What is the Worst Thing You Have Done

Post » Thu Jan 14, 2016 10:42 pm


Personally I wouldn't use that. I want my companions to stay essential. Even if that means I have to put up with Preston. Honestly, the main reason why I wouldn't want to use it, is Dogmeat. I'm not sure, it could even break some quests where certain companions are needed.

User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Thu Jan 14, 2016 9:33 pm

you are just the best at being evil aren't you? I love it.
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Thu Jan 14, 2016 9:05 pm

Update time.



Was walking along the southeast part of the map during the night. It was raining. Came upon a garage where everyone was fighting. Couldn't tell one from the other, so I wasted them all. Well, except one who was kneeling. Turns out, they were the Atom Cats. Oops. Reload! I don't like taking out innocents.



***



Crossing a bridge and saw a provisioner/caravanner under heavy attack from Raiders. Whipped out the ol' .302 and started assisting from a distance. All was going well until the [bleeping] idiot walked into my line of fire. Looted his corpse because he ticked me off. Guy had over 100 caps and 50 10mm rounds.



***



Ah, night time in the rain again. Was walking downtown and saw a Super Mutant standing doing nothing. Realizing others may be around, including our favorite suicider, I decided to pop one into the skull. He went down, but kneeling. I thought, "Wait. Why is it kneeling?" When no further blips popped up, I figured this was a unique encounter. So I rushed up only to discover it was Strong. Thank goodness he didn't hold it against me.

User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Fri Jan 15, 2016 2:41 am

LOL! I have Strong working as a Provisioner and, recognizing that big bulky silhouette in the distance a couple times have put a few shots into 'em before I realized that pack brahmin nearby was HIS!

User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Thu Jan 14, 2016 3:13 pm


I took this one step further by building a 1X1 box and put the chair inside. Once she sat down I quickly built the last section of wall and roof so she couldn't get out. Much to my displeasure someone let her out after I left the first time but it was fun for that little bit.

User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Thu Jan 14, 2016 1:29 pm

Hhhmmm... a supermutant as a provisioner? That's actually a really good idea. :D

User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Thu Jan 14, 2016 4:09 pm


One would surmise!



However, in truth, I think it doesn't matter. Provisioners are "protected" I believe, which means they can only be killed by damage from the player character.



I've only seen supply lines go down a couple times and in both instances those deaths could be attributed to me or "my" turrets (which apparently count as Player Character damage)

User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Thu Jan 14, 2016 11:07 pm


I think, you have that quite wrong. Provisoners can be killed when the player character isn't around to save their butts. I've seen a couple of dead ones. But when I'm there, if they run into trouble, they just pull the essential schtick.

User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Thu Jan 14, 2016 12:25 pm

I haven't lost any, that I am aware of....... But, I did watch one take on four synths, including a courser, and eventually take them down.... Took a while. :D

User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Fri Jan 15, 2016 12:04 am


The operative word here is you've seen him. So you were around. That's when they're immortal. If you hadn't been there, he would have been raw meat. It's the same as with these pesky attacks. The game makes you autolose if you're not around.

User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Fri Jan 15, 2016 1:58 am

I'll have to remember that. In their other games it was the reverse - stay away or they'll die.

Good thing I chased after one of my Provisioners before he got too far (to give him better gear as I forgot earlier) as he came across some super mutants :(
User avatar
Patrick Gordon
 
Posts: 3366
Joined: Thu May 31, 2007 5:38 am

Post » Thu Jan 14, 2016 11:34 pm

After becoming frustrated with my settlements I went to each one, rang the bells to get the morons together, and killed them all with mini nukes. Playing Skyrim again until the geck has been out for ~6 months.

User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Thu Jan 14, 2016 8:43 pm


Wipe the slate clean and shelf it for a while.



THATS the spirit! :goodjob:



If you are still listening though, question: could you succinctly list what it is about the vanilla game that has engendered such frustration as to just stop playing till after mods fix the problem? Just curious really, no interest in arguing about it at all.

User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Thu Jan 14, 2016 7:21 pm


Are you sure about the "raw meat" part?



I have only seen two "settler" corpses in any of my build zones (plenty of other ones out and about the Wastelands of course . . .). While it is possible that one or both of these were killed by hostile NPCs (or friendly fire from other settlers), it seems more likely to me that they were killed by either me or more likely my turrets and moreover, WHILE I was there.



