What's the thing you hate the most with Beth games

Post » Tue Feb 01, 2011 10:59 am

I would like to know exactly why everyone doesnt like TES's leveling system, is it level scaling (which I personally dislike) or is it the actual leveling part its self.

I hate the attribute multipliers and "gain skill/levels/stats by use" system. It forces me to do specific things that just don't get done, naturally, enough for me to actually get better at them in a reasonable amount of time. I also dislike the level-scaling, but really only specificaly for the item-scaling. This style of player leveling, including attribute multipliers, has been identical in the last two Elder Scrolls games and, before those last two, Daggerfall, while having a system I preferred in it's lack of attribute multipliers, still had a "learn by use" system. I hate this system. I would prefer a system similar to Fallout 3's in future Elder Scrolls games.
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ShOrty
 
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Post » Tue Feb 01, 2011 12:53 pm

I like the learn by use system... It's more realistic than...

I've never even seen nor heard of an energy weapon, but I'm a master.
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Batricia Alele
 
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Post » Wed Feb 02, 2011 12:54 am

I like the learn by use system... It's more realistic than...

I've never even seen nor heard of an energy weapon, but I'm a master.

I'm not a fan of realism for the sake of realism. :shrug:
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carrie roche
 
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Post » Tue Feb 01, 2011 5:22 pm

Wow, I was only the 2nd person to vote graphics being the worst aspect. It's actually a tie between graphics and animation in my opinion.
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Gaelle Courant
 
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Post » Tue Feb 01, 2011 6:55 pm

Wow, I was only the 2nd person to vote graphics being the worst aspect.

Heh. That other vote was mine. :D
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Ronald
 
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Post » Tue Feb 01, 2011 4:31 pm

Arena and Daggerfall had great leveling system... Morrowind was ok, but oblivion is another story... In oblivion leveling is something you avoid, because if you level up too much you get minotaurs patroling the roads and rogues with a full glass armor set and daedric weapons! I wonder what were they thinking when they implemented this feature...
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Spencey!
 
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Post » Tue Feb 01, 2011 10:10 pm

I hate the attribute multipliers and "gain skill/levels/stats by use" system. It forces me to do specific things that just don't get done, naturally, enough for me to actually get better at them in a reasonable amount of time. I also dislike the level-scaling, but really only specificaly for the item-scaling. This style of player leveling, including attribute multipliers, has been identical in the last two Elder Scrolls games and, before those last two, Daggerfall, while having a system I preferred in it's lack of attribute multipliers, still had a "learn by use" system. I hate this system. I would prefer a system similar to Fallout 3's in future Elder Scrolls games.


I think the 'learn-by-use' leveling system is leaps and bounds better than leveling with experience points. I don't really hate or even dislike the XP system, but it doesn't make sense that I can increase skills if I've never even used them before. Also, having to actively select which skills to increase at level-up breaks immersion for me and reminds me that I'm playing a game, which is why I would prefer a leveling system closer to GCD. As for attribute multipliers, I would not lament over their disappearance if Beth decided to do away with them. IMO, attributes should be raised according to which skills are used, and should not be something that are chosen upon level-up. Again, if Beth would model their leveling system after GCD (without being quite as 'hard-core'), then I think they would have something approaching perfection with regard to that particular game mechanic.
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Abel Vazquez
 
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Post » Tue Feb 01, 2011 10:50 pm

So while we're all rabid Beth fans, either TES or Fallout, what is the one thing that you really dislike with Beth games. I'm going to say the animation because despite the beefs I have with the voice actors, or the fact that they're going with small DLC's rather than full fledged expansions, the animation bugs me to no end. Hopefully they will improve on this for TES5

Your thoughts?

Oh, I added leveling. Sorry to all those who already voted!

The agonising wait between releases is the worst bit if we are honest
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Jessie Butterfield
 
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Post » Tue Feb 01, 2011 1:49 pm

if Beth would model their leveling system after GCD (without being quite as 'hard-core'), then I think they would have something approaching perfection

I agree. I think Bethesda tried to simultaneously please players who prefer both skill use and experience-based systems and ended up pleasing neither.
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SUck MYdIck
 
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Post » Tue Feb 01, 2011 3:28 pm

I agree. I think Bethesda tried to simultaneously please players who prefer both skill use and experience-based systems and ended up pleasing neither.


