What the races should look like in your opinion

Post » Thu Mar 04, 2010 4:21 pm

Did you write "Black Pepole" in google?

I decided to ignore Nenina's suggestions because I assumed he/she was either very young, or recovering from some sort of brain damage... lol
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Nicole M
 
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Post » Thu Mar 04, 2010 1:47 pm

I don't care, as long as the beast raced aren't like Morrowind.


Beast race.

Personally I'd like every race have something that makes them unique aesthetically, instead of all the elves looking similar in Oblivion or the beast races looking like men with a tail and a few doodads.
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djimi
 
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Post » Thu Mar 04, 2010 5:01 pm

Ok, now lets look at the orcs.

Do you think there's a bit of a discrepancy between the two genders there?

The Male Orc looks badass imo
The Female Orc well could not find any good one
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SEXY QUEEN
 
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Post » Thu Mar 04, 2010 10:59 am

The Female Orc well could not find any good one

That's fine, but you didn't give male & female options for your other race suggestions. Why put one in that you don't like?
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Sian Ennis
 
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Post » Thu Mar 04, 2010 5:35 am

Apart from, of course, the outdatedness (Is that a word?) I think we should stick with how Morrowind did most of the races.

I HATED Oblivion's happy rainbow elves.

The Bretons need to look more scholar-like. They should resemble elves more. Not with the pointy ears/skin colouring, but they should have more distinct bone structures, with the scooby doo bad guy look, with all the pointy features.

Argonians need to be beastly, ala Morrowind. The lame excuse was just pathetic, sorry.

Personally, I can live with the human-like khajiit, as they don't look as ridiculous as the Argonians, but I'd prefer Morrowind style. Or http://www.tamriel-rebuilt.org/?p=conceptart§ion=15266. (especially #2). I'd like to see some of the four legged Khajiit races be implemented as mounts. Though perhaps save it for an Elsweyr game.

Nords could do with a tad more muscle.

Orcs need to be redone a lot, imo. More hulking. Less green. Take some inspiration from Warcraft. Of course, they still need to resemble Elves somewhat, but more than just a pig face, please.

Bosmer need to be taken more seriously. They have awesome lore. Canibalistic tribesmen are in thier blood. Of course they shouldn't go to the local inn an order a human, well done, but they need to have a touch of savageness in them.

Oh, and I hope never to see Oblivion's skin again. It was just too... perfect.
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BlackaneseB
 
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Post » Thu Mar 04, 2010 7:01 pm

snip

Lets see...
Nord: Way too much like Thor on steroids. A more toned down version, sure.

Khajiit: The biggest problem with that, is that's most likely the body-type of a Cathay/Cathay-Raht, the stronger and taller version of the Suthay/Suthay-Raht variety. And if you were to ask me, the Cathay variety would translate too much into a fast and agile fighting race (4 instead of 3), instead of a second stealth (1 instead of 2).

Orc: That's good. Savage, but not 90% muscle and with a constant angry face, like how too many people are suggesting with Warcraft and Warhammer orcs :banghead: .

Argonian: If the fuzzy screen says anything, that's what they're likely going to look like, which I like.

Altmer: I'd like to say it should look more alien-ish. Otherwise, it's good.

Bosmer: I like the small, squat males, and the more elegant and taller females. They should look more savage, however, as they are more connected with the forests, due to Y'ffre, and should have pointed teeth to indicate that they are primarily carnivores (they cannot eat plants in their home country of Valenwood). Also horns.

Dunmer: Looks too much like the DnD dark elves.

Ok. And?

The origins of the Orsimer have nothing to do with the fact that they are going to be changed to look better in Skyrim. I know that already. And as I'm sure you saw from Hellmouth's posts, the Orsimer have a lot better looking concept that could be used for Skyrim, so we're not exactly looking for other options, really. I'm just saying, that pic was not how I think Orcs should be, and certainly nothing like I think they WILL be.

