What's the worst thing in Morrowind?

Post » Mon May 07, 2012 6:39 pm

No offense, but I love creeper! I love making unseemly amounts of money and then buying tons of skills to level up perfectly with X5 X3 every time.

Is it lame? Yea.. sorta. Do I care? Nope. It's ungodly fun.
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Victor Oropeza
 
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Post » Mon May 07, 2012 11:14 pm

Absolute worst thing about the game, in my opinion, is that after 10 years there's still nothing else like it out there.
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Roanne Bardsley
 
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Post » Mon May 07, 2012 11:42 pm

No offense, but I love creeper! ...
The first thing I did in my present game is opening the console and disabling Creeper. I'll do this too when I meet the mudcrab. These two are ruining the pleasure of a good rp. ;)
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Tamika Jett
 
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Post » Tue May 08, 2012 3:50 am

Creeper & Mudcrab remover: http://www.rpgmods.com/smf/index.php?action=tpmod;dl=item31
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Hayley Bristow
 
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Post » Tue May 08, 2012 7:50 am

Absolute worst thing about the game, in my opinion, is that after 10 years there's still nothing else like it out there.

Can't argue with that! All we seem to get now are dumbed-down console ports and MMOs full of kids
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Jack Bryan
 
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Post » Mon May 07, 2012 11:00 pm

I was never bothered by Creeper or the Mudcrab merchant. I simply incorporated them into my roleplaying. With Creeper I roleplayed that that after a period of time my character would have heard folks talk about this unusual Scamp over there who bought and sold stuff. After all, a thing like that would be a hot topic in a settlement that small. So after hanging out in Pelagiad for a few game hours my characters would be free to head over there.

I did the same thing with the Mudcrab merchant: I roleplayed that after a certain period of time spent in Vivec my character would overhear rumors about the mudcrab. The conditions were a little different with the mudcrab though. Because Vivec is a much larger place and because the mudcrab is at a distance from the city, I roleplayed that my characters had to spend much more time there before they would plausably overhear the rumor. And, in most games, they had to be in a tavern to overhear it. So some of my characters (those who never went into taverns, for instance) would never hear the rumor and would never know about the mudcrab. Others (those characters who spent a lot of time in taverns) might hear about it fairly quickly (but still not as quickly as in Pelagiad).

Of course this only works if you are roleplaying. If you're not a roleplayer it's probably easier just to get rid of them.
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Danielle Brown
 
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Post » Mon May 07, 2012 8:04 pm

I'm absolutely a roleplayer, I just think they're stupid! :biggrin:
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michael danso
 
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Post » Mon May 07, 2012 8:52 pm

I'm absolutely a roleplayer, I just think they're stupid!
My approach to roleplaying is to try to find ways to use the features that are in a game in my roleplaying, to use my imagination to incorporate those features into my gaming in ways that I can live with.

If all else fails, I simply ignore a feature I don't like (Oblivion's fast travel, for instance). Probably 75% of my characters never used either the Creeper or the mudcrab merchant. I never felt the need to remove them because my roleplaying did not grant those characters access to them. But if someone feels it's easier to take them out of the game that's none of my business. To each his or her own.
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Kim Bradley
 
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Post » Mon May 07, 2012 9:20 pm

... Of course this only works if you are roleplaying. If you're not a roleplayer it's probably easier just to get rid of them.
I'm a role player, that's why I get rid of them! They are just in the game for the ones who want to make easy money instead of earning their living the hard way.
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Umpyre Records
 
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Post » Tue May 08, 2012 8:15 am

I'm a role player, that's why I get rid of them! They are just in the game for the ones who want to make easy money instead of earning their living the hard way.

There are so many other exploits and cheezy ways of making money in the game that Creeper and Mudcrab aren't that big a deal. You still have to find or loot the items to sell them, Mudcrab at least is far out of your way, and if it gives you 40% more than you'd get otherwise, that's still a lot less of a blatant cheat than making 50 or more Restore Fatigue potions and selling them to a merchant who's already got 50 sitting there from the last batch you made.

Of course, if you're making 50 Restore Fatigue potions and selling THOSE to Creeper or Mudcrab........
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Causon-Chambers
 
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Post » Tue May 08, 2012 4:49 am

I often use the Creeper or Mudcrab exclusively to sell off high priced items that merchants elswhere simply can't afford. Like for example the Glass Jinkblade that you get as a reward in one of the Mages Guild quests. As someone without a shortblade skill I had no use for it, so I simply pawned it off to the Creeper. No merchant I know of in Vvardenfell has anything about 3,000 gold aside from Creeper and Mudcrab.
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Darrell Fawcett
 
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Post » Mon May 07, 2012 5:47 pm

Yeah, I use the mudcrab to get filthy rich, and I don't feel bad about it. The Creeper and Mudcrab are as much a part of Morrowind as the main quest, to me.

I often use the Creeper or Mudcrab exclusively to sell off high priced items that merchants elswhere simply can't afford. Like for example the Glass Jinkblade that you get as a reward in one of the Mages Guild quests. As someone without a shortblade skill I had no use for it, so I simply pawned it off to the Creeper. No merchant I know of in Vvardenfell has anything about 3,000 gold aside from Creeper and Mudcrab.