I cannot stand skill-use leveling. When I first played Oblivion I didn't really think about it because it was the first time I ever played a game with sort of system. But after a few hundred hours and several characters later I grew to dislike it. Then Fallout 3 came and I was like "Ahh, now THAT is how I want to level". And now when I go back to Oblivion I just cannot bear to grind my skills to get decent stats so I totally ignore them and just do whatever I want to do in game. My characters aren't as effective but I have way more fun.
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Russell Davies
 
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Post » Tue Feb 01, 2011 11:04 pm

agreed - I just started the Nehrim mod and I was disappointed to learn that they seem to have kept vanilla oblivion's leveling system as is rather than use one of the excellent mods out there to remove it or change it. Hopefully if TES5 comes out they'll fix that. The only reason the leveling didn't make my vote for this list is that, like I said, the modders have fixed it several times over so I'm sure they'll be up to the task for TES5 - I hope Oscuro hasn't retired. I would rather see Beth work at something that the modders have a harder time with, like the animations.
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Hot
 
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Post » Tue Feb 01, 2011 11:36 pm

Well i accidently said the technical issues, when i ment to choose the combat system. You really dont know how frighteningly involuntary that was.... anyways. The combat systems in morrowind and oblivion were very stiff. Npow, i love the elder scrolls, they are my favorite game ever and i criticize people for calling it a video game, as it undermines the true magic within the disk...... But i feel like the main character's arm was literally attached to a pulley system. i would love to see some of that real-actor digital new stuff theyre doing with every game. i have absolutely no doubt that bethesda ius going to rock the new ESV combat system with the best the gaming technology industry has to offer though.
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Andrea P
 
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Post » Tue Feb 01, 2011 12:23 pm

I hesitated to vote here. I hate clogging up the forum. I can only log on at certain times.

I didn't vote, my option was : too long between elder scrolls games.

That's what I hate about their games. They get me addicted, I want more and dang I have to wait too long.
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April D. F
 
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Post » Tue Feb 01, 2011 9:44 am

Level scaling. One of the worst ideas ever. Really hope they don't re-use this mechanic in TES V or I will be skipping this one.
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herrade
 
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Post » Tue Feb 01, 2011 10:57 am

Also the symbols that aren't memorable, even after a zillion hours of play, drive me nutty. At least the inventory works tho, unlike some other games.


Am I the only one who loves the interface - and I am playing on PC with high-resolutions - ?
I love it, the tabs within tabs, etc. It feels like the interface is full of things to tell. It is full of stats, different skills, attributes, information on quests, locations, notes, all sorts of thing. The interface in Bethesda's games are always easy and simple to use, and at the same time it displays a lot of things. Though I can't stand playing Fallout 3 and New Vegas without Darnified UI :lol:.
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marina
 
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Post » Tue Feb 01, 2011 7:41 pm

Animation for me; since being spoiled by UE3 powered games and their fancy cinematic ingame cutscenes. I just hope TES:V doesn't go down the path of Two Worlds II with it's stunning engine but animation that looks like it's ripped straight out of 1999.
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Mr.Broom30
 
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Post » Tue Feb 01, 2011 2:35 pm

The first TES game I played was Oblivion and I absolutely HATED the leveling system and the scaled enemies. On Very Hard mode (I only play games on their hardest difficulties), where enemies are huge damage sponges, I would level several times off a few enemies and barely out of the character creation sequence it took me literally minutes to kill something while dying in 1-2 hits..... completely [censored]. I also hate how I was forced to NOT use skills so that I do not level too fast. Any design that discourages playing the character from playing the way they want for NO practical reason is torture. If TES 5 has the same leveling system as Oblivion I will not buy it.... and for the people who say "just get it modded" I am not going to fund incompetent work. If the attributes increased based on ANY skill used instead of skills you leveled it might have worked fine.
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GRAEME
 
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Post » Tue Feb 01, 2011 3:58 pm

How about how long it takes for them to announce this game? Why is that not a choice?
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Marta Wolko
 
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Post » Tue Feb 01, 2011 7:09 pm

None of the above, I say more frequent releases. Quickly now!
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Tyrone Haywood
 
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Post » Tue Feb 01, 2011 11:05 am

Not sure which option to pick. maybe somebody can help.

