It is in ur hands when u decide which atributes goes where. They overall effect the dicerolls, thats what the dice rolls go off of. Its more also as far as fatigue getting higher chance rather than lower fatigue because really are ya in real life gonna most likely be a badass in most situations when ur about to pass out from being tired and worn out?
I think the formula works great when u think about all the factors that go in and why.
Given the way the system works, I have no problem with Fatigue making you worse as it goes down, and I'd have no problem with Fatigue playing more of a factor in the newer games as well - lower fatigue, you don't do as much damage, etc...
But in a video game - especially one that is a "real time" game like Elder Scrolls instead of a turn based game like Final Fantasy - I hate the very idea of dice rolls and taking control out of the hands of the player. It's one thing if it is a turn based game, and combat consists of nothing more than "click a single button for combat", but in a real time game like Elder Scrolls that does utilize player skill and isn't just a "sit and watch while the game plays itself" like other RPG's, if I get myself in striking distance of my target, if I successfully aim, and I swing, I should hit.