What's the worst thing in Morrowind?

Post » Mon May 07, 2012 8:56 pm

Seriously, what's wrong with Cliff Racers? In all my play, I come across one at a time, and they are dealt with swiftly. Mind you, I'm level 2. I don't see any of this "cliff racer swarming" I hear so much about.

Depends on the area you're in. Try going to the Ashlands and you will get bored of them soon enough. But people are still overreacting about them in my opinion.
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Jessica Lloyd
 
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Post » Mon May 07, 2012 7:36 pm

Depends on the area you're in. Try going to the Ashlands and you will get bored of them soon enough. But people are still overreacting about them in my opinion.

I'm still in the Balmora/Caldera/Ald'Ruhn area so maybe that's why.
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Abi Emily
 
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Post » Mon May 07, 2012 7:27 pm

I was literally staring at the screen for five minutes thinking about "worst thing in Morrowind" and I still can't really think of anything in particular. At first I wanted to say underwater area. You can't swim one foot from the shore without being instantly swarmed by Slaughterfish. But I got used to it. It even makes the swimming exciting (and water walking extremely useful).
So, after further consideration, I have to say ranged weapons (bows, crossbows and throwing weapons). As you all know, in Morrowind you may miss very easily, and every time you miss with a ranged weapon, you lose an arrow/bolt/dart/whatever. It becomes very frustrating when you have 50 arrows and you lose about 20 just to kill a Mudcrab. You then loot his corpse and find 1 arrow. Arrrgghh!
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Dawn Farrell
 
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Post » Mon May 07, 2012 5:26 pm

Everything relating to combat. Like Zealot said archery (especially at lower levels) takes way to many arrows. Swinging a sword a spear or a axe or a hammer all feels so incredibly boring to me. Combat isn't actually fighting.
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john palmer
 
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Post » Tue May 08, 2012 12:27 am

Combat
Greater Bonewalkers
Graphics are now dated
Animations

other then those, this game si pretty damn good.
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Alexx Peace
 
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Post » Mon May 07, 2012 5:42 pm

Seriously, what's wrong with Cliff Racers? In all my play, I come across one at a time, and they are dealt with swiftly. Mind you, I'm level 2. I don't see any of this "cliff racer swarming" I hear so much about.

There are areas where this tends to happen. More to the point, when you decide you want to go someplace and you choose to walk, it really annoys to have your travel interrupted by a creature that slowly, slowly approaches, maybe takes a hit, backs away, then slowly, slowly approaches, etc. I'm not in favor of their extermination, but some mods do provide lower level creatures with enough sentience to run the other way when a character of sufficient level gets nearby.
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suzan
 
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Post » Tue May 08, 2012 2:15 am

Being overencumbered forcing you to stand completely still.

This is one of the things that Skyrim does well.
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Sandeep Khatkar
 
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Post » Tue May 08, 2012 3:38 am

How almost everything you can do breaks the game balance.
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Dina Boudreau
 
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Post » Mon May 07, 2012 5:47 pm

How almost everything you can do breaks the game balance.

Define "Game balance".
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le GraiN
 
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Post » Tue May 08, 2012 8:39 am

Greater Bonewalkers
Animations

And pretty long reloading times after death. Could be because of my heavily modded game, but even a heavily modded Fallout 3 loads almost instantly if I reload the game from the same cell.
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Tracey Duncan
 
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Post » Mon May 07, 2012 7:31 pm

Define "Game balance".

Challenge to the fights. Limits to the resources. Tactics that are not guaranteed successes every time.
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Matthew Barrows
 
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Post » Mon May 07, 2012 10:28 pm

The worst thing for me are the static trees that don′t move no matter how strong the wind is. If I may throw in the best thing too I′d say the water is very nice :yes:

Oh, and I also don′t like standing right next to a mudcrab, take a swing and miss :facepalm:
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Georgine Lee
 
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Post » Mon May 07, 2012 10:13 pm

The combat. Melee combat in particular. Watching paint dry is more interesting.
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Sandeep Khatkar
 
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Post » Mon May 07, 2012 5:15 pm

Depends on the area you're in. Try going to the Ashlands and you will get bored of them soon enough. But people are still overreacting about them in my opinion.

They are just plain silly sometimes.
Just recently, while walking trough Balmora, battle theme starts playing, without an enemy in sight.
Then several minutes later something hits you from above.
Same goes for mudcrabs that are hiding in the undergrowth...

For me it weren't the cliffracers, but the wierdly triggered battle music.
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Trey Johnson
 
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Post » Mon May 07, 2012 7:28 pm

The lack of specific directions or quest targets. Doesnt help me find a location when the quest giver tells me something like "its in the molag mar region." I have to drag out the paper map anytime I want to find something.

I dont care what others say, Cliff Racers are the most annoying creatures in the game.

The journal was a cumbersome mess until I got the expansions.
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Claire Jackson
 
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Post » Mon May 07, 2012 9:35 pm

Cliff Racers. Can't stand them.