I hate how most of the dungeons are just generic. If somebody asked me to describe [this dungeon] I would end up describing a mixture of 10 other dungeons. They need to be more unique in design or at least have something different compared to the others. Fallout did a great job of making buildings etc unique so bethesda is very capable of changing this for Elder Scrolls.
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Danger Mouse
 
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Post » Tue Feb 01, 2011 8:26 pm

Lack of choices and consequences. I can't name a single situation where you either have to consider your choice between two or more options, or anything you choose impacting future events in any kind. Usually you do the same quests in different order, and choices you make affect only the outcome of the quest in hand, if even that. At least in Daggerfall you had to choose which one order and temple to join, not that it had a huge difference.

Bioware games succeed in this, as well as The Witcher. They make you stop and THINK. In Gothic 3 the main story splits far before the end, and your choice dictates your end game goal. I think Fables do this consequence thing too, but from what I understand it's overdone. (whole landscapes mutating according to your actions or something silly)

In FO3 blowing up a town wasn't really what I consider a choice. It made no sense to do, unless your understaning of good/evil was on a child's level and you were 'roleplaying' an evil person. (in real life there are no evil or good, just opposing viewpoints, and people usually tell themselves that they are doing the right thing)
Sure, I blew it up only to see the mushroom cloud, but loaded afterwards. It served no goals ingame iirc. The consequences should come later on, and be hard to predict presicely, like in real life. You choose between things, and might only later on learn of the facts behind the situation, which would have affected your choice IF you had known them the time you DID choose. Then you just live with it, instead of hitting the relaod button. You can read more on that from the Daggerfall manual preword, and I urge Bethesda developers to check it out again.

Hope you understand what I'm saying. Computer Roleplaying and the storylines must go deep. Brainless and CRPG don't mix.
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Ilona Neumann
 
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Post » Tue Feb 01, 2011 5:32 pm

I dont like that every Beth game will crash on you at some point. Especially on the PC, but I have experienced it a bit on the 360.
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Roy Harris
 
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Post » Tue Feb 01, 2011 2:19 pm

In Arena, Its the unintuitive controls and unreliable methods of looting, as well as the inability to rest (You could even be interrupted in those alcoves...) Along with the random NPCs that can spawn in the first zone which you are very unlikely to win against. The general feeling of total loss of standards is bad too; its not at all clear where you need to go at any given time, unless you already know.

In Daggerfall, its the imp-thing in the tutorial zone that you cant kill if you happen to have used up your magic before hand and the hard to use UI. The controls were better tahn Arena's, in theory, but were actually much more confusing; Mouse-look but no standard strafing, for instance. Basically it comes down to a less well defined genre (FPS games in general) which was still in its earlier stages. I think the only fantasy based FPS out at the time was that MMO Meridian 59.

In Redguard, its the game's insane requirements of a 3DFX enabled video card. Why on earth they would force the use of this is beyond me; the game literally Will Not Start without it. And of course, its no longer being made as a type of card software. So Im annoyed because I cant play it.

In Morrowind, Cliff Racers and NPCs who stand infront of doors eteranlly acting as impenetrable walls.

In Oblivion: The Hit-Hit-Move, Hit-Hit-Block~ style of combat that goes unchanged in each fight.

In Oblivion Travels: I dont even know how to control this game.

And the Rest: (Travels, battlespire etc.) I dont even know how to get ahold of these gamse to try!
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jadie kell
 
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Post » Tue Feb 01, 2011 2:28 pm

Bugs. Specifically, I don't mind little things like floating paint brushes, but huge, potentially game-breaking bugs. It's impossible to get the vampire cure. Completing Knights of the Nine will mess with your ability to sit. The whole Sanguine/Ahdarji's Heirloom conflict. Not to mention instances where the game just completely freezes up. Couple that with the fact that Beth doesn't correct these problems, and PS3/Xbox 360 users get screwed over. I know that Beth has said that they want to move away from older games like Oblivion to focus on newer ones like Skyrim. I don't mind not getting Mehrunes' Razor or Horse Armor or whatever for my PS3 version, but I don't think wanting a patch to make it so that I can play the game without fear of running into some horrible bug is all that extreme. Honestly, I will buy Skyrim for PS3. If there are horrible bugs in it that are never corrected, I probably won't get the next Beth game. It's simply not worth it to waste my time on games that aren't playable when there are so many other franchises I love as well. It's a shame, because these games have so much to offer.
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David John Hunter
 
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Post » Tue Feb 01, 2011 1:16 pm

What I would pick isn't a poll option. What I hate about Beth games is that there are Beth games that are not Elder Scrolls or Fallout. These lesser games don't deserve to exist and I hate them with a passion although Brink looks alright.
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Alyna
 
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