They need to be appealing to play as, and they can't look as bad as (if not worse than) goblins and still have people want to play as them.
Actually, I agree with his choice of what the orsimer should look like. Of course the MW one would be ideal, but the design is old and may not translate to newer graphics that smoothly.
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Miss Hayley
 
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Post » Thu Mar 04, 2010 11:11 am

That's fine, but you didn't give male & female options for your other race suggestions. Why put one in that you don't like?

i didn't say i like it or not just guessing lot of peoples won't like this Female orc Because its looking too good when for most peoples orcs should look ugly
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Charlie Sarson
 
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Post » Thu Mar 04, 2010 5:00 pm

Altmer- Alien, but beautiful. http://www.conniechiu.com/Images/images/w%20wad%20beauty.jpg

Bosmer- Sprightly, but with some real menace to them. More satyr than fairy.

Dunmer- I'm disturbed by all the Drow pictures people linking to here. Dunmer aren't Drow. Drow are pure, unadvlterated white-haired misanthropic angsty wish-fulfillment; Dunmer are crazy awesome survivalists with a believable culture, the haughty pride of the High Elves set to carving out an existence in hard-scrabble wastes. So yeah, MW concept art for the win.

And while I'm on the topic of Elves, am I the only one who thinks that they should have a different musculature to that of humans? Like say, additional, but individually smaller abdominal or shoulder (deltoid) muscles? I think it would help distinguish them from humans, give them a believable separate lineage.

Orc- Noses. They need new noses. And they need to be a color other than Dayglow green.

Khajiit- The premise of digitigrade cat people always bothers me. It just doesn't make sense from an evolutionary perspective. I realize there might not be such a thing in TES, but still, I find it odd that they should have simian arms and feline legs.

Argonian- This http://www.sitcomsonline.com/photopost/data/565/dinosaurs5e_1_b.jpg (Seriously though: http://scienceblogs.com/laelaps/Dinosauroid4.jpg)

Nords- Taller than most. Long hair abound. Fair skin and flaxen shirts abound.

Breton- More gracile than other men folk, something perennially off about them.

Imperial- One word: Byzantine.

Redguards- More lean and sinewy. They're warriors sure, but rely more on stamina that outright strength. The Nord can turn a fella's head into red jam with single hammer blow, sure, but the Redguard can sprint three quarters of a mile before leap-stabbing a dude in the throat.
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Hannah Whitlock
 
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Post » Thu Mar 04, 2010 1:01 pm

Imperials should look more like the romans that they emulate, with the high nose bridges, short cropped hair and darkly tanned skin that goes with it. The best references I can think of to use are some of their busts:
http://scraqetv.com/News/News%20Pages/Politics/images-2/Julius-Caesar-bust.jpg
http://www.vroma.org/images/mcmanus_images/agrippa2.jpg
I'd like to see some Germanic and Scandinavian characteristics in Nords like lots of fair hair and pale eye and skin tones, maybe even slightly freckly. They should have really robust physiques and very large, wide faces with spaced out eyes. Kirsten dunst is the perfect example of what a nord girl's face should be shaped like:
http://www.bittenandbound.com/wp-content/uploads/2009/09/Kirsten-Dunst.jpg
Thats what I think! :)


Now that I think about it, I believe that character you are stabbing in the gut is an Imperial by the look of his nose.
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Matt Fletcher
 
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Post » Thu Mar 04, 2010 5:30 pm

Lets see...
Nord: Way too much like Thor on steroids. A more toned down version, sure.

Khajiit: The biggest problem with that, is that's most likely the body-type of a Cathay/Cathay-Raht, the stronger and taller version of the Suthay/Suthay-Raht variety. And if you were to ask me, the Cathay variety would translate too much into a fast and agile fighting race (4 instead of 3), instead of a second stealth (1 instead of 2).

Orc: That's good. Savage, but not 90% muscle and with a constant angry face, like how too many people are suggesting with Warcraft and Warhammer orcs :banghead: .

Argonian: If the fuzzy screen says anything, that's what they're likely going to look like, which I like.

Altmer: I'd like to say it should look more alien-ish. Otherwise, it's good.

