Ever felt that for law breaking gang of thieves and robbers, finding the Thieves guild was as easy as walking into a random building? You practically get asked to join before you even realise its a thieves den! And those phony background responses? Purlease. This mod aims to correct that. They're not as hard to find and join as in Oblivion, but it'll take a little more care and winning of their trust to sign up now.
Features
Realistic individual cover 'backgrounds' for thieves in the South Wall and Dirty Muriel's. (But only if you are not a member of the guild.)
The Rat in the Pot I left untouched as LGNPC already does a great job of this.
Selecting the 'Thieves Guild' topic will not immediately get the response of 'Well hey, you should join us', even if you have the requirements - npcs must now have a disposition of 65+ as well. There is actually a stock dialogue response that they use instead - but I bet you've never seen it before.
Guild Masterminds will not initiate dialogue with you, a stranger, by saying 'Maybe you'd like to join the Thieves Guild'? Again, you'll need a disposition of 65+ to get this greeting.
If you are a member of the Legion, and wearing legion armour, Thieves will give you no information. Additionally, if you are a member of House Hlaalu, Thieves in Balmora will give you no information. Similarly, Thieves in Sadrith Mora will not talk to you if you are a member of House Telvanni.
Selecting the topic 'someone in particular' in Balmora or Sadrith Mora will no longer give you the name and location of a thieves guild leader. Maybe Beth's idea was that they were well-known criminals but the guards didn't have any evidence on them or somesuch, but I prefer it this way.
Any feedback/ suggested enhancements would be great!
VD