What's the worst thing in Morrowind?

Post » Tue May 08, 2012 4:56 am

What's the worst part of the game? I have two candidates:

1. the way fatigue "works"- hand-to-hand reduces fatigue (stamina) until you collapse and only THEN does physical damage. HAH! You never been punched in the mouth or kicked in the teeth? Broken teeth, bleeding nose, adrenaline rush? Certainly not feeling tired! And how come I can run and jump everywhere with zero fatigue points? I should collapse exhusted to the ground, where, in Daggerfall, I could get killed by a wandering monster before I woke up! And how come I can go without sleep for weeks at a time and just wait for 24 hours over and over and over again without sleeping while selling my loot to Creeper or the Mud Crab. BAH! What a crock in an otherwise superb game! I should either go psychotic or just collapse exhausted and get arrested for vagrancy. Very odd.

2. the way Mercantile works - as your skill increases, they offer you LESS money! Sure, you can haggle and bump it up all the more, and that is what improves your skill, selling for 1 gp more than they offer or buying for 1 gp less than they ask, but it's a pain when they offer so little and ask so much and you're not sure how much to haggle the price up or down.


So, I'd like to ask two things, does anyone know how the mechanics of Fatigue and Mercantile work?

Are there any mods to make them wortk "properly" (that is, the way I'd like them to work, IE, properly)?


Anyone else got any pet peeves?

~
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Ruben Bernal
 
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Post » Tue May 08, 2012 3:26 am

Get the Code Patch.
It has a fix for how Hand-to-Hand works, and a fix for the backward mechanics of Mercantile.

how come I can go without sleep for weeks at a time and
This has nothing to do with gameplay mechanics. Sleep is not required in Morrowind.
You can sleep how much, or little, you want.
You can roleplay any idea you want. If you "abuse" the resting function, that's your choice. Learn to roleplay... this will prevent you from resting 24hours to reset the Mudcrab's money.
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Erika Ellsworth
 
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Post » Tue May 08, 2012 5:09 am

You can roleplay any idea you want. If you "abuse" the resting function, that's your choice. Learn to roleplay... this will prevent you from resting 24hours to reset the Mudcrab's money.

Or, better yet, don't use the Creeper or Mudcrab at all. They're actually there for the benefit of people who don't want any kind of "realistic" Mercantile at all.
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Alisia Lisha
 
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Post » Mon May 07, 2012 7:09 pm

The fact that I have never played this game!!!
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TRIsha FEnnesse
 
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Post » Tue May 08, 2012 6:32 am

This never bothered me at all. About sleeping: I usually let my character sleep at night, like normal people. Things like this are what makes my Morrowind experience a role-playing experience.

The fact that I have never played this game!!!
Buy it. It's cheap.
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carly mcdonough
 
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Post » Tue May 08, 2012 3:16 am

Ordinators calling me scum whenever they get the chance. :sadvaultboy:
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meg knight
 
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Post » Tue May 08, 2012 6:37 am

The expansions.
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Mandi Norton
 
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Post » Tue May 08, 2012 7:42 am

That nasty combat system that has stopped me from exploring Vvardenfell again.
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Jacob Phillips
 
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Post » Tue May 08, 2012 4:27 am

NPC's standing in your way in buildings.

That nasty combat system that has stopped me from exploring Vvardenfell again.

A combat system for RPG's instead of action games.
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Monika Krzyzak
 
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Post » Tue May 08, 2012 1:56 am

What's the worst part of the game? I have two candidates:

1. the way fatigue "works"- hand-to-hand reduces fatigue (stamina) until you collapse and only THEN does physical damage. HAH! You never been punched in the mouth or kicked in the teeth? Broken teeth, bleeding nose, adrenaline rush? Certainly not feeling tired! And how come I can run and jump everywhere with zero fatigue points? I should collapse exhusted to the ground, where, in Daggerfall, I could get killed by a wandering monster before I woke up! And how come I can go without sleep for weeks at a time and just wait for 24 hours over and over and over again without sleeping while selling my loot to Creeper or the Mud Crab. BAH! What a crock in an otherwise superb game! I should either go psychotic or just collapse exhausted and get arrested for vagrancy. Very odd.