Bosmer: I like the small, squat males, and the more elegant and taller females. They should look more savage, however, as they are more connected with the forests, due to Y'ffre, and should have pointed teeth to indicate that they are primarily carnivores (they cannot eat plants in their home country of Valenwood). Also horns.

Dunmer: Looks too much like the DnD dark elves.

Actually, I agree with his choice of what the orsimer should look like. Of course the MW one would be ideal, but the design is old and may not translate to newer graphics that smoothly.


how about these ones then?

nord

http://img367.imageshack.us/img367/4668/nordkingfv2.jpg

khajiit (this one looks more roguish than a warrior)

http://fc00.deviantart.net/fs70/f/2011/041/e/5/mercenary_of_leopard_by_koutanagamori-d397y5q.jpg
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Charlie Ramsden
 
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Post » Thu Mar 04, 2010 6:57 am

Nord
They would be tall and muscular, and their skin would range from medium brown to golden. Absolutely no blue eyes and no blond hair. They would speak english with no particular US state accent.

Orc
They should have deep voices and Russian or Eastern European accents.


Uhm... What? Who are you to link pictures of people who doesn't even look a thing like real nordic people. Nords are nordic people and you like afro-americans/north africans. And the "no particular US accent"? You said that orcs should have russian or eastern european and Nords to have US accent? Rather scandinavian accent...
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Darrell Fawcett
 
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Post » Thu Mar 04, 2010 4:17 pm

how about these ones then?

nord

http://img367.imageshack.us/img367/4668/nordkingfv2.jpg

khajiit (this one looks more roguish than a warrior)

http://fc00.deviantart.net/fs70/f/2011/041/e/5/mercenary_of_leopard_by_koutanagamori-d397y5q.jpg
Personally, the Tamriel Rebuilt project's http://www.tamriel-rebuilt.org/forum/files/suthay_921.png are what I like most. The khajiit you linked still looks too muscular to be a Suthay. Cathay, sure.

As for the nord, easily that.
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TASTY TRACY
 
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Post » Thu Mar 04, 2010 5:24 am

Personally, the Tamriel Rebuilt project's http://www.tamriel-rebuilt.org/forum/files/suthay_921.png are what I like most. The khajiit you linked still looks too muscular to be a Suthay. Cathay, sure.

As for the nord, easily that.


it's probably because i prefer big cats to house cats so i'd like the khajiit to reflect a bit more of that.
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Ronald
 
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Post » Thu Mar 04, 2010 9:12 am

If Argonians look anything like they did in Morrowind i will be pissed, that walk was just god awful. I like the way they looked in Oblivion, maybe a little more beastly looking but no Morrowind legs please! Q.Q
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gemma
 
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Post » Thu Mar 04, 2010 9:01 pm

WOW it looks like you just googled image a whole bunch of black people. That is the dumbest [censored] post I've seen congrats ''Nord
They would be tall and muscular, and their skin would range from medium brown to golden. Absolutely no blue eyes and no blond hair. They would speak english with no particular US state accent.'' What?



You better log off the forums and find your sense of humor - you might need it!
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Laura Hicks
 
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Post » Thu Mar 04, 2010 9:01 am

Spoiler
Firstly, I'd like to see each race have it's own unique way of moving and standing, not just one mesh and animation for everyone that's modified slightly. Nords and Orcs should swagger, Altmer should hold their heads up high regally (or snootily), Bosmer should look light on their feet, Khajiit and Argonians should slink and sidle everywhere. Also there should be various types of clothes to fit with the various races' cultures. We've seen the stuff the trailer guy is wearing, and that looks good, but I also want elegant robes for an Altmer mage or a flashy outfit for a Redguard pirate/mercenary. Or a Buhdi. I don't even know what that is, only that it's a traditional Khajiit shirt. :/

Guess I'll copy the OP and go race-by-race with the details of what I'm hoping for:

-Men:

Breton: I feel like they should be more elfish. I know that in the lore they're no different from any other human race aside from their magical ability, but I think there should be a bit more difference for the sake of style and ease of recognition. It doesn't have to be drastic, just make them more thin and "magical looking" to make them different from Imperials. I was always confused whether or not certain NPCs were Imperial or Breton. You could tell by the voices with the men, but the women were almost indistinguishable. I'd like to be able to tell at a glance what I might be up against in a dungeon is all. An Imperial would just rush at me, but a Breton can use Dragon Skin and will probably cast spells.

