What's the skinny on Gambling mods?

Post » Wed Jul 28, 2010 7:33 am

I was very disappointed to see that simply getting a Med clinic Luck upgrade and using the sleepwear that gives +1 luck made me go from a casino deadbeat with earnings in the negatives to getting kicked out of the Gomorrah for practically robbing them blind in blackjack. I had originally thought I just svcked at blackjack, but I guess not.

The point is, gambling svcks in New Vegas the way it is right now. SPECIAL stats should not influence the outcome of things like slots, roulette, and especially blackjack. The problem is easily apparent when you see the dealer have an ace of hearts as his shown card and...so do you. That's not real blackjack at all.

Is there any mod in progress or planned to modify the gambling minigames? Is it even possible to do so?

Thanks in advance.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Tue Jul 27, 2010 9:13 pm

I was very disappointed to see that simply getting a Med clinic Luck upgrade and using the sleepwear that gives +1 luck made me go from a casino deadbeat with earnings in the negatives to getting kicked out of the Gomorrah for practically robbing them blind in blackjack. I had originally thought I just svcked at blackjack, but I guess not.

The point is, gambling svcks in New Vegas the way it is right now. SPECIAL stats should not influence the outcome of things like slots, roulette, and especially blackjack. The problem is easily apparent when you see the dealer have an ace of hearts as his shown card and...so do you. That's not real blackjack at all.

Is there any mod in progress or planned to modify the gambling minigames? Is it even possible to do so?

Thanks in advance.



remind me not to get that upgrade lol.
User avatar
herrade
 
Posts: 3469
Joined: Thu Apr 05, 2007 1:09 pm

Post » Wed Jul 28, 2010 2:06 am

remind me not to get that upgrade lol.


But that's just it man.

If you don't have high luck, your chances of winning are still pre-determined. It's not like, 'I have 1 Luck, so the gambling is skill-based for me.' It's more like if you have that low, count on getting a 10 or a face card any time you have a total of 12. And if you have 10 luck, count on getting 2, 2, 3 cards if you have a hand of 14. It's just stupid that it works that way but it does. Pretty disappointing considering the marketing value Obsidian put on the casinos for FNV.
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Wed Jul 28, 2010 7:04 am

But that's just it man.

If you don't have high luck, your chances of winning are still pre-determined. It's not like, 'I have 1 Luck, so the gambling is skill-based for me.' It's more like if you have that low, count on getting a 10 or a face card any time you have a total of 12. And if you have 10 luck, count on getting 2, 2, 3 cards if you have a hand of 14. It's just stupid that it works that way but it does. Pretty disappointing considering the marketing value Obsidian put on the casinos for FNV.



i dont believe you. i dont think its pre-determined. no way... it better be like red dead redemption.
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Wed Jul 28, 2010 5:22 am

Blackjack is usually played with multiple decks in casinos - it makes counting cards more difficult. I would like to know though how exactly luck effects the games. With 8 luck I'm definitely making blackjack my !@#$% but the other two games don't seem to go quite as well. Does the "you feel lucky" message really make that big of a difference?
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Tue Jul 27, 2010 10:33 pm

i dont believe you. i dont think its pre-determined. no way... it better be like red dead redemption.


It's pre-determined. I've played Red Dead Redemption and I didn't lose nearly as much as I did with 6 luck as I did in that game. I would break even in Red Dead Redemption all the time. That doesn't happen in this, despite having nearly identical rules (only difference is the surrender option and no insurance bet). once my luck went up to 8 through both measures i mentioned, I would win like 3 out of 4.

Does the "you feel lucky" message really make that big of a difference?


I thought about that too. Not sure.
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Tue Jul 27, 2010 8:32 pm

It's not like, 'I have 1 Luck, so the gambling is skill-based for me.' It's more like if you have that low, count on getting a 10 or a face card any time you have a total of 12. And if you have 10 luck, count on getting 2, 2, 3 cards if you have a hand of 14. It's just stupid that it works that way but it does. Pretty disappointing considering the marketing value Obsidian put on the casinos for FNV.

You will notice that (despite the skill calculations), Luck is neutral at 5, not 1 (A Luck of 1 is labeled on the Vigor-Tester as "Thirteen Pitch Black Cats", I think). Personally I would be disappointed if Luck didn't effect things that are... well... purely luck. That's not to say I have anything against such a mod, but I don't feel there's a conceptual or logical issue with what Luck effects, it seems more that you have a problem with Luck being a SPECIAL attribute at all. Would be interesting to replace it with something, but that's a whole different mod idea... and hard to come up with one for the right letter (Legend, how well you're known? Naaah.)
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Wed Jul 28, 2010 12:52 am

The point is, gambling svcks in New Vegas the way it is right now. SPECIAL stats should not influence the outcome of things like slots, roulette, and especially blackjack.
It's an RPG, not a cardgame simulator. If I want to roll up a lucky, sharp-suited gambler and take the casinos for everything I have then I shouldn't need to personally be an excellent cards player to do it.
If you picked a high luck stat, it was in the knowledge that it would positively influence things dependent on luck. Cards are quite notably dependent on luck.
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Wed Jul 28, 2010 4:46 am

A. The random number generator in the GameBryo engine is not very random at all.
B. If Luck had no influence on roulette or slots, you would lose all the time. Fat lot of fun that would be. Though in roulette, if it's allowed to make a bet at the instant the ball is released there are some people who are good enough to anticipate where it's going to land. I haven't done any gambling yet so I don't know how this is done in New Vegas, but there you have it. If it's just make a bet and then the ball is released, then you will lose.

