What is the real correct way to work on workspaces ?

Post » Wed May 28, 2014 2:05 am

Hi,

I already followed many ways i found on internet, but I always end wrong.

Does someone get a REAL WORKING tuto on how to mod on created landscapes (with LOD, etc) ?

Example :

I created a .esp with a worldspace, and with working lod files.

When I load it in the CK, I can do whatever I want. When I end saving my stuff and reload it in the CK, there's two things that are always wrong :

- The game makes a DUPLICATE of the worldspace, and I end with 2 worldspaces, one clean and the other with ONLY the items I added in it.

- The LOD disappears. I end up seing a single quad of cells...

So the question is : How do I have to do to be able to rename the worldspace (which has a generic name used just to test map creation, like abc01), without losing LOD ?

And what can I do to work on the landscape, static, etc, without the game creating automaticly a duplicate, and being able to reload the same modified map later ?

I hope I was clear enough.

Another question : If I convert my esp into esm with Wyre Bash, does the lod file still stays the same ?

Thanks...

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Camden Unglesbee
 
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