Imperial: In Oblivion these guys seemed like they were the "standard white guy" race. While Bretons or Dunmer are the race that most new players should start with as their skills are pretty good for whatever you'd be doing, they also have their own niche and had a game to introduce their culture in their home province. Aside from the odd hail and a few lines about the Emperor or Divines from certain NPCs, Imperials don't feel like anything special to me. I'd kind of like it if they were to stand out on their own instead of being the jack of all trades and master of none. Personally, I noticed a lot of them looked like a few Aussies and Kiwis I know. Lore-wise Cyrodiil is supposed to be mostly forest and jungle and has mountains, so that sounds a lot like New Zealand to me. I'm not saying to turn them into something completely different from what they've been, but give them a more unique feel. Their powers make them seem like they're supposed to be attractive and charming and good at combat, so I guess have a design and personality that reflects that.

Nord: I like how they seem to be in the game already. Big, muscly, sons and daughters of the North. Now that there are going to be beards and face tattoos and stuff, I've got nothing to add.

Redguard: I think there's not much to do with them. They're pretty much an amalgam of Middle Eastern, African, and Native American (right? >_> ), so I think a design that includes dark hair and bronze or deeply tanned skin would be good. So basically keep what they were going for in the previous games.

-Mer:

Altmer: For the most part I didn't have much against the Altmer in Oblivion. Aside from their attitude, but this is about the looks. I guess if they were even more lanky and elongated, almost like the Guado from FF10.

Bosmer: I hated the Bosmer in Oblivion. So annoying. Which svcks because in lore they're supposed to be capable and really quite dangerous hunters. A player could choose to dress their wood elf in appropriate clothes, but the NPCs are the trouble. Aside from Honditar or Daenlin there are no "woodsy" wood elves in the game that I remember. The biggest problem was their voice and I hear the actors are changing a bit. So I'm hopeful for them I guess.

Dunmer: I'd like to see a return to the ashy skin tone. That's pretty much it.

Orsimer: The only change I can think of would be for them to be massive and muscular, and also somewhat deformed in appearance. They're supposed to be corrupted elves though, so making them use the same body mesh as elves at their base would be a nice touch. Just beef everything up and put on a different head. I'd also like some customizarions like bone fragment piercings, tattoos, maybe some scarification. I've seen some stuff where the teeth are sharpened down into fangs, and where the skin is scored with cuts to leave scars that resemble alligator skin. I could see the Orcs having pain threshold testing habits like that.

-Beasts:

Argonian: I think they should be more lizard-like. They should have a more reptilian body shape and be thin and graceful. They'd have to have a completely different body mesh than men/mer or Khajiits. I guess something like http://www.deviantart.com/download/52062904/Iguana_Monk_by_Nimrond.jpg would be good.

Khajiit: These are my favorite race, so I feel the most strongly about them looking perfect. Firstly, please no Morrowind legs. It just really bugs me. I know a bit about anatomy, and digitigrade legs just don't work on bipedal creatures, at least not something that's similar to humanoid. We're plantigrade for a reason. That reason being that our toes can't support our full weight all on their own. Khajiit seem lighter though, so there could be a few allowances. Their lower legs would have to be thicker to stabilize the leg and the foot would have to be wider to make up for the lack of a heel. Also their thighs, pelvis, and torso would have to have a different configuration. Something more solid would be best, while keeping as close to their wiry stereotype as possible. I think they should have claws like a cat and different skull/neck shape like the werejaguar pic a few posts back. Like those pictures, they can be more muscular and thick without losing their appearance of being quick and fast.


Agreed with most of these, especially for the Orcs. (Just fixed the link for you, btw.)

Spoiler
I get the feeling too many people want the run-of-the-mill same ol' same races from other IPs. I don't like this sentiment. It's completely unimaginative, and I suggest you go somewhere else to fulfill your desires of the same ol' story.