There are actually http://www.uesp.net/wiki/Morrowind:Merchants.
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Mimi BC
 
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Post » Mon May 07, 2012 5:43 pm

I often use the Creeper or Mudcrab exclusively to sell off high priced items that merchants elswhere simply can't afford. Like for example the Glass Jinkblade that you get as a reward in one of the Mages Guild quests. As someone without a shortblade skill I had no use for it, so I simply pawned it off to the Creeper. No merchant I know of in Vvardenfell has anything about 3,000 gold aside from Creeper and Mudcrab.
The senior trader of the Zainab tribe has 9,000 gold. There are several smiths who have between 3,000 to 4,000 gold. The http://www.uesp.net/wiki/Morrowind:Merchants has more info.
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HARDHEAD
 
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Post » Mon May 07, 2012 11:07 pm

I knew about everyone but the Zainab guy (which is why I said the most merchants have are 3000-ish gold), but I guess that goes to show that even after a decade there's still things I don't know about in Morrowind. It'd be a pain to trek out there to use him though!
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Jamie Lee
 
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Post » Mon May 07, 2012 4:58 pm

The Zainab master trader will only offer you a pittance anyway, worst prices in the game. Mournhold merchants have same cash, less mercantile.

I generally use things like glass daggers or DB armor as "change"; they're light weight and high vlaue. Sell one to a merchant, then next day sell that Glass Jinkblade for cash plus the regular glass dagger. Following day, sell the glass dagger back again to get ready for the next big-ticket item.
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Captian Caveman
 
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Post » Mon May 07, 2012 9:25 pm

Yeah I like the Dark Brotherhood armor for that too.

Now adays I tend to not milk the full value of any items, but back in my Xbox Morrowind days I seem to remember selling items worth tens of thousands of gold, spending half an hour IRL to build the Creeper's gold to the required level, and then rest for 24 hours at a time so I could sell him back everything I bought to build his gold up.
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Elizabeth Falvey
 
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Post » Tue May 08, 2012 8:49 am

I knew about everyone but the Zainab guy (which is why I said the most merchants have are 3000-ish gold), but I guess that goes to show that even after a decade there's still things I don't know about in Morrowind. It'd be a pain to trek out there to use him though!

After a decade I still have never looked for or used the mudcrab merchant.
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Charlie Ramsden
 
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Post » Tue May 08, 2012 8:26 am

The worst part of un-modded Morrowind has to be the merchants. They don't have enough gold for the end game items. This means you have no way of actually selling all that Deadric stuff for the true price. The worst part is how Creeper and the Mudcrab Merchant don't even have the gold to buy end game stuff.

Personally, I don't use the Mudcrab Merchant due to him not being in a good area. I prefer to use Creeper. That one guy in that Ashlander camp with 9000 gold is also a great guy to sell stuff to.
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Rudy Paint fingers
 
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Post » Tue May 08, 2012 6:55 am

Cliffracers. What else is there to say?
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Victor Oropeza
 
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Post » Mon May 07, 2012 7:15 pm

The worst part of un-modded Morrowind has to be the merchants. They don't have enough gold for the end game items. This means you have no way of actually selling all that Deadric stuff for the true price. The worst part is how Creeper and the Mudcrab Merchant don't even have the gold to buy end game stuff.

Personally, I don't use the Mudcrab Merchant due to him not being in a good area. I prefer to use Creeper. That one guy in that Ashlander camp with 9000 gold is also a great guy to sell stuff to.

People in Mournhold has plenty of gold too. On Vanilla Morrowind, that is where I go to sell me loot.
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Roy Harris
 
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Post » Tue May 08, 2012 5:59 am

They don't have enough gold for the end game items. This means you have no way of actually selling all that Deadric stuff for the true price.
Since there's virtually nothing in the game to spend gold on this has never bothered me. In fact, I quite like the slightly strategic element. I need to actually think and plan ahead a tiny bit if I expect to get the best prices. This is especially true for those characters who do not know of the Creeper or mudcrab's existence.

In my book, any game that requires me to actually do a bit of thinking and planning has the potential to make my gaming experience more interesting than a game that simply hands me the same thing.
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Mel E
 
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Post » Mon May 07, 2012 6:00 pm

Greater bonewalkers... I still have nightmares :'(

Not that I want them removed tough :tongue:

THIS!!
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Angelina Mayo
 
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Post » Tue May 08, 2012 7:25 am

The worst part of un-modded Morrowind has to be the merchants. They don't have enough gold for the end game items. This means you have no way of actually selling all that Deadric stuff for the true price. The worst part is how Creeper and the Mudcrab Merchant don't even have the gold to buy end game stuff.

Personally, I don't use the Mudcrab Merchant due to him not being in a good area. I prefer to use Creeper. That one guy in that Ashlander camp with 9000 gold is also a great guy to sell stuff to.

Would anyone really carry 60,000 for a daedric katana that they may have never seen or expect to have some one show up out of the blue to sell?
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Mark Hepworth
 
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Post » Tue May 08, 2012 2:17 am

No but there should be specialty vendors, or just really wealthy men who DO have the cash on hand to make these big, outrageous purchases.
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Emerald Dreams
 
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Post » Mon May 07, 2012 11:40 pm

Maybe not carry it about as such, but I always thought the guild enchanters were ridiculously poor considering what they charge for their work.

You go to Galbedir one day with your grand soul gem with a hard-won Golden Saint in it and your fancy shield to get enchanted, and she fleeces you for sixty-odd grand to craft a constant effect enchantment on it. Well okay, if that's the going rate, you cough up.

Now, you come back tomorrow with the spoils of war to sell, and she's virtually broke again! I know she looks like a high maintenance sort of girl, but what exactly has she spent all those drakes on since yesterday? The temple guys I sort of get, I'm sure they give it to the poor or something (yeah right) but the Mages' Guild? I don't think so... :shakehead:

It's easily fixed obviously, but it's still daft.
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Daddy Cool!
 
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