2. the way Mercantile works - as your skill increases, they offer you LESS money! Sure, you can haggle and bump it up all the more, and that is what improves your skill, selling for 1 gp more than they offer or buying for 1 gp less than they ask, but it's a pain when they offer so little and ask so much and you're not sure how much to haggle the price up or down.


Yeah I neevr like the hand to hand fighting set-up. And the merchantile didn't work properly. But if you are complaining about sleeping vs just waiting around, you should complain about how your character doesn't have to pee or eat as well. :confused:

Personally I hate when NPCs block doorways. I love the RA command.
The other thing I think that is dorked up is money. The first few levels you are struggling to get gold. After 5-10 levels I have hundreds of thousands of gold and the cost of an item is pointless.
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James Wilson
 
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Post » Tue May 08, 2012 3:01 am

Wait... Do you mean to imply... There are bad parts of Morrowind? BURN THE HERETIC!!!
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Queen Bitch
 
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Post » Mon May 07, 2012 5:32 pm

Ordinators calling me scum whenever they get the chance. :sadvaultboy:

Haha that's why i have a high speechcraft skill. ^^
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Lakyn Ellery
 
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Post » Mon May 07, 2012 11:55 pm

Bland dialog from far too many NPCs. And yes, I know that the LGNPC series takes care of that in select places. (Hell, I contributed to two of the early ones.)
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Joey Bel
 
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Post » Tue May 08, 2012 7:56 am

Swimming.
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CArlos BArrera
 
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Post » Mon May 07, 2012 5:45 pm

Bland dialog from far too many NPCs. And yes, I know that the LGNPC series takes care of that in select places. (Hell, I contributed to two of the early ones.)

At least they still have 'some' dialogue instead of the 2-sentence dialogues Oblivion gives us.
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Arnold Wet
 
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Post » Mon May 07, 2012 11:56 pm

Hm... I can't think of one. Maybe the fact that all the artifacts are in Tel Fyr, it'd be better if they were more spread. But there isn't anything really 'wrong' with the game at all.
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Lauren Denman
 
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Post » Tue May 08, 2012 7:49 am

At least they still have 'some' dialogue instead of the 2-sentence dialogues Oblivion gives us.

"I found some mudcrabs the other day, Nasty creatures".
Lol
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Cody Banks
 
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Post » Tue May 08, 2012 4:27 am

Cliff Racers. Bless St. Juib II, if only he had eradicated them while my little vampire was dancing about Vvardenfell.
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Darlene Delk
 
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Post » Mon May 07, 2012 4:41 pm

At least they still have 'some' dialogue instead of the 2-sentence dialogues Oblivion gives us.

Ah, but we weren't asked what's the worst aspect of vanilla Oblivion. I could write reams on that. ;)
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Josh Dagreat
 
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Post » Tue May 08, 2012 7:49 am

What's the worst part of the game?
Hm, tough question.
For me, it's the size of the dungeons on Vvardenfell (too small for my tastes) and the lack of complex puzzles. I was seriously expecting a lot more dwemer crank based puzzles in this game. As you can see, my biggest gripes are nothing gamebreaking.
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Sheila Reyes
 
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Post » Mon May 07, 2012 9:49 pm

Cliffracers and Bonewalkers.
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Yama Pi
 
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Post » Tue May 08, 2012 5:36 am

Combat.
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teeny
 
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Post » Mon May 07, 2012 8:09 pm

Greater bonewalkers... I still have nightmares :'(

Not that I want them removed tough :P
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Ana Torrecilla Cabeza
 
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Post » Mon May 07, 2012 6:47 pm

Or, better yet, don't use the Creeper or Mudcrab at all. They're actually there for the benefit of people who don't want any kind of "realistic" Mercantile at all.
Agree. You can even disable them using the console, if you play on a PC. I must give it a try and see if it works though. :wink:


What's the worst part of the game? ...
The worst part for me is the Telvanni area, with these awful towers/plants. Ha! :gun:
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Jessica Raven
 
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Post » Mon May 07, 2012 8:33 pm

Cliff Racers. Bless St. Juib II, if only he had eradicated them while my little vampire was dancing about Vvardenfell.

Seriously, what's wrong with Cliff Racers? In all my play, I come across one at a time, and they are dealt with swiftly. Mind you, I'm level 2. I don't see any of this "cliff racer swarming" I hear so much about.
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FLYBOYLEAK
 
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