What's the worst thing in Morrowind?

Post » Mon May 07, 2012 6:40 pm

Wait.........................Since when was there something good in Morrowind :yuck:
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Batricia Alele
 
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Post » Tue May 08, 2012 7:06 am

Lacks originality and creativity, I'll give your post a D-
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Laura Ellaby
 
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Post » Tue May 08, 2012 5:10 am

Greater Bonewalkers and lack of interesting dungeons/tombs. Can't think of anything else..
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Chris Ellis
 
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Post » Tue May 08, 2012 3:25 am

I always felt the fact that there are no mounts as just another reason why the place felt so alien, which is one of the games assets. It kind of adds to the isolated feeling and harsh living of the place. One could imagine good physiological reasons why guars and netches can't be ridden.

Not that I don't use the Guars mod and love it. :cool:
I'm pretty sure Guars can be used as mounts. I just checked to see if any of the in-game books say anything about riding guars, and The Poison Song Book VII explicitly mentions someone riding a guar. I'm not sure if the book is just some the Imperial Library site made themselves, but another book called Unnamed Book seems to imply that someone was riding a guar. They don't seem like creatures that couldn't be used as mounts, either.

Now netches are probably creatures that couldn't be used as mounts realistically. They are used for leather and are sort of like cows in that respect, but cows can be used as mounts, netches seem too dangerous and less likely to allow anyone to ride them. Guars have a body that can allow for someone to ride them. The body isn't too wide, which means a guar can be ridden somewhat like a horse.

Now Alts are something that probably don't have the temperament to be trained as a mount.
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Dean Brown
 
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Post » Tue May 08, 2012 1:05 am

http://uesp.net/wiki/File:MW-Concept14.jpg

Guar rider in MW's concept art.
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BEl J
 
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Post » Mon May 07, 2012 11:22 pm

I'm pretty sure Guars can be used as mounts. I just checked to see if any of the in-game books say anything about riding guars, and The Poison Song Book VII explicitly mentions someone riding a guar. I'm not sure if the book is just some the Imperial Library site made themselves, but another book called Unnamed Book seems to imply that someone was riding a guar. They don't seem like creatures that couldn't be used as mounts, either.
Interesting, thanks.
http://uesp.net/wiki/File:MW-Concept14.jpg

Guar rider in MW's concept art.
Seeing that in the game would indeed be many times awesome. I'm digging that high-back saddle/seat.
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Stacey Mason
 
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Post » Mon May 07, 2012 6:29 pm

A kajillion cliffracers chasing you.
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Cathrin Hummel
 
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Post » Tue May 08, 2012 3:44 am

Static NPCs. I don't recall being bothered by anything else.
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Tikarma Vodicka-McPherson
 
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Post » Tue May 08, 2012 8:56 am

I'm still in the Balmora/Caldera/Ald'Ruhn area so maybe that's why.
I am now level 3 and I keep getting attacked by cliffracers INSIDE Caldera. it's so annoying.
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Erich Lendermon
 
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Post » Mon May 07, 2012 10:02 pm

I can't see my weapon sheathed on me :(

Copy/paste text used for latest rumours etc dialogue :(

All the human races look comical :(

In all fairness, the game is a brilliant RPG that offers a ton of variety in all things like armour, weapons, clothing and factions. Even the torches have different designs (only noticed this today), the game offers lots of customization.

I like Morrowind.
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Chris Duncan
 
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Post » Tue May 08, 2012 5:39 am

K been playing it fot quite a few hours maybe 40 or 50 on my first time playing the game and the only thing I dislike is having a gajillion topics when talking to someone. Makes it really hard to spot the quest, new, or otherwise etc topics. Almost makes me wish sometimes that toon was completely ignorant of all the houses locations factions people etc topics. Lol be nice to just have them sorted to like general info tab u could click and then keep the rumors and etc and that way the important or new topics are easily identified. But otherwise im loving every single thing about the game, and the stuff I dislike at least it has a phrpose and its explained eventually in one of the gajilion topics u get when talming to npcs...and that makes it om for me.
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Lloyd Muldowney
 
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Post » Tue May 08, 2012 7:11 am

K been playing it fot quite a few hours maybe 40 or 50 on my first time playing the game and the only thing I dislike is having a gajillion topics when talking to someone. Makes it really hard to spot the quest, new, or otherwise etc topics. Almost makes me wish sometimes that toon was completely ignorant of all the houses locations factions people etc topics. Lol be nice to just have them sorted to like general info tab u could click and then keep the rumors and etc and that way the important or new topics are easily identified. But otherwise im loving every single thing about the game, and the stuff I dislike at least it has a phrpose and its explained eventually in one of the gajilion topics u get when talming to npcs...and that makes it om for me.

