So they're my least favorite faction because they're essentially turning toasters into time bombs.
BoS/Institute for life. I like the Minute Men, but playing their faction the "right way" requires a lot more time than I have available.
If they are, however, then the Institute is party to unimaginable amounts of atrocity.
Do you really want to dismiss that possibility?
This isn't true.
They are gleefully murderous, though.
Because the Institute's lives don't matter.
To be fair, if a person is a person then they can do whatever they want with their life.
"I'm sorry, did you think that all Synths were good people? Then that would be PROOF they're machines."
Nope. They don't kidnap or kill Synths from what we can tell.
Yes, I can. They're really good AI, but in the end, just a bunch of programs. AI Shaun program can be changed from not recognizing you to seeing you as his father at the click of the finger. If you see their AI program as self awareness then RR killed all the synths they rescue by erasing that.
They kill every single synth they handle when they wipe their personalities.
Someone else on the forum the other day mentioned that they kidnap synths who don't want to leave the institute, so i'm going off of that.
I have yet to beat the game but it seems they give you no easy way out. Each faction has good and bad points and (having not beat the game or seen the endings-it seems) in the end you are forced into choices no matter which side you pick that will lead the common wealth down a dark path which I find a bit disappointing. Computers you can hack tell a lot of dark secrets to each faction. From which I have yet to choose a side. I don't like my options and can't make a different option of my own no matter how much extra work I would be willing to put in lol.
I do like the ideals of the railroad they seem less corrupted than the other two factions.. however it is clear the mind wiping can sometimes create a Dr Jekyll/ Mr Hyde synth problem creating new villians in its wake ~that they never happen to mention to you.. so the game has no clear good or evil. Just shades in between. Personally I just don't like betraying friends and being forced to be shades of evil myself to finish the game.
To me the one side that leans me to the railroad is the fact the other two main factions clearly have a humans only mentality. To show proof of it I would have to post spoilers so readers will just have to trust me on it. Done enough side quests and hacked enough terminals to know lol.
im sure there a way to just pop everyone , not the MM thought cause they seem nice plus im the leader lol but everyone else ...hmmm oh and then steal all the tech from all sides and bring to people who join my side