Personally, I find the Morrowind concept art of the races to be the best idea.
Dunmer:
http://images.uesp.net//0/02/MW-Concept8.jpg
http://imperial-library.info/sites/default/files/gallery_files/mw_TAoM_p25.jpg
http://imperial-library.info/sites/default/files/gallery_files/mw_TAoM_p26.jpg

Imperial (Colovian):
http://www.uesp.net/wiki/File:MW-Concept15.jpg

Argonians:
Something within the Daggerfall design

Khajiit:
If it's going to be the Suthay-Rahts again, a more feline version of OB's. They should not be jacked or look like a tiger, that's for the Cathay/Cathay-Raht variety, and there's enough fighter races as is. If it's going to be the Ohmes-Raht, bring back the Daggerfall design.

Bretons:
They need to look like the combination of an Altmer and a Colovian, or an Imperial with merrish features.

Bosmer (Wood elves):
Like Pan would be ideal, but with people legs. Females are still taller.

Nord:
Keep it in the Morrowind and Daggerfall set of mind. But, from what I've seen so far, I like.

Orsimer (orcs):
http://www.imperial-library.info/sites/default/files/races_mw_orc.gif. None of this Warcraft, LotR, and Warhammer stuff.

Redguards:
I don't want them to be red again with green lips. I personally like the design they had in Daggerfall, Redguard, and Morrowind.


Also, orcs are not idiots. Savage, yes, but not stupid. In fact, of the fighting races, they have the highest intelligence (well, at least the females. Males have as much intelligence as the redguards and nords).


This too. Especially the Dunmer's design. Love me some sophisticated and super gaunt-looking but NOT Drow-like Dunmer for Skyrim.

By the way, I would emphasize a little bit more about the racial design of the Orsimer. I really want to love these lot; they were supposed to be the ultimate tough and resolute underdogs of Tamriel and all-around badasses. Considering the stories of their origin, I've always had the impression that their fabled physical and mental endurance was partly supernatural in nature, and this should be more reflected on their appearance as well. And I recall that they used to live for quite a long while up high on a mountain range when they were demonized and seen as savage brutes by the other races pre-Dragon Break. Plus, Malacath's realm was described to be some sort of vaporous, endless vastness of cloud and/or ashes, IIRC. So what comes to my mind out of all those bits of info? These folks below; which I personally think should be the more favorable design references rather than the well-beaten and frankly rather hackneyed at this point Warhammer-style of steroid-crazy Orks:

http://i1014.photobucket.com/albums/af261/Undead_Factory_God/MySpace001/ErhnamDjinn.jpg
http://www.wizards.com/magic/images/mtgcom/wallpapers/wallpaper_maelstromdjinn_1280x1024.jpg
http://www.elfwood.com/art/j/a/jackdaw/djinn_ac.jpg
http://www.figuresworld.net/movie_maniacs/mm5/mm5_djinn.jpg
http://1.bp.blogspot.com/_H7WReqFRXqo/TNJc5G00fKI/AAAAAAAAAQU/cEGaXnmJcb0/s1600/jinfull.jpg
+
http://fc08.deviantart.net/fs46/i/2009/167/a/a/oni_mask_in_colour_by_leperism.jpg
http://www.tattoo.com/sites/default/files/images/Japanese%20Demon%20Mask.jpg
http://www.spaciousplanet.com/images/world/Japanese-Demon40312422222827643.jpeg
http://fc07.deviantart.net/fs70/i/2011/029/4/b/japanese_demon_by_inkbydrew-d38c167.jpg
(but with their characteristic slanted forehead and large nasal flares intact, of course)

Consequently, Malacath himself in my mind got to be somewhat resembling a combination of http://i195.photobucket.com/albums/z172/mulmulmul/FF%20Character/FFVIII/fujin_raijin_myth.jpg and http://members.cox.net/son_of_bowbe/extra/CoB/Noble_Efreet.jpg (especially since the http://www.uesp.net/wiki/Lore:Malacath often portrayed with a falchion in hand).