The game's Bloodmoon expansion adds a feature to the journal that allows you to look up topics that you have already talked with people about and it even has a quest filter in there. The journal is the best place to review all the topics you discover. It still isn't that good, but it works well enough and finding key words isn't so hard. Those million topic NPCs are normally Savants, but they are people you will be glad you had a thirty real time minute conversation with just because those topics will be added to the journal if you have Bloodmoon for later review. The game could have used better use of adding personalities to a good number of the NPCs. The only non-joke character I have found that had a more unusual response to asking about background was this character:

http://www.uesp.net/wiki/Morrowind:Travelling-New-Woman

Remember kids, never lick trees before your naming ceremony. You will get funny name.
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Trent Theriot
 
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Post » Tue May 08, 2012 3:13 am

no people riding on Netches
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Sophie Morrell
 
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Post » Tue May 08, 2012 12:14 am

Animations: They look really bad. The fact that it was 2002 is not an excuse. Bioware had better animations in Kotor; that was released a year after Morrowind was. I have not found any mods that change the animations.
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TRIsha FEnnesse
 
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Post » Tue May 08, 2012 8:30 am

Animations: They look really bad. The fact that it was 2002 is not an excuse. Bioware had better animations in Kotor; that was released a year after Morrowind was. I have not found any mods that change the animations.
There really isn't any excuse. It is possible that Bethesda was still very new to 3D game environments, though. That isn't as much of an excuse as it is just not knowing how to use something. They may have had trouble with the animations. I do enjoy the dancing one if only because it's in a funny area. Jumping animations are always bad even in Skyrim, though. I have never seen a person jump while their knees were straightened so tensely or tensely bent. These guys aren't making Skateboarding games, but wouldn't tensing up the muscle fantasy or not just be a bad idea, and also be extremely painful after a period of time?

The running animation was odd in Morrowind. I can understand how hard it might have been to get the beast races to have different animations, but the elves and humans walk as if they are powerwalking.
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NeverStopThe
 
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Post » Mon May 07, 2012 9:27 pm

I think something you'd need to keep in mind with animations, especially the running animation is that they looked sillier if you had a lower skill level in a skill associated with said animation.

For example, at an athletics skill of '10' you basically had a 'sprint' animation going in ultra slow motion. Once you leveled your athletics skill up to 80 or so it looked much more natural to me.

Not that the animations weren't bad, they definitely were. Just wanted to point something out.
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rheanna bruining
 
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Post » Tue May 08, 2012 7:22 am

I think something you'd need to keep in mind with animations, especially the running animation is that they looked sillier if you had a lower skill level in a skill associated with said animation.

For example, at an athletics skill of '10' you basically had a 'sprint' animation going in ultra slow motion. Once you leveled your athletics skill up to 80 or so it looked much more natural to me.

Not that the animations weren't bad, they definitely were. Just wanted to point something out.
Never knew they made those animations as a way to make the higher leveled in those skills have a more natural look to them. The legs tensing up so much when jumping might just be the result of me using Better Bodies. Better go see if the jumping really is natural by jumping in real life. Be right back and stuff.
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Laura Tempel
 
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Post » Mon May 07, 2012 10:40 pm

The glow enchanted items have. Sort of defeats sneaking when you are fully aglow.
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Sophie Miller
 
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Post » Mon May 07, 2012 8:58 pm

Cliff racers. I actually just ~sethealth 0 on any cliff racer that attacks me now. lol
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Luna Lovegood
 
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Post » Tue May 08, 2012 8:42 am

Static NPCs. I don't recall being bothered by anything else.
This.
I wish they would do more than just walking around and standing all day.
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Lucy
 
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Post » Tue May 08, 2012 2:50 am

I still remember my first playthrough, I was expecting Uvirths Grave growth quest to be animated :rofl:
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jasminε
 
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Post » Tue May 08, 2012 12:43 am

I still remember my first playthrough, I was expecting Uvirths Grave growth quest to be animated :rofl:

I remember the first time I got to the Corpus part of the main quest and expected my character to get all those weird growths...

About the static NPCs. They aren't too bad. They only are static because they are from a game that was made for computers that might have had problems with less static NPCs in an open world RPG. I actually don't mind them since the areas they are in are often fairly large and not as cramped. Things feel bigger in Morrowind even if the game's world is extremely tiny compared to the other games.
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Daramis McGee
 
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Post » Tue May 08, 2012 3:47 am

Non-regenerating magic really made being a mage a pain. I wish there was CE restore magicka amulets or something (I played on Xbox so no mods).
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Jennie Skeletons
 
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Post » Mon May 07, 2012 7:07 pm

Oh boy, there is nothing in this whole thread that there isn't already a perfectly good mod or patch to fix, with the possible exception of the default annimations. Even then that's only because so few people have taken advantage of LizTail's anim kit so far.

If all the cliffracer haters just installed "passive healthy wildlife" this thread would be half the length :wink_smile:
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Melis Hristina
 
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Post » Tue May 08, 2012 4:28 am

I love the game, but having to escort someone somewhere is just incredibly comical or horrible, depending on my mood. I remember trying numerous times to get a follower to cross a river by going over the bridge, but he just kept running into the river and getting stuck there. And when I decide to take a shorter route and go down a hill, the follower just goes crazy and starts running up and down the hill. It is just so funny and so frustrating at the same time.
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Daniel Holgate
 
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