What is the puropose of T.A.G.S?

Post » Sat Sep 11, 2010 5:47 am

It's been a while since I played Fallout3 or New Vegas. I started a new game of NV and loving it all over again. I made a tag into Barter so I can have that up higher so when I level up I can get the Pack Rat perk easier.

So now I am thinking what do TAGS do beside give you a 25 point (or what ever it is) boost to that skill. Does it do anything else? I know it's not like Morrowind or Oblivion where you have it easier to level up that skill.

So game way wise, or what ever wise, what does TAGS do?
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Rob
 
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Post » Fri Sep 10, 2010 7:57 pm

That's it. They just give a sizable boost to the skill at the beginning.
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Vera Maslar
 
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Post » Sat Sep 11, 2010 5:38 am

In F1, F2, and Tactics, tagging a skill was more important. It gave a small boost to the skill at first, but the big deal was that every skill point you put into a tag skill counted as 2. (Back then, the skill cap was also 200.)
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Sun of Sammy
 
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Post » Sat Sep 11, 2010 5:06 am

In F1, F2, and Tactics, tagging a skill was more important. It gave a small boost to the skill at first, but the big deal was that every skill point you put into a tag skill counted as 2. (Back then, the skill cap was also 200.)
There was also a http://fallout.wikia.com/wiki/Tag!, that gave the PC an additional tagged skill. ~Really badly ruined in FO3.
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Facebook me
 
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Post » Sat Sep 11, 2010 6:24 am

There was also a http://fallout.wikia.com/wiki/Tag!, that gave the PC an additional tagged skill. ~Really badly ruined in FO3.


Yeah. In NV, that one ranks right up there with 'Here And Now!' and that ilk.
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Christine Pane
 
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Post » Fri Sep 10, 2010 8:27 pm

Tag! would still be useful for a low Intelligence character that can spare a perk.

It's also helpful if you forgot you needed to get a skill up to 90 by a certain level to qualify for another perk.
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willow
 
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Post » Sat Sep 11, 2010 3:54 am

"TAG" is just a boost to your skills, but have any of you tried to use "Here and Now" in lvl 30(without Honest hearts)?
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Brandon Wilson
 
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Post » Fri Sep 10, 2010 11:06 pm

Tags have a couple of purposes and the Tag Perk is not useless.

1. Tags specialize what skills you want to use like if you want to use Guns then you'll probably want to tag the gun skill and possibly start out at 7 Agility

2. Tags can also help overcome 1 points in Attribute like you could put Charisma down to one but Tag Barter and Speech. That way you don't have to worry about Barter and Speech being in the single digits but at 23 which is a decent starting number. Also by doing that you can raise an attribute that you really like up higher then you normally could.

3. Tags can also help some skills reach certain numbers that you will need like Lockpick, Science, or Repair

4. The Tag Perk is basically a 4th Tag with the equilivent of a full levels worth of skill points into a single skill.
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Ally Chimienti
 
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Post » Fri Sep 10, 2010 5:59 pm

Tags have a couple of purposes and the Tag Perk is not useless.

1. Tags specialize what skills you want to use like if you want to use Guns then you'll probably want to tag the gun skill and possibly start out at 7 Agility

2. Tags can also help overcome 1 points in Attribute like you could put Charisma down to one but Tag Barter and Speech. That way you don't have to worry about Barter and Speech being in the single digits but at 23 which is a decent starting number. Also by doing that you can raise an attribute that you really like up higher then you normally could.

3. Tags can also help some skills reach certain numbers that you will need like Lockpick, Science, or Repair

4. The Tag Perk is basically a 4th Tag with the equilivent of a full levels worth of skill points into a single skill.


All valid points, if you feel you have an excess perk slot to use for it. But with only 15 perk slots in the vanilla unmodded game, I have never ever felt I had one to toss away like that. If you are patient and plan properly, the skill points you need will arrive in plenty of time as you level along. Using a valuable perk just to acquire a handful of skillpoints you will get later anyway, is hardly worth losing a more valuable perk that can actually give you real positive benefits which are unavailable as per-level skillup points. In every game, there are only 15 perks you can get, and at least a minimum of 40 perks I would take if I could, and none of them are Tag! By the end of the game, you will be looking around for worthwhile things to try to put skillup points into, and not finding anything all that useful or thrilling. Then you'll think "gee, i sure wish i hadn't wasted a perk on Tag! instead of something actually useful to my char's performance..."
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Peter P Canning
 
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Post » Sat Sep 11, 2010 8:55 am

Thanks guys for explaining, greatly appreciated all. :)
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Laura Samson
 
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Post » Sat Sep 11, 2010 5:50 am

omg! i genuinely never noticed teh TAGS not giving u the extra skill pts in FO3. cos i've played FO1 and 2 and tactics i just assumed TAGS was the same! i finished FO3 but never noticed .. thnx for pointing this out. i guess i kinda got so used to TAGS being so useful in the other fallout games i never looked to see my skill points' spending wasn't being doubled!
am about to start FNV - got it 2nd hand for xbox360 - fully patched and ready to go and just robbed the doctor blind of all his spare stuff lying around [+ 9mm SMG!] - and i guess TAGS won't be my first choice of perk again [sniff]... godsdammit!! i am dumb!
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Lakyn Ellery
 
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Post » Sat Sep 11, 2010 5:04 am

Now...on the PC you can mod it to restore TAG! to it's former glory...:)
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maddison
 
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Post » Sat Sep 11, 2010 1:55 am

Now...on the PC you can mod it to restore TAG! to it's former glory...:)

Heck they even have a game setting specifically for that but just left it at 1.
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Andrea Pratt
 
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Post » Sat Sep 11, 2010 12:02 am

I want it restored to the full F2 300 skill cap, and the old tag system (1-100 = 1sp each, 101 to either 150 or 200 = 2sp each, and everything after, 3sp each). And then they can feel free to put in things like the skynet check, where you blow it if you don't have a 127 Science or higher. And locks that are so secure you really need a 120 lockpicking skill, AND a set of Electronic Locpicks Mk II. With sweet stockpiles hidden behind them (and making sense that nobody else has gotten to them yet).
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Kristian Perez
 
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