It's already common knowledge that you guys will be releasing the Creation Kit fairly soon, and that's going to definitely allow the modding community to expand massively on the content we'll be able to put into the game. Fallout 4 is possibly one of the most well-presented game that your company has developed, and to me it already offers a great foundation for which I can develop my own questlines, using characters I've written, and using 3D assets I've made myself to tell a story.
So I wanted to ask about the possibility of model exporters and importers for 3D Programs such as Blender and 3DSMax. The Skyrim, Fallout New Vegas, Fallout 3 and even Oblivion modding communities have pretty much thrived on using Blender and 3DSMax to make custom armor, clothing and weapons that is often on par with the vanilla game's assets (although I think slightly more people use Blender since it's free and has the same capabilities as Max), so my question is about whether you guys are going to be offering official support on 3D model importer and exporter plugins for either or both 3D Programs.
The issue is that although teams such as the people responsible for Nifskope, and the current NIF plugins for Blender and 3DSMax developed absolutely integral tools when it comes to being able to put your own custom content into the games, a lot of the time it is very frustrating and high-level work, especially when the file format for your models changes with each game.
So, I'm basically just wondering on if there is any intention to offer support beyond simply releasing the Creation Kit and leaving people to their own devices to create NIF importers and exporters for Blender and 3DSMax.
Will there be any official modding tools or guides for 3D Artists who use these programs?