Also, http://img848.imageshack.us/img848/4530/faile.jpg. ImageShack however fails at spelling "fail". I miss my first playthrough. I was using a Feather ring by the way.
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Nana Samboy
 
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Post » Mon May 07, 2012 5:24 pm

Animations. They are the worst thing about Morrowind, hands down, in my opinion. They were poorly done even by 2002 standards. Morrowinds's combat makes perfect sense to me (and gives much more sense of accomplishment than combat in Oblivion or Skyrim) and I still like vanilla Morrowind's graphics and see no need for graphics mods (aside from faces). But Morrowind's horrid animations kill the game for me.

And, oddly, animations are the part of the game that has received the least attention from modders. In this, Morrowind's modding community differs greatly from Oblivion's. Oblivion has benefited from the talents of several talented animators over the years. There have been few animators in Morrowind's modding xommunity.
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Ben sutton
 
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Post » Tue May 08, 2012 12:34 am

I'm also surprised that no one in all these years as managed a sucessful NPC animation replacer. Sure, there are various fun things done with animations, but nothing really for proper game play.

Combat doesn't bother me, I know that my character is actually dodging or missing attacks with opponent dodging, but, limited animations.


What I've always hated was the cell loading between exterior cells, and the default fog. At least now with more powerful PCs and MGE XE, it's much better.
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The Time Car
 
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Post » Mon May 07, 2012 5:06 pm

The lack of an automap, navigation markers or a compass, not to mention the fact that the directions on how to get to locations given by NPC's are very vague. Although some might argue this makes Morrowind realistic, I think it made navigating a major pain in the ass. I have to rely on the Elder Scrolls wiki almost constantly just to find where I need to go.

Another thing that annoyed me about Morrowind was escort missions... Seriously, could the NPC's walk any slower?
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Neliel Kudoh
 
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Post » Tue May 08, 2012 3:02 am

The most annoying thing about MW for me is...well i cant think of anything too annoying. The lack of directions was frustrating sometimes, but it was also fun and challenging. Never had too big a problem with cliffracers. Actually i do know what was most annoying about MW. The assassins. They kick my ass in the beginning, always when im trying to rest up to heal and then later they are just annoyances.
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Jeffrey Lawson
 
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Post » Mon May 07, 2012 10:16 pm

Combat and leveling.

Combat just always seemed really awkward at lower levels, it got significantly better later on, but starting a new character always seemed irritating just due to how many times your opponent would resist or dodge.

Leveling is more or less just preference for me and I always felt it was a pain in the ass to keep track of multipliers.
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Ben sutton
 
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Post » Tue May 08, 2012 2:49 am

Seriously, what's wrong with Cliff Racers? In all my play, I come across one at a time, and they are dealt with swiftly. Mind you, I'm level 2. I don't see any of this "cliff racer swarming" I hear so much about.

Keep playing, my friend, keep playing. :) It's not that they're 'difficult', it's that they're obnoxious to deal with, and relentless. You kill one (or 3), walk 30', and the battle music starts anew--they just grated on your nerves after a while. My policy was always to kill 'em with fire. Good way to train your distruction. Or, levitate so high they couldn't see you. That was another favorite tactic.

That said, the cliff racer thing was sort of a joke. I enjoy most aspects of the game, and while some things like combat could use some improved animations and such, they didn't make me want to tear my hair out. Cliffracers and CTDs, however, did. Hence my overwrought dramatics on the matter. XD
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DeeD
 
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Post » Mon May 07, 2012 10:38 pm

I hate it when NPCs give you the wrong directions. Try asking the silt strider operator in Suran where the Fields of Kummu are.
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Averielle Garcia
 
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Post » Mon May 07, 2012 9:37 pm

Animations have to top my list. Not only the clunky and awkward walking animations that are in the game, but the "dodge, parry, and miss" animations that should be, but aren't.

Cliffracers aren't that bad if you've got some sort of decent ranged attack, but are a pain in the posterior if you don't, because they can hover there for several minutes while you stand there waiting, and take next to forever to get on with the business of fighting. In most areas, they're "occasional", but in a few places they're thicker than flies on guar droppings. For my archer or destruction-mage characters, they're excellent practice. For my "craftsman" character with Morrowind Crafting, they're a valuable source of feathers for Fletching arrows (to shoot down MORE cliffracers).
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NIloufar Emporio
 
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Post » Mon May 07, 2012 11:52 pm

For my archer or destruction-mage characters, they're excellent practice. For my "craftsman" character with Morrowind Crafting, they're a valuable source of feathers for Fletching arrows (to shoot down MORE cliffracers).

And for the Alchemists among us, they're one of the ingredients of our levitation potions. :) Interesting that we also find the other common ingredient (trama root) in the same areas where the cliff racers are most abundant. I have a theory that cliff racers eat trama root, but it may be the other way around -- those plants look pretty fierce. ;)
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Josh Dagreat
 
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