Assuming neither you or the dealer do any card counting, the rules of Blackjack are set up so that the dealer always wins in the long run. If you are one of the wizards who can actually do it, however, you can eke out a tidy profit and indeed get banned from casinos - they only want stupid people there. Since we no longer have a Gambling skill in the modern Fallouts, how about a mod that removes the Luck element from Blackjack but adds a perk called "Card Cruncher", that requires IN 10 but slightly improves your chances of getting a card that would suit your current situation in Blackjack?
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Wed Jul 28, 2010 9:49 am

i actually like that idea, a high int perk as a option that does the same thing as a high luck in casinos
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Wed Jul 28, 2010 9:14 am

That's not to say I have anything against such a mod, but I don't feel there's a conceptual or logical issue with what Luck effects, it seems more that you have a problem with Luck being a SPECIAL attribute at all.


I don't see how commenting on how luck affects gambling is some kind of arbitrary statement about whether it should exist.

In every single fallout game (since I've known about the perk requirements) I keep my luck at 6. Any lower, you can't get (in other fallouts) bonus ranged damage/ROF, and in all fallouts you can't get better criticals. Luck has an appropriate role in affecting critical chance. I just don't get why it has to be the make or break as to whether or not you can win money at the casino.

Get what I'm saying? You might as well not play the minigames unless you have a high luck stat, or can pump it up with items/hacks. If you have a high luck stat, you can walk into a casino and feel guaranteed that you will come out thousands of caps richer, kind of defeating the purpose of calling it 'gambling' when you can determine your odds from a special stat rather than the rules of the game you are playing...
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Wed Jul 28, 2010 4:36 am

I was very disappointed to see that simply getting a Med clinic Luck upgrade and using the sleepwear that gives +1 luck made me go from a casino deadbeat with earnings in the negatives to getting kicked out of the Gomorrah for practically robbing them blind in blackjack. I had originally thought I just svcked at blackjack, but I guess not.

The point is, gambling svcks in New Vegas the way it is right now. SPECIAL stats should not influence the outcome of things like slots, roulette, and especially blackjack. The problem is easily apparent when you see the dealer have an ace of hearts as his shown card and...so do you. That's not real blackjack at all.

Is there any mod in progress or planned to modify the gambling minigames? Is it even possible to do so?

Thanks in advance.


Both the dealer having an Ace of Hearts and one of the gamblers having an Ace of Hearts is perfectly possible in standard Casino blackjack - it's normal practice for casinos to use more than one deck at a time in order to deter card counting and increase the house edge.

And yes, luck does have a heavy impact on blackjack - more so than on Roulette or slots. I think it'd be good if that impact was decreased, at least slightly.
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Wed Jul 28, 2010 5:46 am

how about a mod that removes the Luck element from Blackjack but adds a perk called "Card Cruncher", that requires IN 10 but slightly improves your chances of getting a card that would suit your current situation in Blackjack?


I kinda of like the idea but i think that IN 10 is a little too high, IN 8 should do ..
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Tue Jul 27, 2010 9:39 pm

I don't see how commenting on how luck affects gambling is some kind of arbitrary statement about whether it should exist.

In every single fallout game (since I've known about the perk requirements) I keep my luck at 6. Any lower, you can't get (in other fallouts) bonus ranged damage/ROF, and in all fallouts you can't get better criticals. Luck has an appropriate role in affecting critical chance. I just don't get why it has to be the make or break as to whether or not you can win money at the casino.

Get what I'm saying? You might as well not play the minigames unless you have a high luck stat, or can pump it up with items/hacks. If you have a high luck stat, you can walk into a casino and feel guaranteed that you will come out thousands of caps richer, kind of defeating the purpose of calling it 'gambling' when you can determine your odds from a special stat rather than the rules of the game you are playing...

If you mean this from a mechanics/balance perspective, I can understand. Like I said, I'm not trying to say there's anything wrong with such a mod at all, I was just commenting that if you have a problem with luck effecting something which luck has a large effect on in real life(that is, what we perceive as luck by seeing patterns where there are none), then maybe you should consider whether or not you approve of Luck as a stat.
User avatar
Ryan Lutz
 
Posts: 3465
Joined: Sun Sep 09, 2007 12:39 pm

Post » Wed Jul 28, 2010 6:51 am

Not to be a complete necromancer AND be off subject but...

Any chance at a mod to help count cards for us with neutral luck?
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Wed Jul 28, 2010 1:32 am

I'll probably be making some mixed drinks for my needs mod, small ones that use the shot glass as a model, and am thinking of adding them to a players inventory at intervals of about five minutes while they're gambling, like the comp drinks you get.
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm


Return to Fallout: New Vegas