Also, their physical stature should be more akin to a long distance runner (for the skinnier ones) or a basketball player (for the more athletic ones) in my opinion. Leave the hulking Conan-esque figure for the almighty Nord, please.
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michael flanigan
 
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Post » Thu Mar 04, 2010 4:21 pm

As opposed to what? Humans with painted skin?

Yeah, I want fantasy races that look like FANTASY races.

I don't want Orcs walking around in slacks and a t-shirt who work at bookstore, that's incredibly stupid.

Time to grow up and accept the fact that orcs and argonians and khajit should not just be walking around in normal society and working at shops in cities full of elves and humans. They should be tribal, and in the orcs case, they should be brutish and barbarian like, not working at some tavern in the Imperial City.


Time to grow up and realize that Orcs were originally Mer (that's elves, as you clearly do not know you're TES lore). This isn't D&D, this is Tamriel, where Orcs (thanks to a pact that occured sometime after Daggerfall) do indeed walk around in normal society and working at shops in cities full of elves and humans. They are tribal in some bare respects, but the Khajit, Argonians and yes, even Orcs, have their own society (Elsweyr, Black Marsh, and Orsinium). Orcs, in fact, are master architects and armorers, they don't live in little tents and mud huts rubbing sticks together.

Elder Scrolls Lore
You do not have it
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Chloe Mayo
 
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Post » Thu Mar 04, 2010 11:18 am

I'm just hoping that the beast races look more beastly, and less human, like in Morrowind. Also, the High Elves need to half yellow-gold skin. Sometimes in Oblivion you'd encounter a high elf with white skin, and only know it was a high elf based on the pointed ears, like it's just a tall wood-elf or something.
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FITTAS
 
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Post » Thu Mar 04, 2010 8:16 pm

I dunno, I trust Bethesda will do a good job on the races.

However keep ANIME crap (my opinion) away from meh WRPG.


Couldn't agree more, i thought i was the only one terribly annoyed with this.
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Rex Help
 
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Post » Thu Mar 04, 2010 11:38 am

One thing that I was disappointed with in Oblivion was that Bretons looked like http://images.uesp.net//9/96/Breton_official.jpg in the artwork but looked the exact same as Imperials in the game. Other than that, I think a lot of the suggestions in this thread are pretty good.
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Claire Mclaughlin
 
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Post » Thu Mar 04, 2010 11:57 am

What's with the weird anti-animé vibe? Most JRPGs don't even use an animé style and I didn't notice anyone even suggesting animé style here? Is it some weird reaction to mods that have nothing to do with Bethesda's development? I wouldn't use them but there's just that: mods.

I saw a comment complaining about half naked males. I really don't think there's anything wrong with that in a thread that is about the looks/anatomy of the races. Granted it may have been in reference to the joke post with the images of real people.
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Jack Walker
 
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Post » Thu Mar 04, 2010 6:07 am

Nord: http://www.instacritic.com/images/monica_belluci_56.jpg

yay
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Britta Gronkowski
 
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Post » Thu Mar 04, 2010 8:41 pm

Nord: http://www.instacritic.com/images/monica_belluci_56.jpg

No that Woman is too hot to be a nord :wub: so it's an Imperial :wub:
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Conor Byrne
 
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Post » Thu Mar 04, 2010 7:14 am

female redguard

http://2.bp.blogspot.com/-t4y9YLC-XZ8/TWWDBG3uRDI/AAAAAAAAAJE/JJqgKACnbYA/s1600/Pathfinder7_Paladin.jpg

female nord

http://th06.deviantart.net/fs70/PRE/i/2011/028/2/3/aveline__da2_by_fluffyturtle-d387llg.jpg (aveline always did remind me of a what a nord woman would look like)

female imperial

http://img395.imageshack.us/img395/4628/sszo2.jpg

http://ad.mud4u.com/datas/contents/journal/2005-06/Warrior_female.jpg
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Kyra
 
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Post » Thu Mar 04, 2010 8:59 am

Nice finds. Though, I would prefer a more ancient Greek or Roman look for Imperials..well the Colovian versions at least.
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Marlo Stanfield
 
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