In the absence of any proof that settlers "Protected" status is changed to "Normal" while the player is not in the cell, I think it makes more sense from a programming standpoint that their "Protected" status remains in effect all the time. I suppose this could be confirmed by looking at the files, but I have yet to get into that, and don't want to get into the habit of using non-GECK tools to fiddle with the files.



I think the way it works is: if the sole survivor does not respond to the "help" alert in a timely fashion, there is a script that is run that causes damage to crops or defenses. It may actually delete walls too, as I've noticed a couple settlements where sections of walls went missing. I have my doubts that settlers are killed, though they may be.





I am not positive yet, but I do not think it matters. Provisioners and allied settlers seem to have the "Protected" status, which means they can only die as a result of damaged caused by the player. This includes turrets that have been placed by the player though.

User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Thu Jan 14, 2016 4:31 pm

I've sent strong to go investigate that area over by the artillery strike.

User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Thu Jan 14, 2016 8:30 pm

Shot my son (Shaun) in the head in his deathbed. Mercy Killing

User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Thu Jan 14, 2016 6:09 pm

Put a grenade in my provisioner's pocket for no other reason than wanting an achievement. She just happened to be the closest unlucky soul when I leveled up and got the perk.
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Thu Jan 14, 2016 3:15 pm


I was going to leave him be, until he called me an "idiot" as I was walking away. Unfortunately for him, Piper wasn't with me at the time... :P



I think the only thing I've ever felt bad about was shooting a friendly dog by accident. Most wasteland dogs are hostile, so I just shot the poor thing on sight. Didn't realize what I did until I checked his corpse and it said Mutt. Still feel like crap about that...

User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Thu Jan 14, 2016 5:32 pm


Haha.. Me too lol



Actually Piper was with me. She seemed indifferent. No message :)

User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Thu Jan 14, 2016 5:45 pm


I would do that too - if it made a difference. But there's no such thing as a hostile takeover with any faction. If there was, I would even ride the Institute train, to steer it in my direction.

User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Thu Jan 14, 2016 12:07 pm

Forcing Preston to watch me devour humanoid corpses.


“That's just wrong...”

“Agh, what the hell?”


Yes, Preston. Watch. Watch and weep as your precious General of the Minutemen partake in what is most taboo!
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Thu Jan 14, 2016 5:50 pm


Honestly I've put already put over 300 hours in. I've reached near god status with two characters. I've seen a lot of what the game has to offer. At this point the "little things" start to become overly annoying. Little things rarely get fixed by Bethesda and it takes the wonderful modding community time to sift through all the data and iron things out. I've also been playing on an xbox so none of the issues I'm having can be fixed. Yes my love affair is over and my pc will be here after the holidays.



So succinctly: follower AI, settlement bugs, settlement building seems half finished, persistent corpses/skeletons, radiant quest spam, UI, performance, broken/useless perks, Vault 81 every. single. quest. bugged. Curie always runs back to 81 when dismissed, can wear armor over this but not that and some armor with this(wtf), can apply ballistic weave to this and not that, lack of base weapon options, weapon damage(.50 cal) loot tables concerning legendary items. (ghoul slayer's gamma gun anyone?) Preston Garvey. Follower as a radiant quest giver-> Face. Palm.

User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Thu Jan 14, 2016 6:44 pm


How does that even work? Is the cannibal perk still there? I'm asking because so far I only invested in perks I really need and maxed them out. But making Preston watch cannibalism might be worth a point or two.

User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Thu Jan 14, 2016 12:00 pm

I started doing this on my current play through. I'm slowing making settlements for the MM. Not turning in MM quests until I'm ready to build another one. Keeping all my settlements very well maintained. It's slow but it's working. I noted however that some of the Settlers are ghouls. Now so far I've put every Settler in Road Leathers so I know who I've assigned and such, but with the ghouls I also put the sack over their heads. Can't have all that ugly in my pretty settlements. I do have one settlement I haven't built up yet. I'm thinking about just sending all the 'bag heads' there and leaving the place a wreck with no defense.

Might be worth noting that this current PC is a BoS follower also.
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Thu Jan 14, 2016 2:20 pm

Forced synths to go back to the Institute. After that I made the decision to end the institute.
User avatar
AnDres MeZa
 
Posts: 3349
Joined: Thu Aug 16, 2007 1:39 pm

PreviousNext

Return to Fallout 4